[FFmpeg-devel] [PATCH] avfilter/vf_transpose: rewrite for x86 SIMD
James Almer
jamrial at gmail.com
Wed Aug 16 02:17:26 EEST 2017
On 8/15/2017 5:25 PM, Paul B Mahol wrote:
> From f25f0022fbc675affd65b95f097fa62e55788a37 Mon Sep 17 00:00:00 2001
> From: Paul B Mahol <onemda at gmail.com>
> Date: Tue, 15 Aug 2017 20:12:32 +0200
> Subject: [PATCH] avfilter/vf_transpose: rewrite for x86 SIMD
>
> Transpose first in chunks of 8x8 blocks.
> 15% faster overall.
> ---
> libavfilter/vf_transpose.c | 184 +++++++++++++++++++++++++++++++++++----------
> 1 file changed, 143 insertions(+), 41 deletions(-)
>
> diff --git a/libavfilter/vf_transpose.c b/libavfilter/vf_transpose.c
> index 75b4dda41f..2fa751c925 100644
> --- a/libavfilter/vf_transpose.c
> +++ b/libavfilter/vf_transpose.c
> @@ -58,6 +58,12 @@ typedef struct TransContext {
>
> int passthrough; ///< PassthroughType, landscape passthrough mode enabled
> int dir; ///< TransposeDir
> +
> + void (*transpose_8x8)(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize);
> + void (*transpose_block)(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h);
> } TransContext;
>
> static int query_formats(AVFilterContext *ctx)
> @@ -79,6 +85,109 @@ static int query_formats(AVFilterContext *ctx)
> return ff_set_common_formats(ctx, pix_fmts);
> }
>
> +static av_always_inline void transpose_block_8_c(uint8_t *src, ptrdiff_t src_linesize,
Is always_inline needed? Shouldn't inline be enough for the 8x8 functions?
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize, src++)
> + for (x = 0; x < w; x++)
> + dst[x] = src[x*src_linesize];
> +}
> +
> +static void transpose_8x8_8_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_8_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
> +static av_always_inline void transpose_block_16_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize, src += 2)
> + for (x = 0; x < w; x++)
> + *((uint16_t *)(dst + 2*x)) = *((uint16_t *)(src + x*src_linesize));
Use local uint16_t* pointers instead of casting inside the loop. It will
probably make no difference for compilers but it helps readability.
Same for the cases below.
> +}
> +
> +static void transpose_8x8_16_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_16_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
> +static av_always_inline void transpose_block_24_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize) {
> + for (x = 0; x < w; x++) {
> + int32_t v = AV_RB24(src + x*src_linesize + y*3);
> + AV_WB24(dst + 3*x, v);
> + }
> + }
> +}
> +
> +static void transpose_8x8_24_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_24_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
> +static av_always_inline void transpose_block_32_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize, src += 4) {
> + for (x = 0; x < w; x++)
> + *((uint32_t *)(dst + 4*x)) = *((uint32_t *)(src + x*src_linesize));
> + }
> +}
> +
> +static void transpose_8x8_32_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_32_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
> +static av_always_inline void transpose_block_48_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize, src += 6) {
> + for (x = 0; x < w; x++) {
> + int64_t v = AV_RB48(src + x*src_linesize);
> + AV_WB48(dst + 6*x, v);
> + }
> + }
> +}
> +
> +static void transpose_8x8_48_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_48_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
> +static av_always_inline void transpose_block_64_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize,
> + int w, int h)
> +{
> + int x, y;
> + for (y = 0; y < h; y++, dst += dst_linesize, src += 8)
> + for (x = 0; x < w; x++)
> + *((uint64_t *)(dst + 8*x)) = *((uint64_t *)(src + x*src_linesize));
> +}
> +
> +static void transpose_8x8_64_c(uint8_t *src, ptrdiff_t src_linesize,
> + uint8_t *dst, ptrdiff_t dst_linesize)
> +{
> + transpose_block_64_c(src, src_linesize, dst, dst_linesize, 8, 8);
> +}
> +
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