[FFmpeg-devel] [PATCH] lavfi: add xbr filter

arwa arif arwaarif1994 at gmail.com
Fri Oct 24 19:04:32 CEST 2014


I have taken care of aal the things mentioned except the floating point. I
will update the floating point part till tomorrow. For now, I have attached
the patch updated till now.

On Fri, Oct 24, 2014 at 7:28 PM, Clément Bœsch <u at pkh.me> wrote:

> On Fri, Oct 24, 2014 at 07:01:11PM +0530, arwa arif wrote:
> > From a4b2a4fecbb147b285cf8609d9c0144081e3c40a Mon Sep 17 00:00:00 2001
> > From: Arwa Arif <arwaarif1994 at gmail.com>
> > Date: Fri, 24 Oct 2014 16:49:40 +0530
> > Subject: [PATCH] lvafi: add xBR filter
> >
>
> > Makefile
> >
> > allfilter.c
>
> I don't think this belongs in the commit description.
>
> Please add instead "Partially fixes Ticket #3404"
>
> (Partially because only the x2 scale is implemented here)
>
> > ---
> >  libavfilter/Makefile     |    1 +
> >  libavfilter/allfilters.c |    1 +
> >  libavfilter/vf_xbr.c     |  359
> ++++++++++++++++++++++++++++++++++++++++++++++
> >  3 files changed, 361 insertions(+)
> >  create mode 100644 libavfilter/vf_xbr.c
> >
>
> Missing Changelog entry, but that can wait a few iterations.
>
> > diff --git a/libavfilter/Makefile b/libavfilter/Makefile
> > index 6d868e7..2c56e38 100644
> > --- a/libavfilter/Makefile
> > +++ b/libavfilter/Makefile
> > @@ -198,6 +198,7 @@ OBJS-$(CONFIG_VIDSTABDETECT_FILTER)          +=
> vidstabutils.o vf_vidstabdetect.
> >  OBJS-$(CONFIG_VIDSTABTRANSFORM_FILTER)       += vidstabutils.o
> vf_vidstabtransform.o
> >  OBJS-$(CONFIG_VIGNETTE_FILTER)               += vf_vignette.o
> >  OBJS-$(CONFIG_W3FDIF_FILTER)                 += vf_w3fdif.o
> > +OBJS-$(CONFIG_XBR_FILTER)                    += vf_xbr.o
> >  OBJS-$(CONFIG_YADIF_FILTER)                  += vf_yadif.o
> >  OBJS-$(CONFIG_ZMQ_FILTER)                    += f_zmq.o
> >  OBJS-$(CONFIG_ZOOMPAN_FILTER)                += vf_zoompan.o
> > diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
> > index d88a9ad..2352d44 100644
> > --- a/libavfilter/allfilters.c
> > +++ b/libavfilter/allfilters.c
> > @@ -213,6 +213,7 @@ void avfilter_register_all(void)
> >      REGISTER_FILTER(VIDSTABTRANSFORM, vidstabtransform, vf);
> >      REGISTER_FILTER(VIGNETTE,       vignette,       vf);
> >      REGISTER_FILTER(W3FDIF,         w3fdif,         vf);
> > +    REGISTER_FILTER(XBR,            xbr,            vf);
> >      REGISTER_FILTER(YADIF,          yadif,          vf);
> >      REGISTER_FILTER(ZMQ,            zmq,            vf);
> >      REGISTER_FILTER(ZOOMPAN,        zoompan,        vf);
> > diff --git a/libavfilter/vf_xbr.c b/libavfilter/vf_xbr.c
> > new file mode 100644
> > index 0000000..956a344
> > --- /dev/null
> > +++ b/libavfilter/vf_xbr.c
> > @@ -0,0 +1,359 @@
> > +/*
>
> > + * This file is part of FFmpeg.
> > + * Copyright (C) 2014 Arwa Arif arwaarif1994 at gmail.com
>
> Add a new line, use lowercase 'c', and add < >:
>
>  * This file is part of FFmpeg.
>  *
>  * Copyright (c) 2014 Arwa Arif <arwaarif1994 at gmail.com>
>
> > + *
> > + * FFmpeg is free software; you can redistribute it and/or
> > + * modify it under the terms of the GNU Lesser General Public
> > + * License as published by the Free Software Foundation; either
> > + * version 2.1 of the License, or (at your option) any later version.
> > + *
> > + * FFmpeg is distributed in the hope that it will be useful,
> > + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> > + * Lesser General Public License for more details.
> > + *
> > + * You should have received a copy of the GNU Lesser General Public
> > + * License along with FFmpeg; if not, write to the Free Software
> > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
> 02110-1301 USA
> > + */
> > +
> > +/**
> > + * @file
> > + * XBR Filter is used for depixelization of image.
