[FFmpeg-devel] [PATCH 2/5] libautil: add support for AV_HWDEVICE_TYPE_D3D11VA

Steve Lhomme robux4 at gmail.com
Wed Jan 4 09:52:26 EET 2017


On Fri, Dec 16, 2016 at 5:32 PM, wm4 <nfxjfg at googlemail.com> wrote:
> On Fri, 16 Dec 2016 11:12:02 +0100
> Steve Lhomme <robux4 at gmail.com> wrote:
>
>> From: Steve Lhomme <robux4 at gmail.com>
>>
>> ---
>>  libavutil/Makefile             |   3 +
>>  libavutil/hwcontext.c          |   3 +
>>  libavutil/hwcontext.h          |   1 +
>>  libavutil/hwcontext_d3d11va.c  | 457 +++++++++++++++++++++++++++++++++++++++++
>>  libavutil/hwcontext_d3d11va.h  |  81 ++++++++
>>  libavutil/hwcontext_internal.h |   1 +
>>  libavutil/version.h            |   2 +-
>>  7 files changed, 547 insertions(+), 1 deletion(-)
>>  create mode 100644 libavutil/hwcontext_d3d11va.c
>>  create mode 100644 libavutil/hwcontext_d3d11va.h
>>
>> diff --git a/libavutil/Makefile b/libavutil/Makefile
>> index 9841645..9b8ce22 100644
>> --- a/libavutil/Makefile
>> +++ b/libavutil/Makefile
>> @@ -34,6 +34,7 @@ HEADERS = adler32.h                                                     \
>>            hmac.h                                                        \
>>            hwcontext.h                                                   \
>>            hwcontext_cuda.h                                              \
>> +          hwcontext_d3d11va.h                                           \
>>            hwcontext_dxva2.h                                             \
>>            hwcontext_qsv.h                                               \
>>            hwcontext_vaapi.h                                             \
>> @@ -156,6 +157,7 @@ OBJS = adler32.o                                                        \
>>  OBJS-$(!HAVE_ATOMICS_NATIVE)            += atomic.o                     \
>>
>>  OBJS-$(CONFIG_CUDA)                     += hwcontext_cuda.o
>> +OBJS-$(CONFIG_D3D11VA)                  += hwcontext_d3d11va.o
>>  OBJS-$(CONFIG_DXVA2)                    += hwcontext_dxva2.o
>>  OBJS-$(CONFIG_QSV)                   += hwcontext_qsv.o
>>  OBJS-$(CONFIG_LZO)                      += lzo.o
>> @@ -170,6 +172,7 @@ SLIBOBJS-$(HAVE_GNU_WINDRES)            += avutilres.o
>>
>>  SKIPHEADERS-$(HAVE_CUDA_H)             += hwcontext_cuda.h
>>  SKIPHEADERS-$(CONFIG_CUDA)             += hwcontext_cuda_internal.h
>> +SKIPHEADERS-$(CONFIG_D3D11VA)          += hwcontext_d3d11va.h
>>  SKIPHEADERS-$(CONFIG_DXVA2)            += hwcontext_dxva2.h
>>  SKIPHEADERS-$(CONFIG_QSV)           += hwcontext_qsv.h
>>  SKIPHEADERS-$(CONFIG_VAAPI)            += hwcontext_vaapi.h
>> diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
>> index 615f1f7..a9db84b 100644
>> --- a/libavutil/hwcontext.c
>> +++ b/libavutil/hwcontext.c
>> @@ -32,6 +32,9 @@ static const HWContextType *hw_table[] = {
>>  #if CONFIG_CUDA
>>      &ff_hwcontext_type_cuda,
>>  #endif
>> +#if CONFIG_D3D11VA
>> +    &ff_hwcontext_type_d3d11va,
>> +#endif
>>  #if CONFIG_DXVA2
>>      &ff_hwcontext_type_dxva2,
>>  #endif
>> diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
>> index 785da09..1325917 100644
>> --- a/libavutil/hwcontext.h
>> +++ b/libavutil/hwcontext.h
>> @@ -30,6 +30,7 @@ enum AVHWDeviceType {
>>      AV_HWDEVICE_TYPE_VAAPI,
>>      AV_HWDEVICE_TYPE_DXVA2,
>>      AV_HWDEVICE_TYPE_QSV,
>> +    AV_HWDEVICE_TYPE_D3D11VA,
>>  };
>>
>>  typedef struct AVHWDeviceInternal AVHWDeviceInternal;
>> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
>> new file mode 100644
>> index 0000000..0618da3
>> --- /dev/null
>> +++ b/libavutil/hwcontext_d3d11va.c
>> @@ -0,0 +1,457 @@
>> +/*
>> + * This file is part of FFmpeg.
>> + *
>> + * FFmpeg is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU Lesser General Public
>> + * License as published by the Free Software Foundation; either
>> + * version 2.1 of the License, or (at your option) any later version.
>> + *
>> + * FFmpeg is distributed in the hope that it will be useful,
>> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
>> + * Lesser General Public License for more details.
