[FFmpeg-devel] Eliminating long

Stephen A stapostol
Mon Mar 31 19:49:38 CEST 2008

> maybe i misunderstand this, but
> could you just have ffmpeg print out what long it was compiled to use
> and then have your wrapper work around whichever long it was ?

There are workarounds, but the fact remains that 'long' hurts  
interoperability with languages/runtimes that explicitly define 'bitness'  
(think Python, Ocaml, Haskell); which is the reason why OpenGL, SDL and  
most other 'big' libraries use specific sizes.

Right now, it falls on the Tao developers to fix the code so that it works  
with ffmpeg. However, it might be a good idea to look into this matter  
while working towards the next ffmpeg version.

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