> > + * This is based on Hyllian's 2xBR shader.
>
> Can you add at least @url reference?
>
> Also, it seems there are multiple implementations with different output
> results out there, it would be nice to know which is the reference used.
>
> Also, the original XBR has various optional extensions (levels or
> something) according to
>
> http://web.archive.org/web/20140904180543/http://board.byuu.org/viewtopic.php?f=10&t=2248
>
> Which are implementated?
>
> > + */
> > +
> > +#include "libavutil/opt.h"
> > +#include "libavutil/avassert.h"
> > +#include "libavutil/pixdesc.h"
> > +#include "internal.h"
> > +
>
> > +#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
> > +
>
> Not currently used, you can drop it
>
> > +const int THRESHHOLD_Y = 48;
> > +const int THRESHHOLD_U = 7;
> > +const int THRESHHOLD_V = 6;
>
> Please use defines instead
>
> > +
> > +/**
> > +* Calculates the weight of difference of the pixels, by transforming
> these
> > +* pixels into their Y'UV parts. It then uses the threshold used by HQx
> filters:
> > +* 48*Y + 7*U + 6*V, to give it those smooth looking edges.
> > +**/
> > +static int d(AVFrame *in,int x1,int y1,int x2,int y2){
> > +
> > +     int r1 = *(in->data[0] + y1 * in->linesize[0] + x1*3);
> > +     int g1 = *(in->data[0] + y1 * in->linesize[0] + x1*3 + 1);
> > +     int b1 = *(in->data[0] + y1 * in->linesize[0] + x1*3 + 2);
> > +
> > +     int r2 = *(in->data[0] + y2 * in->linesize[0] + x2*3);
> > +     int g2 = *(in->data[0] + y2 * in->linesize[0] + x2*3 + 1);
> > +     int b2 = *(in->data[0] + y2 * in->linesize[0] + x2*3 + 2);
> > +
> > +     int r = abs(r1 - r2);
> > +     int g = abs(g1 - g2);
> > +     int b = abs(b1 - b2);
> > +
>
> > +     /*Convert RGB to Y'UV*/
> > +     int y = r * .299000 + g * .587000 + b * .114000;
> > +     int u = r * -.168736 + g * -.331264 + b * .500000;
> > +     int v = r * .500000 + g * -.418688 + b * -.081312;
>
> This doesn't look bitexact. The use of float makes it hard to integrates
> with our tests environment, so you need to use integers. See how it's done
> in hqx filter.
>
> > +
> > +     /*Add HQx filters threshold & return*/
> > +     return (y * THRESHHOLD_Y) + (u* THRESHHOLD_U) + (v* THRESHHOLD_V);
> > +}
>
> By the way, in this function and the followings, the style is wrong.  Tabs
> can not be pushed on the repository, you need to use 4 spaces for
> indentation. Also, you have trailing whitespaces and various spaces issues.
> See http://ffmpeg.org/developer.html#Coding-Rules-1 for more information
>
> > +
> > +/**
> > +* Mixes a pixel A, with pixel B, with B's transperancy set to 'a'
> > +* In other words, A is a solid color (bottom) and B is a transparent
> color (top)
> > +**/
> > +static int mix(AVFrame *in,int x1,int y1,int x2,int y2,float a,int
> mode){
> > +     /*If red color*/
> > +     int col1,col2,temp;
> > +     if(mode==0){
> > +             col1 = *(in->data[0] + y1 * in->linesize[0] + x1*3);
> > +             col2 = *(in->data[0] + y2 * in->linesize[0] + x2*3);
> > +     }
> > +
> > +     /*If green color*/
> > +     if(mode==1){
> > +             col1 = *(in->data[0] + y1 * in->linesize[0] + x1*3 + 1);
> > +             col2 = *(in->data[0] + y2 * in->linesize[0] + x2*3 + 1);
> > +     }
> > +
> > +     /*If blue color*/
> > +     if(mode==2){
> > +             col1 = *(in->data[0] + y1 * in->linesize[0] + x1*3 + 2);
> > +             col2 = *(in->data[0] + y2 * in->linesize[0] + x2*3 + 2);
> > +     }
> > +
>
> > +     temp = (int)(a*col2 + (1-a)*col1);
>
> again, please don't use floats.
>
> Also, the temporary variable looks useless.
>
> > +     return temp;
> > +};
> > +
> > +/**
> > +* Applies the xBR filter rules.
> > +**/
> > +static void apply_edge_detection_rules(AVFrame *in,AVFrame *out,int
> x,int y){
> > +
> > +     /* Matrix: (10 is 0,0 i.e: current pixel)
> > +     -2 | -1| 0| +1| +2 (x)
> > +     ______________________________
> > +     -2 | [ 0][ 1][ 2]
> > +     -1 | [ 3][ 4][ 5][ 6][ 7]
> > +     0 | [ 8][ 9][10][11][12]
> > +     +1 | [13][14][15][16][17]
> > +     +2 | [18][19][20]
> > +     |
> > +     (y)|
> > +     */
>
> The alignment looks broken here, I can not make much sense out of this.