>> + *
>> + * You should have received a copy of the GNU Lesser General Public
>> + * License along with FFmpeg; if not, write to the Free Software
>> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
>> + */
>> +
>> +#include <windows.h>
>> +
>> +#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
>> +#undef _WIN32_WINNT
>> +#define _WIN32_WINNT 0x0600
>> +#endif
>> +#define COBJMACROS
>> +
>> +#include <initguid.h>
>> +#include <d3d11.h>
>> +#include <dxgi1_2.h>
>> +
>> +#include "avassert.h"
>> +#include "common.h"
>> +#include "hwcontext.h"
>> +#include "hwcontext_d3d11va.h"
>> +#include "hwcontext_internal.h"
>> +#include "imgutils.h"
>> +#include "pixdesc.h"
>> +#include "pixfmt.h"
>> +#include "compat/w32dlfcn.h"
>> +
>> +typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
>> +
>> +typedef struct D3D11VAFramesContext {
>> +    ID3D11VideoDecoderOutputView **surfaces_internal;
>> +    int              nb_surfaces_used;
>> +
>> +    ID3D11DeviceContext *d3d11_context;
>> +
>> +    DXGI_FORMAT format;
>> +} D3D11VAFramesContext;
>> +
>> +typedef struct D3D11VADevicePriv {
>> +    HMODULE d3dlib;
>> +} D3D11VADevicePriv;
>> +
>> +static const struct {
>> +    DXGI_FORMAT d3d_format;
>> +    enum AVPixelFormat pix_fmt;
>> +} supported_formats[] = {
>> +    { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
>> +    { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
>> +};
>> +
>> +static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
>> +{
>> +    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
>> +    D3D11VAFramesContext *s = ctx->internal->priv;
>> +
>> +    if (frames_hwctx->decoder_to_release)
>> +        ID3D11VideoDecoder_Release(frames_hwctx->decoder_to_release);
>> +
>> +    av_freep(&s->surfaces_internal);
>> +
>> +    if (frames_hwctx->staging_texture)
>> +        ID3D11Texture2D_Release(frames_hwctx->staging_texture);
>> +
>> +    if (s->d3d11_context) {
>> +        ID3D11DeviceContext_Release(s->d3d11_context);
>> +        s->d3d11_context = NULL;
>> +    }
>> +
>> +    if (frames_hwctx->dev_ctx_mutex != INVALID_HANDLE_VALUE)
>> +        ReleaseMutex(frames_hwctx->dev_ctx_mutex);
>> +}
>> +
>> +static void free_surface(void *opaque, uint8_t *data)
>> +{
>> +    ID3D11VideoDecoderOutputView_Release((ID3D11VideoDecoderOutputView*)data);
>> +}
>> +
>> +static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
>> +{
>> +    AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
>> +    D3D11VAFramesContext       *s = ctx->internal->priv;
>> +    AVD3D11VAFramesContext *hwctx = ctx->hwctx;
>> +
>> +    if (s->nb_surfaces_used < hwctx->nb_surfaces) {
>> +        s->nb_surfaces_used++;
>> +        return av_buffer_create((uint8_t*)s->surfaces_internal[s->nb_surfaces_used - 1],
>> +                                sizeof(*hwctx->surfaces), free_surface, 0, 0);
>> +    }
>> +
>> +    return NULL;
>> +}
>> +
>> +static int d3d11va_init_pool(AVHWFramesContext *ctx)
>> +{
>> +    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
>> +    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
>> +    D3D11VAFramesContext              *s = ctx->internal->priv;
>> +
>> +    int i;
>> +    HRESULT hr;
>> +    D3D11_TEXTURE2D_DESC texDesc;
>> +    ID3D11Texture2D *p_texture;
>> +    D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
>> +    D3D11_VIDEO_DECODER_DESC decoderDesc;
>> +    D3D11_VIDEO_DECODER_CONFIG decoderConfig;
>> +    ID3D11Device *d3d11_device;
>> +
>> +    if (ctx->initial_pool_size <= 0)
>> +        return 0;
>> +
>> +    hr = ID3D11VideoContext_QueryInterface(device_hwctx->video_context, &IID_ID3D11DeviceContext,
>> +                                           (void **)&s->d3d11_context);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to get the device context %lx\n", hr);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
>> +        if (ctx->sw_format == supported_formats[i].pix_fmt) {
>> +            s->format = supported_formats[i].d3d_format;
>> +            break;
>> +        }
>> +    }
>> +    if (i == FF_ARRAY_ELEMS(supported_formats)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
>> +               av_get_pix_fmt_name(ctx->sw_format));
>> +        return AVERROR(EINVAL);
>> +    }
>> +
>> +    s->surfaces_internal = av_mallocz_array(ctx->initial_pool_size,
>> +                                            sizeof(*s->surfaces_internal));
>> +    if (!s->surfaces_internal)
>> +        return AVERROR(ENOMEM);
>> +
>> +    ZeroMemory(&texDesc, sizeof(texDesc));
>> +    texDesc.Width = ctx->width;
