[FFmpeg-devel] Wanted: Consultant/Developer for Real-time Video Streaming, Broadcast Sports Television
fuad at telestrator.com
Mon Dec 22 23:07:03 CET 2014
I am looking for some help with a minimum latency HD video streaming project. Our application is the FingerWorks Telestrator<http://telestrator.com/> which is currently in wide use by major television networks, predominantly in North America (e.g. NBC, FOW, TSN, Sportsnet) but also world-wide.
We currently ingest real-time HD video via SDI cards from BlackMagic Design and AJA. Our application renders 3D graphics using the Unity 3D engine and native plugins and sends out annotations, either as video or to be rendered by a central hub with video output capabilities. We do no currently support network video in because of issues with latency. However, I believe we are at a good point to do this and I am looking to build in that capability in the first quarter of 2015 (i.e. ASAP). This will allow us to have commentators collaborating from thin clients on Surface 3 Pros. We use Unity with native C++, C# and our Telestrator runs in Windows. No Unity development experience is required.
We are open to licensing current tools, if available, or paying development costs for customization or (if need be) development of a API to get us where we need to be. Our requirements are for smooth HD video (720p and 1080i) over ethernet.
You would work directly with me and my team, based in Vancouver Canada. This would be a contract project and working from anywhere is absolutely fine.
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