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00029 #include <stdint.h>
00030
00031 #include "ac3enc.h"
00032
00033
00034 int AC3_NAME(allocate_sample_buffers)(AC3EncodeContext *s)
00035 {
00036 int ch;
00037
00038 FF_ALLOC_OR_GOTO(s->avctx, s->windowed_samples, AC3_WINDOW_SIZE *
00039 sizeof(*s->windowed_samples), alloc_fail);
00040 FF_ALLOC_OR_GOTO(s->avctx, s->planar_samples, s->channels * sizeof(*s->planar_samples),
00041 alloc_fail);
00042 for (ch = 0; ch < s->channels; ch++) {
00043 FF_ALLOCZ_OR_GOTO(s->avctx, s->planar_samples[ch],
00044 (AC3_FRAME_SIZE+AC3_BLOCK_SIZE) * sizeof(**s->planar_samples),
00045 alloc_fail);
00046 }
00047
00048 return 0;
00049 alloc_fail:
00050 return AVERROR(ENOMEM);
00051 }
00052
00053
00058 void AC3_NAME(deinterleave_input_samples)(AC3EncodeContext *s,
00059 const SampleType *samples)
00060 {
00061 int ch, i;
00062
00063
00064 for (ch = 0; ch < s->channels; ch++) {
00065 const SampleType *sptr;
00066 int sinc;
00067
00068
00069 memcpy(&s->planar_samples[ch][0], &s->planar_samples[ch][AC3_FRAME_SIZE],
00070 AC3_BLOCK_SIZE * sizeof(s->planar_samples[0][0]));
00071
00072
00073 sinc = s->channels;
00074 sptr = samples + s->channel_map[ch];
00075 for (i = AC3_BLOCK_SIZE; i < AC3_FRAME_SIZE+AC3_BLOCK_SIZE; i++) {
00076 s->planar_samples[ch][i] = *sptr;
00077 sptr += sinc;
00078 }
00079 }
00080 }
00081
00082
00088 void AC3_NAME(apply_mdct)(AC3EncodeContext *s)
00089 {
00090 int blk, ch;
00091
00092 for (ch = 0; ch < s->channels; ch++) {
00093 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00094 AC3Block *block = &s->blocks[blk];
00095 const SampleType *input_samples = &s->planar_samples[ch][blk * AC3_BLOCK_SIZE];
00096
00097 s->apply_window(&s->dsp, s->windowed_samples, input_samples,
00098 s->mdct->window, AC3_WINDOW_SIZE);
00099
00100 if (s->fixed_point)
00101 block->coeff_shift[ch+1] = s->normalize_samples(s);
00102
00103 s->mdct->fft.mdct_calcw(&s->mdct->fft, block->mdct_coef[ch+1],
00104 s->windowed_samples);
00105 }
00106 }
00107 }
00108
00109
00113 static inline float calc_cpl_coord(float energy_ch, float energy_cpl)
00114 {
00115 float coord = 0.125;
00116 if (energy_cpl > 0)
00117 coord *= sqrtf(energy_ch / energy_cpl);
00118 return coord;
00119 }
00120
00121
00130 void AC3_NAME(apply_channel_coupling)(AC3EncodeContext *s)
00131 {
00132 #if CONFIG_AC3ENC_FLOAT
00133 LOCAL_ALIGNED_16(float, cpl_coords, [AC3_MAX_BLOCKS], [AC3_MAX_CHANNELS][16]);
00134 LOCAL_ALIGNED_16(int32_t, fixed_cpl_coords, [AC3_MAX_BLOCKS], [AC3_MAX_CHANNELS][16]);
00135 int blk, ch, bnd, i, j;
00136 CoefSumType energy[AC3_MAX_BLOCKS][AC3_MAX_CHANNELS][16] = {{{0}}};
00137 int cpl_start, num_cpl_coefs;
00138
00139 memset(cpl_coords, 0, AC3_MAX_BLOCKS * sizeof(*cpl_coords));
00140 memset(fixed_cpl_coords, 0, AC3_MAX_BLOCKS * sizeof(*fixed_cpl_coords));
00141
00142
00143
00144 cpl_start = s->start_freq[CPL_CH] - 1;
00145 num_cpl_coefs = FFALIGN(s->num_cpl_subbands * 12 + 1, 32);
00146 cpl_start = FFMIN(256, cpl_start + num_cpl_coefs) - num_cpl_coefs;
00147
00148
00149 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00150 AC3Block *block = &s->blocks[blk];
00151 CoefType *cpl_coef = &block->mdct_coef[CPL_CH][cpl_start];
00152 if (!block->cpl_in_use)
00153 continue;
00154 memset(cpl_coef, 0, num_cpl_coefs * sizeof(*cpl_coef));
00155 for (ch = 1; ch <= s->fbw_channels; ch++) {
00156 CoefType *ch_coef = &block->mdct_coef[ch][cpl_start];
