36 #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
38 vz0 = vec_add(vb0,vb2); \
39 vz1 = vec_sub(vb0,vb2); \
40 vz2 = vec_sra(vb1,vec_splat_u16(1)); \
41 vz2 = vec_sub(vz2,vb3); \
42 vz3 = vec_sra(vb3,vec_splat_u16(1)); \
43 vz3 = vec_add(vb1,vz3); \
45 va0 = vec_add(vz0,vz3); \
46 va1 = vec_add(vz1,vz2); \
47 va2 = vec_sub(vz1,vz2); \
48 va3 = vec_sub(vz0,vz3)
50 #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
51 b0 = vec_mergeh( a0, a0 ); \
52 b1 = vec_mergeh( a1, a0 ); \
53 b2 = vec_mergeh( a2, a0 ); \
54 b3 = vec_mergeh( a3, a0 ); \
55 a0 = vec_mergeh( b0, b2 ); \
56 a1 = vec_mergel( b0, b2 ); \
57 a2 = vec_mergeh( b1, b3 ); \
58 a3 = vec_mergel( b1, b3 ); \
59 b0 = vec_mergeh( a0, a2 ); \
60 b1 = vec_mergel( a0, a2 ); \
61 b2 = vec_mergeh( a1, a3 ); \
62 b3 = vec_mergel( a1, a3 )
64 #define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
65 vdst_orig = vec_ld(0, dst); \
66 vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
67 vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst); \
68 va = vec_add(va, vdst_ss); \
69 va_u8 = vec_packsu(va, zero_s16v); \
70 va_u32 = vec_splat((vec_u32)va_u8, 0); \
71 vec_ste(va_u32, element, (uint32_t*)dst);
77 vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
81 const vec_u16 v6us = vec_splat_u16(6);
83 vec_u8 vdst_mask = vec_lvsl(0, dst);
84 int element = ((
unsigned long)dst & 0xf) >> 2;
89 vtmp0 = vec_ld(0,block);
90 vtmp1 = vec_sld(vtmp0, vtmp0, 8);
91 vtmp2 = vec_ld(16,block);
92 vtmp3 = vec_sld(vtmp2, vtmp2, 8);
93 memset(block, 0, 16 *
sizeof(int16_t));
95 VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
96 VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
97 VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
99 va0 = vec_sra(va0,v6us);
100 va1 = vec_sra(va1,v6us);
101 va2 = vec_sra(va2,v6us);
102 va3 = vec_sra(va3,v6us);
104 VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
106 VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
108 VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
110 VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
113 #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
115 vec_s16 a0v = vec_add(s0, s4); \
117 vec_s16 a2v = vec_sub(s0, s4); \
119 vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6); \
121 vec_s16 a6v = vec_add(vec_sra(s6, onev), s2); \
123 vec_s16 b0v = vec_add(a0v, a6v); \
125 vec_s16 b2v = vec_add(a2v, a4v); \
127 vec_s16 b4v = vec_sub(a2v, a4v); \
129 vec_s16 b6v = vec_sub(a0v, a6v); \
132 vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
135 vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
138 vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
140 vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
142 vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
144 vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
146 vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
148 vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
150 d0 = vec_add(b0v, b7v); \
152 d1 = vec_add(b2v, b5v); \
154 d2 = vec_add(b4v, b3v); \
156 d3 = vec_add(b6v, b1v); \
158 d4 = vec_sub(b6v, b1v); \
160 d5 = vec_sub(b4v, b3v); \
162 d6 = vec_sub(b2v, b5v); \
164 d7 = vec_sub(b0v, b7v); \
167 #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
169 vec_u8 hv = vec_ld( 0, dest ); \
170 vec_u8 lv = vec_ld( 7, dest ); \
171 vec_u8 dstv = vec_perm( hv, lv, (vec_u8)perm_ldv ); \
172 vec_s16 idct_sh6 = vec_sra(idctv, sixv); \
173 vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv); \
