[FFmpeg-cvslog] r14116 - trunk/doc/general.texi
diego
subversion
Tue Jul 8 16:03:05 CEST 2008
Author: diego
Date: Tue Jul 8 16:03:05 2008
New Revision: 14116
Log:
spelling cosmetics and format name fixes
Modified:
trunk/doc/general.texi
Modified: trunk/doc/general.texi
==============================================================================
--- trunk/doc/general.texi (original)
+++ trunk/doc/general.texi Tue Jul 8 16:03:05 2008
@@ -56,19 +56,19 @@ library:
@tab Only embedded audio is decoded.
@item FLV @tab X @tab X
@tab Macromedia Flash video files
- at item Real Audio and Video @tab X @tab X
- at item Raw AC-3 @tab X @tab X
- at item Raw MJPEG @tab X @tab X
- at item Raw MPEG video @tab X @tab X
- at item Raw PCM8/16 bits, mulaw/Alaw at tab X @tab X
- at item Raw CRI ADX audio @tab X @tab X
- at item Raw Shorten audio @tab @tab X
+ at item RealMedia @tab X @tab X
+ at item raw AC-3 @tab X @tab X
+ at item raw MJPEG @tab X @tab X
+ at item raw MPEG video @tab X @tab X
+ at item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
+ at item raw CRI ADX audio @tab X @tab X
+ at item raw Shorten audio @tab @tab X
@item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format
@item QuickTime @tab X @tab X
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
- at item Raw MPEG4 video @tab X @tab X
+ at item raw MPEG-4 video @tab X @tab X
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@@ -85,7 +85,7 @@ library:
@tab Multimedia formats used in Westwood Studios games.
@item id Cinematic (.cin) @tab @tab X
@tab Used in Quake II.
- at item FLIC format @tab @tab X
+ at item FLIC @tab @tab X
@tab .fli/.flc files
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
@@ -96,7 +96,7 @@ library:
@tab Used in various EA games; files have extensions like WVE and UV2.
@item MAXIS EA XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
- at item Nullsoft Video (NSV) format @tab @tab X
+ at item Nullsoft Video (NSV) @tab @tab X
@item ADTS AAC audio @tab X @tab X
@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@item American Laser Games MM @tab @tab X
@@ -182,7 +182,7 @@ following image formats are supported:
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab not completely working
@item WMV9 @tab @tab X @tab not completely working
- at item VC1 @tab @tab X
+ at item VC-1 @tab @tab X
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
@item H.264 @tab @tab X
@@ -196,7 +196,7 @@ following image formats are supported:
@item DV @tab X @tab X
@item HuffYUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
- at item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
+ at item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@@ -226,7 +226,7 @@ following image formats are supported:
@item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X
@item id Cinematic Video @tab @tab X @tab Used in Quake II.
- at item Planar RGB @tab @tab X @tab fourcc: 8BPS
+ at item planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
@@ -239,7 +239,7 @@ following image formats are supported:
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
@item LOCO @tab @tab X @tab
@item Winnov WNV1 @tab @tab X @tab
- at item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
+ at item Autodesk RLE @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD
@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
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