00157 if (!block->channel_in_cpl[ch])
00158 continue;
00159 for (i = 0; i < num_cpl_coefs; i++)
00160 cpl_coef[i] += ch_coef[i];
00161 }
00162
00163
00164 s->dsp.vector_clipf(cpl_coef, cpl_coef, -1.0f, 1.0f, num_cpl_coefs);
00165
00166
00167 s->ac3dsp.float_to_fixed24(&block->fixed_coef[CPL_CH][cpl_start],
00168 cpl_coef, num_cpl_coefs);
00169 }
00170
00171
00172
00173 bnd = 0;
00174 i = s->start_freq[CPL_CH];
00175 while (i < s->cpl_end_freq) {
00176 int band_size = s->cpl_band_sizes[bnd];
00177 for (ch = CPL_CH; ch <= s->fbw_channels; ch++) {
00178 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00179 AC3Block *block = &s->blocks[blk];
00180 if (!block->cpl_in_use || (ch > CPL_CH && !block->channel_in_cpl[ch]))
00181 continue;
00182 for (j = 0; j < band_size; j++) {
00183 CoefType v = block->mdct_coef[ch][i+j];
00184 MAC_COEF(energy[blk][ch][bnd], v, v);
00185 }
00186 }
00187 }
00188 i += band_size;
00189 bnd++;
00190 }
00191
00192
00193 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00194 AC3Block *block = &s->blocks[blk];
00195 AC3Block *block0 = blk ? &s->blocks[blk-1] : NULL;
00196 int new_coords = 0;
00197 CoefSumType coord_diff[AC3_MAX_CHANNELS] = {0,};
00198
00199 if (block->cpl_in_use) {
00200
00201
00202 for (ch = 1; ch <= s->fbw_channels; ch++) {
00203 if (!block->channel_in_cpl[ch])
00204 continue;
00205
00206 for (bnd = 0; bnd < s->num_cpl_bands; bnd++) {
00207 cpl_coords[blk][ch][bnd] = calc_cpl_coord(energy[blk][ch][bnd],
00208 energy[blk][CPL_CH][bnd]);
00209 if (blk > 0 && block0->cpl_in_use &&
00210 block0->channel_in_cpl[ch]) {
00211 coord_diff[ch] += fabs(cpl_coords[blk-1][ch][bnd] -
00212 cpl_coords[blk ][ch][bnd]);
00213 }
00214 }
00215 coord_diff[ch] /= s->num_cpl_bands;
00216 }
00217
00218
00219
00220
00221
00222
00223 if (blk == 0) {
00224 new_coords = 1;
00225 } else if (!block0->cpl_in_use) {
00226 new_coords = 1;
00227 } else {
00228 for (ch = 1; ch <= s->fbw_channels; ch++) {
00229 if (block->channel_in_cpl[ch] && !block0->channel_in_cpl[ch]) {
00230 new_coords = 1;
00231 break;
00232 }
00233 }
00234 if (!new_coords) {
00235 for (ch = 1; ch <= s->fbw_channels; ch++) {
00236 if (block->channel_in_cpl[ch] && coord_diff[ch] > 0.04) {
00237 new_coords = 1;
00238 break;
00239 }
00240 }
00241 }
00242 }
00243 }
00244 block->new_cpl_coords = new_coords;
00245 }
00246
00247
00248
00249 for (bnd = 0; bnd < s->num_cpl_bands; bnd++) {
00250 blk = 0;
00251 while (blk < AC3_MAX_BLOCKS) {
00252 int blk1;
00253 CoefSumType energy_cpl;
00254 AC3Block *block = &s->blocks[blk];
00255
00256 if (!block->cpl_in_use) {
00257 blk++;
00258 continue;
00259 }
00260
00261 energy_cpl = energy[blk][CPL_CH][bnd];
00262 blk1 = blk+1;
00263 while (!s->blocks[blk1].new_cpl_coords && blk1 < AC3_MAX_BLOCKS) {
00264 if (s->blocks[blk1].cpl_in_use)
00265 energy_cpl += energy[blk1][CPL_CH][bnd];
00266 blk1++;
00267 }
00268
00269 for (ch = 1; ch <= s->fbw_channels; ch++) {
00270 CoefType energy_ch;
00271 if (!block->channel_in_cpl[ch])
00272 continue;
00273 energy_ch = energy[blk][ch][bnd];
00274 blk1 = blk+1;
00275 while (!s->blocks[blk1].new_cpl_coords && blk1 < AC3_MAX_BLOCKS) {
00276 if (s->blocks[blk1].cpl_in_use)
00277 energy_ch += energy[blk1][ch][bnd];
00278 blk1++;
00279 }
00280 cpl_coords[blk][ch][bnd] = calc_cpl_coord(energy_ch, energy_cpl);
00281 }
00282 blk = blk1;
00283 }
00284 }
00285
