[Ffmpeg-devel] Increasing Audio Buffer Size

Michael Niedermayer michaelni
Tue May 9 23:43:37 CEST 2006


Hi

On Tue, May 09, 2006 at 10:42:30PM +0000, Benjamin Larsson wrote:
> Michael Niedermayer wrote:
> 
> >Hi
> >
> >On Tue, May 09, 2006 at 12:05:03PM -0700, Mike Melanson wrote:
> >  
> >
> >>Michael Niedermayer wrote:
> >>    
> >>
> >>>thats certainly a possibility, if its better i dont know, what i do know
> >>>is it will be more work and possibly more complicated code ...
> >>>we would need AVFrame, AFrame, VFrame later 2 would be "subclasses" 
> >>>of AVFrames (= their first fields match the ones from AVFrame)
> >>>      
> >>>
> >>Subclasses, subclasses... ah, so what you're saying is we need to 
> >>rewrite FFmpeg entirely in C++. We should have made that an SoC project 
> >>idea, if only for chuckles. :)
> >>    
> >>
> >
> >you dont need C++ for subclasses, look at AVFrame and AVPicture
> >
> >
> >[...]
> >
> >  
> >
> This new api, can it handle sample depths other then 16bit also. 
> Eventually we need support for 24bits etc and afaik ffmpeg currently
> only handles 16bit audio. At least all codecs output 16bits ints.

pretty much the same as the current API (needs a codec which outputs
another sample depth, a converter for ffmpeg/ffplay.c and some random
fixes if this isnt enough)

[...]
-- 
Michael

In the past you could go to a library and read, borrow or copy any book
Today you'd get arrested for mere telling someone where the library is





More information about the ffmpeg-devel mailing list