[FFmpeg-cvslog] r14124 - trunk/doc/general.texi
diego
subversion
Tue Jul 8 16:47:22 CEST 2008
Author: diego
Date: Tue Jul 8 16:47:22 2008
New Revision: 14124
Log:
Sort and prettyprint audio codecs table.
Modified:
trunk/doc/general.texi
Modified: trunk/doc/general.texi
==============================================================================
--- trunk/doc/general.texi (original)
+++ trunk/doc/general.texi Tue Jul 8 16:47:22 2008
@@ -330,87 +330,89 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
- at item MPEG audio layer 2 @tab IX @tab IX
- at item MPEG audio layer 1/3 @tab X @tab IX
- at tab MP3 encoding is supported through the external library LAME.
- at item AC-3 @tab IX @tab IX
- at tab liba52 can be used alternatively for decoding.
- at item Vorbis @tab X @tab X
- at item WMA V1/V2 @tab X @tab X
- at item AAC @tab X @tab X
- at tab Supported through the external library libfaac/libfaad.
- at item Microsoft ADPCM @tab X @tab X
- at item AMV IMA ADPCM @tab @tab X
- at tab Used in AMV files
- at item MS IMA ADPCM @tab X @tab X
- at item QT IMA ADPCM @tab X @tab X
- at item 4X IMA ADPCM @tab @tab X
- at item G.726 ADPCM @tab X @tab X
- at item Duck DK3 IMA ADPCM @tab @tab X
- at tab Used in some Sega Saturn console games.
- at item Duck DK4 IMA ADPCM @tab @tab X
- at tab Used in some Sega Saturn console games.
- at item Westwood Studios IMA ADPCM @tab @tab X
- at tab Used in Westwood Studios games like Command and Conquer.
- at item SMJPEG IMA ADPCM @tab @tab X
- at tab Used in certain Loki game ports.
- at item CD-ROM XA ADPCM @tab @tab X
- at item CRI ADX ADPCM @tab X @tab X
- at tab Used in Sega Dreamcast games.
- at item Electronic Arts ADPCM @tab @tab X
- at tab Used in various EA titles.
- at item MAXIS EA ADPCM @tab @tab X
- at tab Used in Sim City 3000.
- at item Creative ADPCM @tab @tab X
- at tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
- at item THP ADPCM @tab @tab X
- at tab Used on the Nintendo GameCube.
- at item RA144 @tab @tab X
- at tab Real 14400 bit/s codec
- at item RA288 @tab @tab X
- at tab Real 28800 bit/s codec
- at item RADnet @tab X @tab IX
- at tab real low bitrate AC-3 codec
- at item AMR-NB @tab X @tab X
- at tab Supported through an external library.
- at item AMR-WB @tab X @tab X
- at tab Supported through an external library.
- at item DV audio @tab @tab X
- at item id RoQ DPCM @tab X @tab X
- at tab Used in Quake III, Jedi Knight 2, other computer games.
- at item Interplay MVE DPCM @tab @tab X
- at tab Used in various Interplay computer games.
- at item Xan DPCM @tab @tab X
- at tab Used in Origin's Wing Commander IV AVI files.
- at item Sierra Online DPCM @tab @tab X
- at tab Used in Sierra Online game audio files.
- at item Apple MACE 3 @tab @tab X
- at item Apple MACE 6 @tab @tab X
- at item FLAC lossless audio @tab X @tab X
- at item Shorten lossless audio @tab @tab X
- at item Apple lossless audio @tab @tab X
- at tab QuickTime fourcc 'alac'
- at item FFmpeg Sonic @tab X @tab X
- at tab experimental lossy/lossless codec
- at item Qdesign QDM2 @tab @tab X
- at tab There are still some distortions.
- at item Real COOK @tab @tab X
- at tab All versions except 5.1 are supported.
- at item DSP Group TrueSpeech @tab @tab X
- at item True Audio (TTA) @tab @tab X
- at item Smacker Audio @tab @tab X
- at item WavPack Audio @tab @tab X
- at item Cin Audio @tab @tab X
- at tab Codec used in Delphine Software games.
- at item Intel Music Coder @tab @tab X
- at item Musepack @tab @tab X
- at tab SV7 and SV8 are supported.