00286
00287 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00288 AC3Block *block = &s->blocks[blk];
00289 if (!block->cpl_in_use || !block->new_cpl_coords)
00290 continue;
00291
00292 s->ac3dsp.float_to_fixed24(fixed_cpl_coords[blk][1],
00293 cpl_coords[blk][1],
00294 s->fbw_channels * 16);
00295 s->ac3dsp.extract_exponents(block->cpl_coord_exp[1],
00296 fixed_cpl_coords[blk][1],
00297 s->fbw_channels * 16);
00298
00299 for (ch = 1; ch <= s->fbw_channels; ch++) {
00300 int bnd, min_exp, max_exp, master_exp;
00301
00302
00303 min_exp = max_exp = block->cpl_coord_exp[ch][0];
00304 for (bnd = 1; bnd < s->num_cpl_bands; bnd++) {
00305 int exp = block->cpl_coord_exp[ch][bnd];
00306 min_exp = FFMIN(exp, min_exp);
00307 max_exp = FFMAX(exp, max_exp);
00308 }
00309 master_exp = ((max_exp - 15) + 2) / 3;
00310 master_exp = FFMAX(master_exp, 0);
00311 while (min_exp < master_exp * 3)
00312 master_exp--;
00313 for (bnd = 0; bnd < s->num_cpl_bands; bnd++) {
00314 block->cpl_coord_exp[ch][bnd] = av_clip(block->cpl_coord_exp[ch][bnd] -
00315 master_exp * 3, 0, 15);
00316 }
00317 block->cpl_master_exp[ch] = master_exp;
00318
00319
00320 for (bnd = 0; bnd < s->num_cpl_bands; bnd++) {
00321 int cpl_exp = block->cpl_coord_exp[ch][bnd];
00322 int cpl_mant = (fixed_cpl_coords[blk][ch][bnd] << (5 + cpl_exp + master_exp * 3)) >> 24;
00323 if (cpl_exp == 15)
00324 cpl_mant >>= 1;
00325 else
00326 cpl_mant -= 16;
00327
00328 block->cpl_coord_mant[ch][bnd] = cpl_mant;
00329 }
00330 }
00331 }
00332
00333 if (CONFIG_EAC3_ENCODER && s->eac3)
00334 ff_eac3_set_cpl_states(s);
00335 #endif
00336 }
00337
00338
00342 void AC3_NAME(compute_rematrixing_strategy)(AC3EncodeContext *s)
00343 {
00344 int nb_coefs;
00345 int blk, bnd, i;
00346 AC3Block *block, *av_uninit(block0);
00347
00348 if (s->channel_mode != AC3_CHMODE_STEREO)
00349 return;
00350
00351 for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
00352 block = &s->blocks[blk];
00353 block->new_rematrixing_strategy = !blk;
00354
00355 if (!s->rematrixing_enabled) {
00356 block0 = block;
00357 continue;
00358 }
00359
00360 block->num_rematrixing_bands = 4;
00361 if (block->cpl_in_use) {
00362 block->num_rematrixing_bands -= (s->start_freq[CPL_CH] <= 61);
00363 block->num_rematrixing_bands -= (s->start_freq[CPL_CH] == 37);
00364 if (blk && block->num_rematrixing_bands != block0->num_rematrixing_bands)
00365 block->new_rematrixing_strategy = 1;
00366 }
00367 nb_coefs = FFMIN(block->end_freq[1], block->end_freq[2]);
00368
00369 for (bnd = 0; bnd < block->num_rematrixing_bands; bnd++) {
00370
00371 int start = ff_ac3_rematrix_band_tab[bnd];
00372 int end = FFMIN(nb_coefs, ff_ac3_rematrix_band_tab[bnd+1]);
00373 CoefSumType sum[4] = {0,};
00374 for (i = start; i < end; i++) {
00375 CoefType lt = block->mdct_coef[1][i];
00376 CoefType rt = block->mdct_coef[2][i];
00377 CoefType md = lt + rt;
00378 CoefType sd = lt - rt;
00379 MAC_COEF(sum[0], lt, lt);
00380 MAC_COEF(sum[1], rt, rt);
00381 MAC_COEF(sum[2], md, md);
00382 MAC_COEF(sum[3], sd, sd);
00383 }
00384
00385
00386 if (FFMIN(sum[2], sum[3]) < FFMIN(sum[0], sum[1]))
00387 block->rematrixing_flags[bnd] = 1;
00388 else
00389 block->rematrixing_flags[bnd] = 0;
00390
00391
00392 if (blk &&
00393 block->rematrixing_flags[bnd] != block0->rematrixing_flags[bnd]) {
00394 block->new_rematrixing_strategy = 1;
00395 }
00396 }
00397 block0 = block;
00398 }
00399 }