[FFmpeg-devel] [PATCH] Add add_pixels4/8() to h264dsp, and remove add_pixels4 from dsputil.

Ronald S. Bultje rsbultje at gmail.com
Mon Feb 11 02:16:43 CET 2013


Hi,

On Sun, Feb 10, 2013 at 5:10 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
> On Sun, Feb 10, 2013 at 04:12:55PM -0800, Ronald S. Bultje wrote:
>> Hi,
>>
>> On Sat, Feb 9, 2013 at 5:49 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
>> > On Sat, Feb 09, 2013 at 03:43:56PM -0800, Ronald S. Bultje wrote:
>> >> From: "Ronald S. Bultje" <rsbultje at gmail.com>
>> >>
>> >> These functions are mostly H264-specific (the only other user I can
>> >> spot is bink), and this allows us to special-case some functionality
>> >> for H264. Also remove the 16-bit-coeff with >8bpp versions (unused)
>> >> and merge the duplicate 32-bit-coeff for >8bpp (identical).
>> >
>> > [...]
>> >
>> >> +
>> >> +#include "bit_depth_template.c"
>> >> +
>> >> +static void FUNCC(ff_h264_add_pixels4)(uint8_t *_dst, int16_t *_src, int stride)
>> >> +{
>> >> +    int i;
>> >> +    pixel *dst = (pixel *) _dst;
>> >> +    dctcoef *src = (dctcoef *) _src;
>> >
>> >> +    stride /= sizeof(pixel);
>> >
>> > a >> should be faster
>>
>> It's used as an increment for type int16_t, so it's actually undone in
>> the assembly. Example disassembly on x86-32:
>>
>> _ff_h264_add_pixels4_8_c:
>> 0000bc20        pushl   %ebx
>> 0000bc21        pushl   %esi
>> 0000bc22        movl    0x0c(%esp),%eax ; dst
>> 0000bc26        addl    $0x03,%eax
>> 0000bc29        xorl    %ecx,%ecx
>> 0000bc2b        movl    0x14(%esp),%edx ; linesize
>> 0000bc2f        movl    0x10(%esp),%esi ; block
>> 0000bc33        nopw    _ff_h264dsp_init(%eax,%eax)
>> 0000bc39        nopl    _ff_h264dsp_init(%eax)
>> 0000bc40        movb    (%esi,%ecx,8),%bl ; load
>> 0000bc43        addb    %bl,0xfd(%eax) ; add
>> 0000bc46        movb    0x02(%esi,%ecx,8),%bl ; load
>> 0000bc4a        addb    %bl,0xfe(%eax) ; add
>> 0000bc4d        movb    0x04(%esi,%ecx,8),%bl ; load
>> 0000bc51        addb    %bl,0xff(%eax) ; add
>> 0000bc54        movb    0x06(%esi,%ecx,8),%bl ; load
>> 0000bc58        addb    %bl,(%eax) ; add
>> 0000bc5a        addl    %edx,%eax ; += linesize
>> 0000bc5c        incl    %ecx ; block increment
>> 0000bc5d        cmpl    $0x04,%ecx ; next line
>> 0000bc60        jne     0x0000bc40 ; jump
>> 0000bc62        movl    $_ff_h264dsp_init,0x04(%esi) ; $_... is
>> actually zero, so this zeroes the block
>> 0000bc69        movl    $_ff_h264dsp_init,(%esi)
>> 0000bc6f        movl    $_ff_h264dsp_init,0x0c(%esi)
>> 0000bc76        movl    $_ff_h264dsp_init,0x08(%esi)
>> 0000bc7d        movl    $_ff_h264dsp_init,0x14(%esi)
>> 0000bc84        movl    $_ff_h264dsp_init,0x10(%esi)
>> 0000bc8b        movl    $_ff_h264dsp_init,0x1c(%esi)
>> 0000bc92        movl    $_ff_h264dsp_init,0x18(%esi)
>> 0000bc99        popl    %esi
>> 0000bc9a        popl    %ebx
>> 0000bc9b        ret
>> 0000bc9c        nopl    _ff_h264dsp_init(%eax)
>>
>> As you see, no division or anything weird, the compiler knows what to do.
>
> gcc on x86 does in this case, yes
> still IMHO it would be better not to depend on the compiler
> optimizing the division out ...

Since original code does it too, can we do this in a separate commit?
This happens in a lot of places (grep for it) and is worth its own
commit if its worth anything at all.

Ronald


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