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libavutil
softfloat.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_SOFTFLOAT_H
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#define AVUTIL_SOFTFLOAT_H
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#include <stdint.h>
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#include "
common.h
"
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#define MIN_EXP -126
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#define MAX_EXP 126
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#define ONE_BITS 29
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typedef
struct
SoftFloat
{
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int32_t
exp
;
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int32_t
mant
;
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}
SoftFloat
;
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static
av_const
SoftFloat
av_normalize_sf
(
SoftFloat
a
){
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if
(a.
mant
){
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#if 1
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while
((a.
mant
+ 0x20000000U)<0x40000000U){
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a.
mant
+= a.
mant
;
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a.
exp
-= 1;
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}
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#else
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int
s=
ONE_BITS
+ 1 -
av_log2
(a.
mant
^ (a.
mant
<<1));
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a.
exp
-= s;
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a.
mant
<<= s;
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#endif
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if
(a.
exp
<
MIN_EXP
){
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a.
exp
=
MIN_EXP
;
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a.
mant
= 0;
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}
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}
else
{
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a.
exp
=
MIN_EXP
;
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}
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return
a
;
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}
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static
inline
av_const
SoftFloat
av_normalize1_sf
(
SoftFloat
a
){
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#if 1
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if
(a.
mant
+ 0x40000000 < 0){
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a.
exp
++;
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a.
mant
>>=1;
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}
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return
a
;
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#elif 1
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int
t
= a.
mant
+ 0x40000000 < 0;
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return
(
SoftFloat
){a.
exp
+
t
, a.
mant
>>t};
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#else
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int
t= (a.
mant
+ 0x40000000
U
)>>31;
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return
(
SoftFloat
){a.
exp
+
t
, a.
mant
>>t};
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#endif
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}
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/**
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* @return Will not be more denormalized than a+b. So if either input is
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* normalized, then the output will not be worse then the other input.
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* If both are normalized, then the output will be normalized.
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*/
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static
inline
av_const
SoftFloat
av_mul_sf
(
SoftFloat
a
,
SoftFloat
b
){
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a.
exp
+= b.
exp
;
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a.
mant
= (a.
mant
* (int64_t)b.
mant
) >>
ONE_BITS
;
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return
av_normalize1_sf
(a);
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}
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/**
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* b has to be normalized and not zero.
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* @return Will not be more denormalized than a.
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*/
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static
av_const
SoftFloat
av_div_sf
(
SoftFloat
a
,
SoftFloat
b
){
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a.
exp
-= b.
exp
+1;
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a.
mant
= ((int64_t)a.
mant
<<(
ONE_BITS
+1)) / b.
mant
;
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return
av_normalize1_sf
(a);
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}
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static
inline
av_const
int
av_cmp_sf
(
SoftFloat
a
,
SoftFloat
b
){
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int
t
= a.
exp
- b.
exp
;
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if
(t<0)
return
(a.
mant
>> (-t)) - b.
mant
;
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else
return
a.
mant
- (b.
mant
>>
t
);
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}
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static
inline
av_const
SoftFloat
av_add_sf
(
SoftFloat
a
,
SoftFloat
b
){
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int
t
= a.
exp
- b.
exp
;
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if
(t<0)
return
av_normalize1_sf
((
SoftFloat
){b.
exp
, b.
mant
+ (a.
mant
>> (-
t
))});
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else
return
av_normalize1_sf
((
SoftFloat
){a.
exp
, a.
mant
+ (b.
mant
>>
t
)});
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}
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static
inline
av_const
SoftFloat
av_sub_sf
(
SoftFloat
a,
SoftFloat
b){
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return
av_add_sf
(a, (
SoftFloat
){b.
exp
, -b.
mant
});
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}
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//FIXME sqrt, log, exp, pow, sin, cos
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static
inline
av_const
SoftFloat
av_int2sf
(
int
v
,
int
frac_bits){
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return
av_normalize_sf
((
SoftFloat
){
ONE_BITS
-frac_bits, v});
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}
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/**
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* Rounding is to -inf.
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*/
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static
inline
av_const
int
av_sf2int
(
SoftFloat
v
,
int
frac_bits){
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v.
exp
+= frac_bits -
ONE_BITS
;
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if
(v.
exp
>= 0)
return
v.
mant
<< v.
exp
;
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else
return
v.
mant
>>(-v.
exp
);
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}
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#endif
/* AVUTIL_SOFTFLOAT_H */
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