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00022 #include "dsputil_altivec.h"
00023 #include "util_altivec.h"
00024 #include "libavcodec/dsputil.h"
00025 #include "libavcodec/mpegaudiodsp.h"
00026
00027 #define MACS(rt, ra, rb) rt+=(ra)*(rb)
00028 #define MLSS(rt, ra, rb) rt-=(ra)*(rb)
00029
00030 #define SUM8(op, sum, w, p) \
00031 { \
00032 op(sum, (w)[0 * 64], (p)[0 * 64]); \
00033 op(sum, (w)[1 * 64], (p)[1 * 64]); \
00034 op(sum, (w)[2 * 64], (p)[2 * 64]); \
00035 op(sum, (w)[3 * 64], (p)[3 * 64]); \
00036 op(sum, (w)[4 * 64], (p)[4 * 64]); \
00037 op(sum, (w)[5 * 64], (p)[5 * 64]); \
00038 op(sum, (w)[6 * 64], (p)[6 * 64]); \
00039 op(sum, (w)[7 * 64], (p)[7 * 64]); \
00040 }
00041
00042 static void apply_window(const float *buf, const float *win1,
00043 const float *win2, float *sum1, float *sum2, int len)
00044 {
00045 const vector float *win1a = (const vector float *) win1;
00046 const vector float *win2a = (const vector float *) win2;
00047 const vector float *bufa = (const vector float *) buf;
00048 vector float *sum1a = (vector float *) sum1;
00049 vector float *sum2a = (vector float *) sum2;
00050 vector float av_uninit(v0), av_uninit(v4);
00051 vector float v1, v2, v3;
00052
00053 len = len >> 2;
00054
00055 #define MULT(a, b) \
00056 { \
00057 v1 = vec_ld(a, win1a); \
00058 v2 = vec_ld(b, win2a); \
00059 v3 = vec_ld(a, bufa); \
00060 v0 = vec_madd(v3, v1, v0); \
00061 v4 = vec_madd(v2, v3, v4); \
00062 }
00063
00064 while (len--) {
00065 v0 = vec_xor(v0, v0);
00066 v4 = vec_xor(v4, v4);
00067
00068 MULT( 0, 0);
00069 MULT( 256, 64);
00070 MULT( 512, 128);
00071 MULT( 768, 192);
00072 MULT(1024, 256);
00073 MULT(1280, 320);
00074 MULT(1536, 384);
00075 MULT(1792, 448);
00076
00077 vec_st(v0, 0, sum1a);
00078 vec_st(v4, 0, sum2a);
00079 sum1a++;
00080 sum2a++;
00081 win1a++;
00082 win2a++;
00083 bufa++;
00084 }
00085 }
00086
00087 static void apply_window_mp3(float *in, float *win, int *unused, float *out,
00088 int incr)
00089 {
00090 LOCAL_ALIGNED_16(float, suma, [17]);
00091 LOCAL_ALIGNED_16(float, sumb, [17]);
00092 LOCAL_ALIGNED_16(float, sumc, [17]);
00093 LOCAL_ALIGNED_16(float, sumd, [17]);
00094
00095 float sum;
00096 int j;
00097 float *out2 = out + 32 * incr;
00098
00099
00100 memcpy(in + 512, in, 32 * sizeof(*in));
00101
00102 apply_window(in + 16, win , win + 512, suma, sumc, 16);
00103 apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
00104
00105 SUM8(MLSS, suma[0], win + 32, in + 48);
00106
00107 sumc[ 0] = 0;
00108 sumb[16] = 0;
00109 sumd[16] = 0;
00110
00111 out[0 ] = suma[ 0];
00112 out += incr;
00113 out2 -= incr;
00114 for(j=1;j<16;j++) {
00115 *out = suma[ j] - sumd[16-j];
00116 *out2 = -sumb[16-j] - sumc[ j];
00117 out += incr;
00118 out2 -= incr;
00119 }
00120
00121 sum = 0;
00122 SUM8(MLSS, sum, win + 16 + 32, in + 32);
00123 *out = sum;
00124 }
00125
00126 void ff_mpadsp_init_altivec(MPADSPContext *s)
00127 {
00128 s->apply_window_float = apply_window_mp3;
00129 }