>
> > +
> > +     /*Cached Pixel Weight Difference*/
> > +     int d_10_9 = d(in,x,y,x-1,y);
> > +     int d_10_5 = d(in,x,y,x,y-1);
> > +     int d_10_11 = d(in,x,y,x+1,y);
> > +     int d_10_15 = d(in,x,y,x,y+1);
> > +     int d_10_14 = d(in,x,y,x-1,y+1);
> > +     int d_10_6 = d(in,x,y,x+1,y-1);
> > +     int d_4_8 = d(in,x-1,y-1,x-2,y);
> > +     int d_4_1 = d(in,x-1,y-1,x,y-2);
> > +     int d_9_5 = d(in,x-1,y,x,y-1);
> > +     int d_9_15 = d(in,x-1,y,x,y+1);
> > +     int d_9_3 = d(in,x-1,y,x-2,y-1);
> > +     int d_5_11 = d(in,x,y-1,x+1,y);
> > +     int d_5_0 = d(in,x,y-1,x-1,y-2);
> > +     int d_10_4 = d(in,x,y,x-1,y-1);
> > +     int d_10_16 = d(in,x,y,x+1,y+1);
> > +     int d_6_12 = d(in,x+1,y-1,x+2,y);
> > +     int d_6_1 = d(in,x+1,y-1,x,y-2);
> > +     int d_11_15 = d(in,x+1,y,x,y+1);
> > +     int d_11_7 = d(in,x+1,y,x+2,y-1);
> > +     int d_5_2 = d(in,x,y-1,x+1,y-2);
> > +     int d_14_8 = d(in,x-1,y+1,x-2,y);
> > +     int d_14_19 = d(in,x-1,y+1,x,y+2);
> > +     int d_15_18 = d(in,x,y+1,x-1,y+2);
> > +     int d_9_13 = d(in,x-1,y,x-2,y+1);
> > +     int d_16_12 = d(in,x+1,y+1,x+2,y);
> > +     int d_16_19 = d(in,x+1,y+1,x,y+2);
> > +     int d_15_20 = d(in,x,y+1,x+1,y+2);
> > +     int d_15_17 = d(in,x,y+1,x+2,y+1);
> > +
>
> Please make use of some vertical alignment, it will help readability.
>
> > +     /**
> > +     * Note: On reading edge detection rules
> > +     *
> > +     * Each edge rule is an if..else statement, everytime on else, the
> > +     * current pixel color pointed to by matrix[0] is used to color
> it's edge.
> > +     *
> > +     * Each if statement checks wether the sum of weight difference on
> the left is
> > +     * lesser than that of the right weight differece.
> > +     */
> > +
> > +     /**
> > +     * Top Left Edge Detection Rule
> > +     **/
> > +     if ((d_10_14+d_10_6+d_4_8+d_4_1+(4*d_9_5)) <
> (d_9_15+d_9_3+d_5_11+d_5_0+(4*d_10_4))){
> > +             int u,v,r,g,b;
> > +             // Figure what color to blend with current pixel -->10
> > +             if(d_10_9 <= d_10_5){
> > +                     u = x-1;
> > +                     v = y;
> > +             }
> > +             else{
> > +                     u = x;
> > +                     v = y-1;
> > +             }
> > +
> > +             /*mix colors*/
> > +             r = mix(in,u,v,x,y,.5,0);
> > +             g = mix(in,u,v,x,y,.5,1);
> > +             b = mix(in,u,v,x,y,.5,2);
> > +
> > +             /*Insert blended color into scaledImageData*/
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3) = r;
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3 + 1) = g;
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3 + 2) = b;
> > +
> > +     } else{
> > +             /*Insert current pixel color into scaledImageData*/
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3) =
> *(in->data[0] + y*in->linesize[0] + x*3);
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3 + 1) =
> *(in->data[0] + y*in->linesize[0] + x*3 + 1);
> > +             *(out->data[0] + (y*2)*out->linesize[0] + (x*2)*3 + 2) =
> *(in->data[0] + y*in->linesize[0] + x*3 + 2);
> > +     }
> > +
>
> This block and the 3 followings look very similar. Are you sure you can't
> refactor them somehow?
>
> [...]
>
> When you dropped the float, it would be nice to add a FATE test. I will
> test the code itself then.
>
> Code looks promising, keep it up, and thank you.
>
> --
> Clément B.
>
> _______________________________________________
> ffmpeg-devel mailing list
> ffmpeg-devel at ffmpeg.org
> http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
>
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