[FFmpeg-cvslog] ffplay: add support for various YUV conversion modes

Marton Balint git at videolan.org
Fri Jul 13 23:50:28 EEST 2018


ffmpeg | branch: master | Marton Balint <cus at passwd.hu> | Mon Jul  2 19:16:31 2018 +0200| [85bfcc46d192891891057085d36cb2daba4b5c4f] | committer: Marton Balint

ffplay: add support for various YUV conversion modes

SDL from version 2.0.8 has support for full range YUV and specifying
BT601/BT709 color space for YUV->RGB conversion.

Signed-off-by: Marton Balint <cus at passwd.hu>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=85bfcc46d192891891057085d36cb2daba4b5c4f
---

 fftools/ffplay.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index 55cea32cae..368e262123 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -954,6 +954,22 @@ static int upload_texture(SDL_Texture **tex, AVFrame *frame, struct SwsContext *
     return ret;
 }
 
+static void set_sdl_yuv_conversion_mode(AVFrame *frame)
+{
+#if SDL_VERSION_ATLEAST(2,0,8)
+    SDL_YUV_CONVERSION_MODE mode = SDL_YUV_CONVERSION_AUTOMATIC;
+    if (frame && (frame->format == AV_PIX_FMT_YUV420P || frame->format == AV_PIX_FMT_YUYV422 || frame->format == AV_PIX_FMT_UYVY422)) {
+        if (frame->color_range == AVCOL_RANGE_JPEG)
+            mode = SDL_YUV_CONVERSION_JPEG;
+        else if (frame->colorspace == AVCOL_SPC_BT709)
+            mode = SDL_YUV_CONVERSION_BT709;
+        else if (frame->colorspace == AVCOL_SPC_BT470BG || frame->colorspace == AVCOL_SPC_SMPTE170M || frame->colorspace == AVCOL_SPC_SMPTE240M)
+            mode = SDL_YUV_CONVERSION_BT601;
+    }
+    SDL_SetYUVConversionMode(mode);
+#endif
+}
+
 static void video_image_display(VideoState *is)
 {
     Frame *vp;
@@ -1015,7 +1031,9 @@ static void video_image_display(VideoState *is)
         vp->flip_v = vp->frame->linesize[0] < 0;
     }
 
+    set_sdl_yuv_conversion_mode(vp->frame);
     SDL_RenderCopyEx(renderer, is->vid_texture, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0);
+    set_sdl_yuv_conversion_mode(NULL);
     if (sp) {
 #if USE_ONEPASS_SUBTITLE_RENDER
         SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);



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