174 vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16); \
175 vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum); \
178 vec_u8 bodyv = vec_perm( idstsum8, idstsum8, perm_stv );\
179 vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
180 lv = vec_sel( lv, bodyv, edgelv ); \
181 vec_st( lv, 7, dest ); \
182 hv = vec_ld( 0, dest ); \
183 edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
184 hv = vec_sel( hv, bodyv, edgehv ); \
185 vec_st( hv, 0, dest ); \
188 static void h264_idct8_add_altivec(
uint8_t *dst, int16_t *dct,
int stride)
191 vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
192 vec_s16 idct0, idct1, idct2, idct3, idct4, idct5,
idct6, idct7;
194 vec_u8 perm_ldv = vec_lvsl(0, dst);
195 vec_u8 perm_stv = vec_lvsr(8, dst);
197 const vec_u16 onev = vec_splat_u16(1);
198 const vec_u16 twov = vec_splat_u16(2);
199 const vec_u16 sixv = vec_splat_u16(6);
201 const vec_u8 sel = (
vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
206 s0 = vec_ld(0x00, (int16_t*)dct);
207 s1 = vec_ld(0x10, (int16_t*)dct);
208 s2 = vec_ld(0x20, (int16_t*)dct);
209 s3 = vec_ld(0x30, (int16_t*)dct);
210 s4 = vec_ld(0x40, (int16_t*)dct);
211 s5 = vec_ld(0x50, (int16_t*)dct);
212 s6 = vec_ld(0x60, (int16_t*)dct);
213 s7 = vec_ld(0x70, (int16_t*)dct);
214 memset(dct, 0, 64 *
sizeof(int16_t));
216 IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
217 d0, d1, d2, d3, d4, d5, d6, d7);
219 TRANSPOSE8( d0, d1, d2, d3, d4, d5, d6, d7 );
221 IDCT8_1D_ALTIVEC(d0, d1, d2, d3, d4, d5, d6, d7,
222 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
224 ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
225 ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
226 ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
227 ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
228 ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
229 ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
230 ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
231 ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
237 vec_u8 dcplus, dcminus,
v0, v1, v2, v3, aligner;
242 dc = (block[0] + 32) >> 6;
244 dc16 = vec_splat((
vec_s16) vec_lde(0, &
dc), 1);
251 aligner = vec_lvsr(0, dst);
252 dcplus = vec_perm(dcplus, dcplus, aligner);
253 dcminus = vec_perm(dcminus, dcminus, aligner);
255 for (i = 0; i <
size; i += 4) {
256 v0 = vec_ld(0, dst+0*stride);
257 v1 = vec_ld(0, dst+1*stride);
258 v2 = vec_ld(0, dst+2*stride);
259 v3 = vec_ld(0, dst+3*stride);
261 v0 = vec_adds(v0, dcplus);
262 v1 = vec_adds(v1, dcplus);
263 v2 = vec_adds(v2, dcplus);
264 v3 = vec_adds(v3, dcplus);
266 v0 = vec_subs(v0, dcminus);
267 v1 = vec_subs(v1, dcminus);
268 v2 = vec_subs(v2, dcminus);
269 v3 = vec_subs(v3, dcminus);
271 vec_st(v0, 0, dst+0*stride);
272 vec_st(v1, 0, dst+1*stride);
273 vec_st(v2, 0, dst+2*stride);
274 vec_st(v3, 0, dst+3*stride);
280 static void h264_idct_dc_add_altivec(
uint8_t *dst, int16_t *block,
int stride)
282 h264_idct_dc_add_internal(dst, block, stride, 4);
285 static void h264_idct8_dc_add_altivec(
uint8_t *dst, int16_t *block,
int stride)
287 h264_idct_dc_add_internal(dst, block, stride, 8);
290 static void h264_idct_add16_altivec(
uint8_t *dst,
const int *block_offset,
291 int16_t *block,
int stride,
296 int nnz = nnzc[
scan8[i] ];
298 if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
299 else h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
304 static void h264_idct_add16intra_altivec(
uint8_t *dst,
const int *block_offset,
305 int16_t *block,
int stride,
