[Ffmpeg-devel] FFMPEG code a mess
Fri Sep 16 21:07:17 CEST 2005
Schoenblum, Joel wrote:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform compilation,
> but it worked.
> It's a shame that such a powerful, all-encompassing library has been written
> poorly. I started decoding some H.264 streams and it went belly up. So I
> adding the h.264 decode functions to my project, and found out little by
> little that the
> entire library is an intermingled mess. If this library had been written
> in an object oriented
> format, this could never have happened.
Then rewrite it in OO format, we'll see which one is better...
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