[FFmpeg-cvslog] dsputil: use vertical component for drawing bottom edge.
Ronald S. Bultje
git at videolan.org
Thu Jan 26 03:20:19 CET 2012
ffmpeg | branch: master | Ronald S. Bultje <rsbultje at gmail.com> | Wed Jan 25 17:17:52 2012 +0800| [c3af52fa8bbd6f1c5c0c70af89b02ff5b394f21d] | committer: Ronald S. Bultje
dsputil: use vertical component for drawing bottom edge.
Current code only writes 8 pixels of vertical edge for YUV422, which
causes MC artifacts when subsequent frames use data from that edge.
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=c3af52fa8bbd6f1c5c0c70af89b02ff5b394f21d
---
libavcodec/x86/dsputil_mmx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/libavcodec/x86/dsputil_mmx.c b/libavcodec/x86/dsputil_mmx.c
index e34b95b..7964014 100644
--- a/libavcodec/x86/dsputil_mmx.c
+++ b/libavcodec/x86/dsputil_mmx.c
@@ -860,7 +860,7 @@ static void draw_edges_mmx(uint8_t *buf, int wrap, int width, int height, int w,
}
if (sides&EDGE_BOTTOM) {
- for(i = 0; i < w; i += 4) {
+ for(i = 0; i < h; i += 4) {
ptr= last_line + (i + 1) * wrap - w;
__asm__ volatile(
"1: \n\t"
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