[FFmpeg-devel] Integrating the mod engine into FFmpeg - what is the best design approach?

Michael Niedermayer michaelni
Sat Jul 17 10:07:43 CEST 2010


On Sat, Jul 17, 2010 at 03:04:17PM +1000, Peter Ross wrote:
> On Fri, Jul 16, 2010 at 04:15:26PM +0200, Vitor Sessak wrote:
> > On 07/16/2010 03:46 PM, Sebastian Vater wrote:
> > >Hello dears!
> > >
> > >I had a discussion with Vitor and Stefano about the best way to
> > >integrate the mod engine into FFmpeg.
> 
> > >I see just one disadvantage here, simply extraction of metadata and
> > >removing it, passing the rest to AVPacket requires parsing of all module
> > >files twice and also manipulating them (correct the offsets, etc.). This
> > >would require duplicate code in the demuxer and decoder, which I would
> > >like to avoid, if possible.
> 
> The same problem exists for image metadata. Simple solution would be
> to permit codecs to get and set metadata.

id like to point out that i wanted AVMetadata in lavc when it was written
already but people where against it.

so maybe its time to move it over ...


[...]

-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

No human being will ever know the Truth, for even if they happen to say it
by chance, they would not even known they had done so. -- Xenophanes
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