310 if(nnzc[ scan8[i] ]) h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
311 else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
315 static void h264_idct8_add4_altivec(
uint8_t *dst,
const int *block_offset,
316 int16_t *block,
int stride,
320 for(i=0; i<16; i+=4){
321 int nnz = nnzc[ scan8[i] ];
323 if(nnz==1 && block[i*16]) h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
324 else h264_idct8_add_altivec(dst + block_offset[i], block + i*16, stride);
329 static void h264_idct_add8_altivec(
uint8_t **dest,
const int *block_offset,
330 int16_t *block,
int stride,
334 for (j = 1; j < 3; j++) {
335 for(i = j * 16; i < j * 16 + 4; i++){
337 h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
339 h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
344 #define transpose4x16(r0, r1, r2, r3) { \
345 register vec_u8 r4; \
346 register vec_u8 r5; \
347 register vec_u8 r6; \
348 register vec_u8 r7; \
350 r4 = vec_mergeh(r0, r2); \
351 r5 = vec_mergel(r0, r2); \
352 r6 = vec_mergeh(r1, r3); \
353 r7 = vec_mergel(r1, r3); \
355 r0 = vec_mergeh(r4, r6); \
356 r1 = vec_mergel(r4, r6); \
357 r2 = vec_mergeh(r5, r7); \
358 r3 = vec_mergel(r5, r7); \
361 static inline void write16x4(
uint8_t *dst,
int dst_stride,
365 uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
366 int int_dst_stride = dst_stride/4;
368 vec_st(r0, 0, result);
369 vec_st(r1, 16, result);
370 vec_st(r2, 32, result);
371 vec_st(r3, 48, result);
374 *(dst_int+ int_dst_stride) = *(src_int + 1);
375 *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
376 *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
377 *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
378 *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
379 *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
380 *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
381 *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
382 *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
383 *(dst_int+10*int_dst_stride) = *(src_int + 10);
384 *(dst_int+11*int_dst_stride) = *(src_int + 11);
385 *(dst_int+12*int_dst_stride) = *(src_int + 12);
386 *(dst_int+13*int_dst_stride) = *(src_int + 13);
387 *(dst_int+14*int_dst_stride) = *(src_int + 14);
388 *(dst_int+15*int_dst_stride) = *(src_int + 15);
394 #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
395 register vec_u8 r0 = unaligned_load(0, src); \
396 register vec_u8 r1 = unaligned_load( src_stride, src); \
397 register vec_u8 r2 = unaligned_load(2* src_stride, src); \
398 register vec_u8 r3 = unaligned_load(3* src_stride, src); \
399 register vec_u8 r4 = unaligned_load(4* src_stride, src); \
400 register vec_u8 r5 = unaligned_load(5* src_stride, src); \
401 register vec_u8 r6 = unaligned_load(6* src_stride, src); \
402 register vec_u8 r7 = unaligned_load(7* src_stride, src); \
403 register vec_u8 r14 = unaligned_load(14*src_stride, src); \
404 register vec_u8 r15 = unaligned_load(15*src_stride, src); \
406 r8 = unaligned_load( 8*src_stride, src); \
407 r9 = unaligned_load( 9*src_stride, src); \
408 r10 = unaligned_load(10*src_stride, src); \
409 r11 = unaligned_load(11*src_stride, src); \
410 r12 = unaligned_load(12*src_stride, src); \
411 r13 = unaligned_load(13*src_stride, src); \
414 r0 = vec_mergeh(r0, r8); \
415 r1 = vec_mergeh(r1, r9); \
416 r2 = vec_mergeh(r2, r10); \
417 r3 = vec_mergeh(r3, r11); \
418 r4 = vec_mergeh(r4, r12); \
419 r5 = vec_mergeh(r5, r13); \
420 r6 = vec_mergeh(r6, r14); \
421 r7 = vec_mergeh(r7, r15); \
424 r8 = vec_mergeh(r0, r4); \
