[Ffmpeg-devel] channel ordering and downmixing
Baptiste Coudurier
baptiste.coudurier
Thu Apr 5 11:17:08 CEST 2007
Justin Ruggles wrote:
> Hi,
>
> Justin Ruggles wrote:
>> I need some advice on a channel ordering and downmixing framework. I've
>> been trying to figure out the best solution for a while and keep running
>> into road blocks.
>
> After spending too much time just pondering different ideas, I decided
> to give it a go and try one out.
>
> The attached patch isn't really meant to be a working patch, but more of
> a conceptual sketch of a basic design. I want to get ideas and comments
> before taking the time to implement it in full.
>
> The general concept is:
>
> - add an AVChannelLayout struct to AVCodecContext
> - have the muxer set its preferred channel layout in read_header()
demuxer sets codec->channel_layout, yes.
It seems at least one audio frame will need to be decoded to fetch
channel layout.
> - have the decoder override the channel layout if it wants to
sounds ok, permitting user to override it seems an interesting feature.
> - user-level API: av_channel_mix_init(), av_channel_mix(),
> av_channel_mix_close()
> - the encoder can set the channel layout in encode_init or just set the
> number of channels and set the mask to CHANNEL_MASK_NONE to let the
> muxer decide
> - if avctx->channel_layout.mask is CHANNEL_MASK_NONE, the muxer should
> set the channel layout
How can muxer decide ? Muxer should only write codec->channel_layout,
that should not break stream copy.
> [...]
>
> +struct AVChannelLayout;
> +
can that dummy declaration be avoided ?
> [...]
> +
> +#define FF_MAX_CHANNELS 32
I would prefer AVCODEC_MAX_AUDIO_CHANNELS, like
AVCODEC_MAX_AUDIO_FRAME_SIZE.
[...]
--
Baptiste COUDURIER GnuPG Key Id: 0x5C1ABAAA
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