25 const float *
src0,
const float *
src1,
30 for (
i = 0;
i <
len - 7;
i += 8) {
31 d0 = vec_vsx_ld( 0,
src0 +
i);
32 d1 = vec_vsx_ld(16,
src0 +
i);
33 d0 = vec_madd(d0, vec_vsx_ld( 0,
src1 +
i),
zero);
34 d1 = vec_madd(d1, vec_vsx_ld(16,
src1 +
i),
zero);
35 vec_vsx_st(d0, 0,
dst +
i);
36 vec_vsx_st(d1, 16,
dst +
i);
41 const float *
src1,
const float *
win,
45 const vec_u8 reverse = vcprm(3, 2, 1, 0);
54 for (
i = -
len * 4, j =
len * 4 - 16;
i < 0;
i += 16, j -= 16) {
55 s0 = vec_vsx_ld(
i,
src0);
56 s1 = vec_vsx_ld(j,
src1);
57 wi = vec_vsx_ld(
i,
win);
58 wj = vec_vsx_ld(j,
win);
60 s1 = vec_perm(s1, s1, reverse);
61 wj = vec_perm(wj, wj, reverse);
63 t0 = vec_madd(s0, wj,
zero);
64 t0 = vec_nmsub(s1, wi, t0);
65 t1 = vec_madd(s0, wi,
zero);
66 t1 = vec_madd(s1, wj, t1);
67 t1 = vec_perm(t1, t1, reverse);
69 vec_vsx_st(t0,
i,
dst);
70 vec_vsx_st(t1, j,
dst);
75 const float *
src1,
const float *
src2,
81 for (
i = 0;
i <
len - 3;
i += 4) {
82 s0 = vec_vsx_ld(0,
src0 +
i);
83 s1 = vec_vsx_ld(0,
src1 +
i);
84 s2 = vec_vsx_ld(0,
src2 +
i);
85 d = vec_madd(s0, s1, s2);
86 vec_vsx_st(d, 0,
dst +
i);
94 vec_f d, s0, s1,
h0, l0, s2, s3;
98 for (
i = 0;
i <
len - 7;
i += 8) {
99 s1 = vec_vsx_ld(0,
src1 -
i);
100 s0 = vec_vsx_ld(0,
src0 +
i);
101 l0 = vec_mergel(s1, s1);
102 s3 = vec_vsx_ld(-16,
src1 -
i);
103 h0 = vec_mergeh(s1, s1);
104 s2 = vec_vsx_ld(16,
src0 +
i);
105 s1 = vec_mergeh(vec_mergel(l0,
h0),
108 l0 = vec_mergel(s3, s3);
109 d = vec_madd(s0, s1,
zero);
110 h0 = vec_mergeh(s3, s3);
111 vec_vsx_st(d, 0,
dst +
i);
112 s3 = vec_mergeh(vec_mergel(l0,
h0),
114 d = vec_madd(s2, s3,
zero);
115 vec_vsx_st(d, 16,
dst +
i);