[FFmpeg-devel] [PATCH] ffv1 rgba decoder alpha fix

Thad Ward coderjoe69
Thu Jun 24 04:59:21 CEST 2010


When decoding rgba format ffv1 files, the decoder would specify a 0 (transparent) alpha in the output frame. This patch uses 255 (opaque) instead. This matches what swscaler uses when adding an alpha channel.


      
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