425 r9 = vec_mergel(r0, r4); \
426 r10 = vec_mergeh(r1, r5); \
427 r11 = vec_mergel(r1, r5); \
428 r12 = vec_mergeh(r2, r6); \
429 r13 = vec_mergel(r2, r6); \
430 r14 = vec_mergeh(r3, r7); \
431 r15 = vec_mergel(r3, r7); \
434 r0 = vec_mergeh(r8, r12); \
435 r1 = vec_mergel(r8, r12); \
436 r2 = vec_mergeh(r9, r13); \
437 r4 = vec_mergeh(r10, r14); \
438 r5 = vec_mergel(r10, r14); \
439 r6 = vec_mergeh(r11, r15); \
443 r8 = vec_mergeh(r0, r4); \
444 r9 = vec_mergel(r0, r4); \
445 r10 = vec_mergeh(r1, r5); \
446 r11 = vec_mergel(r1, r5); \
447 r12 = vec_mergeh(r2, r6); \
448 r13 = vec_mergel(r2, r6); \
454 static inline vec_u8 diff_lt_altivec (
register vec_u8 x,
459 register vec_u8 diffneg = vec_subs(y, x);
460 register vec_u8 o = vec_or(diff, diffneg);
461 o = (
vec_u8)vec_cmplt(o, a);
465 static inline vec_u8 h264_deblock_mask (
register vec_u8 p0,
475 mask = diff_lt_altivec(p0, q0, alpha);
476 tempmask = diff_lt_altivec(p1, p0, beta);
477 mask = vec_and(mask, tempmask);
478 tempmask = diff_lt_altivec(q1, q0, beta);
479 mask = vec_and(mask, tempmask);
485 static inline vec_u8 h264_deblock_q1(
register vec_u8 p0,
491 register vec_u8 average = vec_avg(p0, q0);
499 temp = vec_xor(average, p2);
500 average = vec_avg(average, p2);
501 ones = vec_splat_u8(1);
502 temp = vec_and(temp, ones);
503 uncliped = vec_subs(average, temp);
504 max = vec_adds(p1, tc0);
505 min = vec_subs(p1, tc0);
506 newp1 = vec_max(min, uncliped);
507 newp1 = vec_min(max, newp1);
511 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \
513 const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \
515 register vec_u8 pq0bit = vec_xor(p0,q0); \
516 register vec_u8 q1minus; \
517 register vec_u8 p0minus; \
518 register vec_u8 stage1; \
519 register vec_u8 stage2; \
520 register vec_u8 vec160; \
521 register vec_u8 delta; \
522 register vec_u8 deltaneg; \
524 q1minus = vec_nor(q1, q1); \
525 stage1 = vec_avg(p1, q1minus); \
526 stage2 = vec_sr(stage1, vec_splat_u8(1)); \
527 p0minus = vec_nor(p0, p0); \
528 stage1 = vec_avg(q0, p0minus); \
529 pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \
530 stage2 = vec_avg(stage2, pq0bit); \
531 stage2 = vec_adds(stage2, stage1); \
532 vec160 = vec_ld(0, &A0v); \
533 deltaneg = vec_subs(vec160, stage2); \
534 delta = vec_subs(stage2, vec160); \
535 deltaneg = vec_min(tc0masked, deltaneg); \
536 delta = vec_min(tc0masked, delta); \
537 p0 = vec_subs(p0, deltaneg); \
538 q0 = vec_subs(q0, delta); \
539 p0 = vec_adds(p0, delta); \
540 q0 = vec_adds(q0, deltaneg); \
543 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \
544 DECLARE_ALIGNED(16, unsigned char, temp)[16]; \
545 register vec_u8 alphavec; \
546 register vec_u8 betavec; \
547 register vec_u8 mask; \
548 register vec_u8 p1mask; \
549 register vec_u8 q1mask; \
550 register vector signed char tc0vec; \
551 register vec_u8 finaltc0; \
552 register vec_u8 tc0masked; \
553 register vec_u8 newp1; \
554 register vec_u8 newq1; \
558 alphavec = vec_ld(0, temp); \
559 betavec = vec_splat(alphavec, 0x1); \
560 alphavec = vec_splat(alphavec, 0x0); \
561 mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); \
563 AV_COPY32(temp, tc0); \
564 tc0vec = vec_ld(0, (signed char*)temp); \
565 tc0vec = vec_mergeh(tc0vec, tc0vec); \
566 tc0vec = vec_mergeh(tc0vec, tc0vec); \
567 mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); \
568 finaltc0 = vec_and((vec_u8)tc0vec, mask); \
570 p1mask = diff_lt_altivec(p2, p0, betavec); \
571 p1mask = vec_and(p1mask, mask); \
572 tc0masked = vec_and(p1mask, (vec_u8)tc0vec); \
