[FFmpeg-devel] [Feature Proposal] hq*x filter Support
ubitux at gmail.com
Mon Jun 3 01:11:13 CEST 2013
On Sun, Jun 02, 2013 at 03:58:47PM -0700, Wyatt Ward wrote:
> The HQX filters (http://web.archive.org/web/20070125113756/http://www.hiend3d.com/hq3x.html) have source code available, and are already implemented in a few open source emulators. I feel that if extremely obscure video codecs are supported, why not filters? They are good for people recording game footage, and I myself used it to make a few crystal clear images. I would love to see it applied to video.
Why a web archive link, when hiend3d.com is up?
Why pointing out the 3x version instead of 2x or 4x?
Note: the code source GPL. It would be interesting to have some algorithm
details instead to implement it in LGPL.
> I can see that even if anyone else agrees with me it will be a low priority, but I thought I would bring it up.
If you don't plan to work on it, I would suggest to open a ticket on trac
Priorities is mostly a matter of taste. It's a fun filter, it would be
welcome. We have a relatively similar filter already BTW (super2xsai).
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