[Ffmpeg-devel] FFMPEG code a mess
Fri Sep 16 20:23:14 CEST 2005
Oh, wonderful, the felker^wdogs were getting restless already and were badly
in need of some place to vent their energies.
I vote for inviting trolls to this mailing list on a regular basis. This
way everybody can keep their flamethrowers in good shape without hurting
Diego - who hasn't read such an amusing mail in a while...
On Fri, Sep 16, 2005 at 02:15:21PM -0400, Schoenblum, Joel wrote:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform compilation,
> but it worked.
> It's a shame that such a powerful, all-encompassing library has been written
> poorly. I started decoding some H.264 streams and it went belly up. So I
> adding the h.264 decode functions to my project, and found out little by
> little that the
> entire library is an intermingled mess. If this library had been written
> in an object oriented
> format, this could never have happened.
> - - - - - - - Appended by Scientific-Atlanta, Inc. - - - - - - -
> This e-mail and any attachments may contain information which is confidential, proprietary, privileged or otherwise protected by law. The information is solely intended for the named addressee (or a person responsible for delivering it to the addressee). If you are not the intended recipient of this message, you are not authorized to read, print, retain, copy or disseminate this message or any part of it. If you have received this e-mail in error, please notify the sender immediately by return e-mail and delete it from your computer.
More information about the ffmpeg-devel