[Ffmpeg-devel] FFMPEG code a mess
Fri Sep 16 20:40:29 CEST 2005
Schoenblum, Joel wrote:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform compilation,
> but it worked.
Not our fault that you use the least ideal system...
> It's a shame that such a powerful, all-encompassing library has been written
> so poorly.
Feel free to improve it.
> I started decoding some H.264 streams and it went belly up. So I
> started adding the h.264 decode functions to my project, and found out little by
> little that the entire library is an intermingled mess.
Nothing interesting so far. I haven't seen yet your code or anything else.
> If this library had been written in an object oriented format, this could
> never have happened.
So strange that ffmpeg is written using an object oriented approach...
Gentoo/linux Developer Gentoo/PPC Operational Leader
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