- at item DTS Coherent Audio @tab @tab X
- at item ATRAC 3 @tab @tab X
- at item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
- at item Nellymoser ASAO @tab @tab X
- at item 8SVX Audio @tab @tab X
- at item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
+ at item 4X IMA ADPCM @tab @tab X
+ at item 8SVX audio @tab @tab X
+ at item AAC @tab X @tab X
+ @tab Supported through the external library libfaac/libfaad.
+ at item AC-3 @tab IX @tab IX
+ @tab liba52 can be used alternatively for decoding.
+ at item AMR-NB @tab X @tab X
+ @tab Supported through an external library.
+ at item AMR-WB @tab X @tab X
+ @tab Supported through an external library.
+ at item AMV IMA ADPCM @tab @tab X
+ @tab Used in AMV files
+ at item Apple lossless audio @tab @tab X
+ @tab QuickTime fourcc 'alac'
+ at item Apple MACE 3 @tab @tab X
+ at item Apple MACE 6 @tab @tab X
+ at item ATRAC 3 @tab @tab X
+ at item CD-ROM XA ADPCM @tab @tab X
+ at item Cin Audio @tab @tab X
+ @tab Codec used in Delphine Software games.
+ at item Creative ADPCM @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+ at item CRI ADX ADPCM @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+ at item DSP Group TrueSpeech @tab @tab X
+ at item DTS Coherent Audio @tab @tab X
+ at item Duck DK3 IMA ADPCM @tab @tab X
+ @tab Used in some Sega Saturn console games.
+ at item Duck DK4 IMA ADPCM @tab @tab X
+ @tab Used in some Sega Saturn console games.
+ at item DV audio @tab @tab X
+ at item Electronic Arts ADPCM @tab @tab X
+ @tab Used in various EA titles.
+ at item FFmpeg Sonic @tab X @tab X
+ @tab experimental lossy/lossless codec
+ at item FLAC lossless audio @tab X @tab X
+ at item G.726 ADPCM @tab X @tab X
+ at item id RoQ DPCM @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item Intel Music Coder @tab @tab X
+ at item Interplay MVE DPCM @tab @tab X
+ @tab Used in various Interplay computer games.
+ at item MAXIS EA ADPCM @tab @tab X
+ @tab Used in Sim City 3000.
+ at item Microsoft ADPCM @tab X @tab X
+ at item MLP/TrueHD @tab @tab X
+ @tab Used in DVD-Audio and Blu-Ray discs.
+ at item Monkey's Audio @tab @tab X
+ @tab Only versions 3.97-3.99 are supported.
+ at item MPEG audio layer 1/3 @tab X @tab IX
+ @tab MP3 encoding is supported through the external library LAME.
+ at item MPEG audio layer 2 @tab IX @tab IX
+ at item MS IMA ADPCM @tab X @tab X
+ at item Musepack @tab @tab X
+ @tab SV7 and SV8 are supported.
+ at item Nellymoser ASAO @tab @tab X
+ at item Qdesign QDM2 @tab @tab X
+ @tab There are still some distortions.
+ at item QT IMA ADPCM @tab X @tab X
+ at item RA144 @tab @tab X
+ @tab Real 14400 bit/s codec
+ at item RA288 @tab @tab X
+ @tab Real 28800 bit/s codec
+ at item RADnet @tab X @tab IX
+ @tab real low bitrate AC-3 codec
+ at item Real COOK @tab @tab X
+ @tab All versions except 5.1 are supported.
+ at item Shorten lossless audio @tab @tab X
+ at item Sierra Online DPCM @tab @tab X
+ @tab Used in Sierra Online game audio files.
+ at item Smacker Audio @tab @tab X
+ at item SMJPEG IMA ADPCM @tab @tab X
+ @tab Used in certain Loki game ports.
+ at item THP ADPCM @tab @tab X
+ @tab Used on the Nintendo GameCube.
+ at item True Audio (TTA) @tab @tab X
+ at item Vorbis @tab X @tab X
+ at item WavPack Audio @tab @tab X
+ at item Westwood Studios IMA ADPCM @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+ at item WMA V1/V2 @tab X @tab X
+ at item Xan DPCM @tab @tab X
+ @tab Used in Origin's Wing Commander IV AVI files.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
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