[Ffmpeg-devel] Buffering audio data in case of overflow

Cyril Zorin cyril.zorin
Sat May 6 17:30:57 CEST 2006


I'm working on a decoder where the source media format provides more  
than a frame's worth of audio with a frame chunk. In other words, an  
incoming "frame", which is composed of audio and video, will have  
__one__ video frame's worth of data, but potentially N audio frames'  
worth of audio. This means that I can't quite push it all to ffmpeg,  
because ffmpeg defines AVCODEC_MAX_AUDIO_FRAME_SIZE.

How is this situation generally handled? Are there any existing  
codecs that need to solve this problem? Right now I'm thinking to  
manually buffer the audio, but perhaps there's a better way?


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