[FFmpeg-cvslog] vmdaudio: correct the silent chunk count in the first block.
Justin Ruggles
git
Sat Feb 26 04:51:52 CET 2011
ffmpeg | branch: master | Justin Ruggles <justin.ruggles at gmail.com> | Wed Feb 23 13:11:03 2011 -0500| [2be17a71ae1be0cdd8e7f50470f863dcb596c916] | committer: Michael Niedermayer
vmdaudio: correct the silent chunk count in the first block.
This fixes A/V sync with several samples, notably:
http://samples.mplayerhq.hu/game-formats/sierra-vmd/swat_*.vmd
Signed-off-by: Ronald S. Bultje <rsbultje at gmail.com>
(cherry picked from commit 6989cb2dae85ea455ffcc8a36a763134fb311e29)
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=2be17a71ae1be0cdd8e7f50470f863dcb596c916
---
libavcodec/vmdav.c | 6 +-----
1 files changed, 1 insertions(+), 5 deletions(-)
diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
index c6043e9..53d40a9 100644
--- a/libavcodec/vmdav.c
+++ b/libavcodec/vmdav.c
@@ -520,11 +520,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
uint32_t flags = AV_RB32(p);
int raw_block_size = s->block_align *
(av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
- int silent_chunks;
- if(flags == 0xFFFFFFFF)
- silent_chunks = 32;
- else
- silent_chunks = av_log2(flags + 1);
+ int silent_chunks = av_popcount(flags);
if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
return -1;
*data_size = 0;
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