[Ffmpeg-devel] FFMPEG code a mess
Fri Sep 16 21:10:04 CEST 2005
On Fri, Sep 16, 2005 at 02:15:21PM -0400, Schoenblum, Joel wrote:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform compilation,
> but it worked.
> It's a shame that such a powerful, all-encompassing library has been written
> poorly. I started decoding some H.264 streams and it went belly up. So I
> adding the h.264 decode functions to my project, and found out little by
> little that the
> entire library is an intermingled mess. If this library had been written
> in an object oriented
> format, this could never have happened.
No, you're just a baka who can't read code.. The reason it's
"intermingled" as you say is exactly BECAUSE of so-called object
oriented principles like organizing code into reusable 'classes' for
basic functionality which almost all of the codecs share. Grow up and
RTFS rather than sending flames to the mailing list when you find
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[..a baka who can't read code..] ...and who attaches useless offensive
crap to the end of every email sent to a public mailing list!
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