573 finaltc0 = vec_sub(finaltc0, p1mask); \
574 newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \
577 q1mask = diff_lt_altivec(q2, q0, betavec); \
578 q1mask = vec_and(q1mask, mask); \
579 tc0masked = vec_and(q1mask, (vec_u8)tc0vec); \
580 finaltc0 = vec_sub(finaltc0, q1mask); \
581 newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \
584 h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \
589 static void h264_v_loop_filter_luma_altivec(
uint8_t *pix,
int stride,
int alpha,
int beta, int8_t *tc0) {
591 if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
592 register vec_u8 p2 = vec_ld(-3*stride, pix);
593 register vec_u8 p1 = vec_ld(-2*stride, pix);
594 register vec_u8 p0 = vec_ld(-1*stride, pix);
595 register vec_u8 q0 = vec_ld(0, pix);
596 register vec_u8 q1 = vec_ld(stride, pix);
597 register vec_u8 q2 = vec_ld(2*stride, pix);
598 h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
599 vec_st(p1, -2*stride, pix);
600 vec_st(p0, -1*stride, pix);
602 vec_st(q1, stride, pix);
606 static void h264_h_loop_filter_luma_altivec(
uint8_t *pix,
int stride,
int alpha,
int beta, int8_t *tc0) {
608 register vec_u8 line0, line1, line2, line3, line4, line5;
609 if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
611 readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
612 h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
613 transpose4x16(line1, line2, line3, line4);
614 write16x4(pix-2, stride, line1, line2, line3, line4);
618 void weight_h264_W_altivec(
uint8_t *block,
int stride,
int height,
628 offset <<= log2_denom;
629 if(log2_denom) offset += 1<<(log2_denom-1);
630 temp[0] = log2_denom;
635 vlog2_denom = (
vec_u16)vec_splat(vtemp, 1);
636 vweight = vec_splat(vtemp, 3);
637 voffset = vec_splat(vtemp, 5);
638 aligned = !((
unsigned long)block & 0xf);
640 for (y = 0; y <
height; y++) {
641 vblock = vec_ld(0, block);
646 if (w == 16 || aligned) {
648 v0 = vec_adds(v0, voffset);
649 v0 = vec_sra(v0, vlog2_denom);
651 if (w == 16 || !aligned) {
653 v1 = vec_adds(v1, voffset);
654 v1 = vec_sra(v1, vlog2_denom);
656 vblock = vec_packsu(v0, v1);
657 vec_st(vblock, 0, block);
665 int log2_denom,
int weightd,
int weights,
int offset,
int w)
667 int y, dst_aligned, src_aligned;
669 vec_s16 vtemp, vweights, vweightd, voffset,
v0, v1, v2, v3;
674 offset = ((offset + 1) | 1) << log2_denom;
675 temp[0] = log2_denom+1;
681 vlog2_denom = (
vec_u16)vec_splat(vtemp, 1);
682 vweights = vec_splat(vtemp, 3);
683 vweightd = vec_splat(vtemp, 5);
684 voffset = vec_splat(vtemp, 7);
685 dst_aligned = !((
unsigned long)dst & 0xf);
686 src_aligned = !((
unsigned long)src & 0xf);
688 for (y = 0; y <
height; y++) {
689 vdst = vec_ld(0, dst);
690 vsrc = vec_ld(0, src);
704 if (w == 16 || dst_aligned) {
708 v0 = vec_adds(v0, voffset);
709 v0 = vec_adds(v0, v2);
710 v0 = vec_sra(v0, vlog2_denom);
712 if (w == 16 || !dst_aligned) {
716 v1 = vec_adds(v1, voffset);
717 v1 = vec_adds(v1, v3);
718 v1 = vec_sra(v1, vlog2_denom);
720 vdst = vec_packsu(v0, v1);
721 vec_st(vdst, 0, dst);
728 #define H264_WEIGHT(W) \
729 static void weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
730 int log2_denom, int weight, int offset) \
732 weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
734 static void biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
735 int log2_denom, int weightd, int weights, int offset) \
737 biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
745 const int chroma_format_idc)
749 if (bit_depth == 8) {
751 if (chroma_format_idc == 1)