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26 #define BITSTREAM_READER_LE
48 uint16_t nb_vectors, intra_flag;
50 const uint8_t *mask_start;
57 nb_vectors = bytestream2_get_le16(gb);
58 intra_flag = !!bytestream2_get_le16(gb);
60 nb_blocks = (avctx->
width / 2) * (avctx->
height / 2);
62 int ret, skip_linesize, padding;
64 nb_blocks = bytestream2_get_le32(gb);
65 skip_linesize = avctx->
width >> 1;
79 for (
int y = 0; y < avctx->
height >> 2; y++) {
80 for (
int x = 0; x < avctx->
width >> 2; x++) {
83 skip[(y*2) *skip_linesize + x*2 ] =
flag;
84 skip[(y*2) *skip_linesize + x*2+1] =
flag;
85 skip[(y*2+1)*skip_linesize + x*2 ] =
flag;
86 skip[(y*2+1)*skip_linesize + x*2+1] =
flag;
96 if (nb_vectors > 256) {
105 for (
int y = avctx->
height - 2; y >= 0; y -= 2) {
106 uint8_t *dsty =
frame->data[0] + y *
frame->linesize[0];
107 uint8_t *dstu =
frame->data[1] + y *
frame->linesize[1];
108 uint8_t *dstv =
frame->data[2] + y *
frame->linesize[2];
110 for (
int x = 0; x < avctx->
width; x += 2) {
113 if (!intra_flag && *
skip++)
117 if (nb_vectors <= 256) {
118 idx = bytestream2_get_byte(gb);
121 idx9val = bytestream2_get_byte(&idx9);
125 idx = bytestream2_get_byte(gb) | (((idx9val >> (7 - idx9bits)) & 1) << 8);
127 if (idx >= nb_vectors)
130 dsty[x +
frame->linesize[0]] = vec[idx * 12 + 0];
131 dsty[x+1+
frame->linesize[0]] = vec[idx * 12 + 3];
132 dsty[x] = vec[idx * 12 + 6];
133 dsty[x+1] = vec[idx * 12 + 9];
135 dstu[x +
frame->linesize[1]] = vec[idx * 12 + 1];
136 dstu[x+1+
frame->linesize[1]] = vec[idx * 12 + 4];
137 dstu[x] = vec[idx * 12 + 7];
138 dstu[x+1] = vec[idx * 12 +10];
140 dstv[x +
frame->linesize[2]] = vec[idx * 12 + 2];
141 dstv[x+1+
frame->linesize[2]] = vec[idx * 12 + 5];
142 dstv[x] = vec[idx * 12 + 8];
143 dstv[x+1] = vec[idx * 12 +11];
152 uint8_t *dst_start =
dst;
156 int op = bytestream2_get_le16(gb);
158 for (
int i = 0;
i < 16;
i++) {
160 int s0 = bytestream2_get_byte(gb);
161 int s1 = bytestream2_get_byte(gb);
162 int offset = ((s0 & 0xF0) << 4) | s1;
163 int length = (s0 & 0xF) + 3;
165 if (
dst + length > dst_end ||
169 for (
int j = 0; j < length; j++) {
177 *
dst++ = bytestream2_get_byte(gb);
183 return dst - dst_start;
192 int ret,
key, uncompressed;
194 if (avpkt->
size <= 13)
199 uncompressed = bytestream2_get_le32(gb);
203 if (!
s->uncompressed)
static void skip_bits_long(GetBitContext *s, int n)
Skips the specified number of bits.
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
const uint8_t * buffer_start
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
static av_cold int decode_close(AVCodecContext *avctx)
static av_always_inline void bytestream2_skip(GetByteContext *g, unsigned int size)
AVCodec p
The public AVCodec.
AVFrame * av_frame_alloc(void)
Allocate an AVFrame and set its fields to default values.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
static int init_get_bits8(GetBitContext *s, const uint8_t *buffer, int byte_size)
Initialize GetBitContext.
#define AV_FRAME_FLAG_KEY
A flag to mark frames that are keyframes.
#define FF_CODEC_DECODE_CB(func)
static int op(uint8_t **dst, const uint8_t *dst_end, GetByteContext *gb, int pixel, int count, int *x, int width, int linesize)
Perform decode operation.
#define CODEC_LONG_NAME(str)
@ AV_PICTURE_TYPE_I
Intra.
static unsigned int get_bits1(GetBitContext *s)
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
static av_always_inline int bytestream2_tell(GetByteContext *g)
int(* init)(AVBSFContext *ctx)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
int av_frame_ref(AVFrame *dst, const AVFrame *src)
Set up a new reference to the data described by the source frame.
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
static ptrdiff_t lzss_uncompress(MidiVidContext *s, GetByteContext *gb, uint8_t *dst, unsigned int size)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf offset
static int decode_frame(AVCodecContext *avctx, AVFrame *rframe, int *got_frame, AVPacket *avpkt)
#define i(width, name, range_min, range_max)
void av_fast_padded_malloc(void *ptr, unsigned int *size, size_t min_size)
Same behaviour av_fast_malloc but the buffer has additional AV_INPUT_BUFFER_PADDING_SIZE at the end w...
void av_frame_unref(AVFrame *frame)
Unreference all the buffers referenced by frame and reset the frame fields.
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
void * av_calloc(size_t nmemb, size_t size)
int ff_reget_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Identical in function to ff_get_buffer(), except it reuses the existing buffer if available.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
static int decode_mvdv(MidiVidContext *s, AVCodecContext *avctx, AVFrame *frame)
main external API structure.
static void decode_flush(AVCodecContext *avctx)
@ AV_PIX_FMT_YUV444P
planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
@ AV_PICTURE_TYPE_P
Predicted.
static av_cold int decode_init(AVCodecContext *avctx)
This structure stores compressed data.
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
const FFCodec ff_mvdv_decoder
int av_image_check_size(unsigned int w, unsigned int h, int log_offset, void *log_ctx)
Check if the given dimension of an image is valid, meaning that all bytes of the image can be address...
unsigned int uncompressed_size
static void BS_FUNC() skip(BSCTX *bc, unsigned int n)
Skip n bits in the buffer.