[FFmpeg-devel] [PATCH 07/16] vmdaudio: use macros and a local variable for block type.
Ronald S. Bultje
rsbultje
Thu Feb 24 03:08:45 CET 2011
Hi,
On Wed, Feb 23, 2011 at 1:59 PM, Kostya <kostya.shishkov at gmail.com> wrote:
> On Wed, Feb 23, 2011 at 01:11:04PM -0500, Justin Ruggles wrote:
>> ---
>> ?libavcodec/vmdav.c | ? 13 ++++++++++---
>> ?1 files changed, 10 insertions(+), 3 deletions(-)
>>
>
>> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
>> index ed3c5f8..0a77d37 100644
>> --- a/libavcodec/vmdav.c
>> +++ b/libavcodec/vmdav.c
>> @@ -414,6 +414,10 @@ static av_cold int vmdvideo_decode_end(AVCodecContext *avctx)
>> ? * Audio Decoder
>> ? */
>>
>> +#define BLOCK_TYPE_AUDIO ? ?1
>> +#define BLOCK_TYPE_INITIAL ?2
>> +#define BLOCK_TYPE_SILENCE ?3
>> +
>> ?typedef struct VmdAudioContext {
>> ? ? ?AVCodecContext *avctx;
>> ? ? ?int channels;
>> @@ -501,6 +505,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ?const uint8_t *buf = avpkt->data;
>> ? ? ?int buf_size = avpkt->size;
>> ? ? ?VmdAudioContext *s = avctx->priv_data;
>> + ? ?int block_type;
>> ? ? ?unsigned char *output_samples = (unsigned char *)data;
>>
>> ? ? ?/* point to the start of the encoded data */
>> @@ -509,10 +514,12 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ?if (buf_size < 16)
>> ? ? ? ? ?return buf_size;
>>
>> - ? ?if (buf[6] == 1) {
>> + ? ?block_type = buf[6];
>> +
>> + ? ?if (block_type == BLOCK_TYPE_AUDIO) {
>> ? ? ? ? ?/* the chunk contains audio */
>> ? ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, p, 0, buf_size - 16);
>> - ? ?} else if (buf[6] == 2) {
>> + ? ?} else if (block_type == BLOCK_TYPE_INITIAL) {
>> ? ? ? ? ?/* initial chunk, may contain audio and silence */
>> ? ? ? ? ?uint32_t flags = AV_RB32(p);
>> ? ? ? ? ?int raw_block_size = s->block_align *
>> @@ -525,7 +532,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ? ? ?output_samples += raw_block_size * silent_chunks;
>> ? ? ? ? ?*data_size = raw_block_size * silent_chunks;
>> ? ? ? ? ?*data_size += vmdaudio_loadsound(s, output_samples, p + 4, 0, buf_size - 20);
>> - ? ?} else if (buf[6] == 3) {
>> + ? ?} else if (block_type == BLOCK_TYPE_SILENCE) {
>> ? ? ? ? ?/* silent chunk */
>> ? ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, p, 1, s->block_align);
>> ? ? ?}
>
> ok
Queued.
Ronald
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