>> +    texDesc.Height = ctx->height;
>> +    texDesc.MipLevels = 1;
>> +    texDesc.Format = s->format;
>> +    texDesc.SampleDesc.Count = 1;
>> +    texDesc.ArraySize = ctx->initial_pool_size;
>> +    texDesc.Usage = D3D11_USAGE_DEFAULT;
>> +    texDesc.BindFlags = D3D11_BIND_DECODER;
>> +
>> +    frames_hwctx->dev_ctx_mutex = CreateMutex(NULL, 0, NULL);
>> +    if (frames_hwctx->dev_ctx_mutex == INVALID_HANDLE_VALUE) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to get a mutex for the D3D11VA decoder\n");
>> +        return AVERROR(EINVAL);
>> +    }
>> +
>> +    hr = ID3D11VideoDevice_QueryInterface(device_hwctx->video_device, &IID_ID3D11Device, (void **)&d3d11_device);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to get the device %lx\n", hr);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    hr = ID3D11Device_CreateTexture2D(d3d11_device, &texDesc, NULL, &p_texture);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Could not create the texture %lx\n", hr);
>> +        ID3D11Device_Release(d3d11_device);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    hr = ID3D11VideoDecoder_GetCreationParameters(frames_hwctx->decoder_to_release, &decoderDesc, &decoderConfig);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Could not get the decoder config %lx\n", hr);
>> +        ID3D11Texture2D_Release(p_texture);
>> +        ID3D11Device_Release(d3d11_device);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    ZeroMemory(&viewDesc, sizeof(viewDesc));
>> +    viewDesc.DecodeProfile = decoderDesc.Guid;
>> +    viewDesc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
>> +    for (i=0; i<ctx->initial_pool_size; i++)
>> +    {
>> +        hr = ID3D11VideoDevice_CreateVideoDecoderOutputView(device_hwctx->video_device,
>> +                                                            (ID3D11Resource*) p_texture,
>> +                                                            &viewDesc,
>> +                                                            (ID3D11VideoDecoderOutputView**) &s->surfaces_internal[i]);
>> +        if (FAILED(hr)) {
>> +            av_log(ctx, AV_LOG_ERROR, "Could not create the decoder output %d\n", i);
>> +            while (--i >= 0) {
>> +                ID3D11VideoDecoderOutputView_Release(s->surfaces_internal[i]);
>> +                s->surfaces_internal[i] = NULL;
>> +            }
>> +            ID3D11Texture2D_Release(p_texture);
>> +            ID3D11Device_Release(d3d11_device);
>> +            return AVERROR_UNKNOWN;
>> +        }
>> +    }
>> +    ID3D11Texture2D_Release(p_texture);
>> +
>> +    texDesc.ArraySize = 1;
>> +    texDesc.Usage = D3D11_USAGE_STAGING;
>> +    texDesc.BindFlags = 0;
>> +    texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
>> +    hr = ID3D11Device_CreateTexture2D(d3d11_device, &texDesc, NULL, &frames_hwctx->staging_texture);
>> +    ID3D11Device_Release(d3d11_device);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture %lx\n", hr);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(*s->surfaces_internal),
>> +                                                        ctx, d3d11va_pool_alloc, NULL);
>> +    if (!ctx->internal->pool_internal)
>> +        return AVERROR(ENOMEM);
>> +
>> +    frames_hwctx->surfaces    = s->surfaces_internal;
>> +    frames_hwctx->nb_surfaces = ctx->initial_pool_size;
>> +
>> +    return 0;
>> +}
>> +
>> +static int d3d11va_frames_init(AVHWFramesContext *ctx)
>> +{
>> +    int ret;
>> +
>> +    /* init the frame pool if the caller didn't provide one */
>> +    if (!ctx->pool) {
>> +        ret = d3d11va_init_pool(ctx);
>> +        if (ret < 0) {
>> +            av_log(ctx, AV_LOG_ERROR, "Error creating an internal frame pool\n");
>> +            return ret;
>> +        }
>> +    }
>> +
>> +    return 0;
>> +}
>> +
>> +static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
>> +{
>> +    frame->buf[0] = av_buffer_pool_get(ctx->pool);
>> +    if (!frame->buf[0])
>> +        return AVERROR(ENOMEM);
>> +
>> +    frame->data[3] = frame->buf[0]->data;
>> +    frame->format  = AV_PIX_FMT_D3D11VA_VLD;
>> +    frame->width   = ctx->width;
>> +    frame->height  = ctx->height;
>> +
>> +    return 0;
>> +}
>> +
>> +static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
>> +                                      enum AVHWFrameTransferDirection dir,
>> +                                      enum AVPixelFormat **formats)
>> +{
>> +    enum AVPixelFormat *fmts;
>> +
>> +    fmts = av_malloc_array(2, sizeof(*fmts));
>> +    if (!fmts)
>> +        return AVERROR(ENOMEM);
>> +
>> +    fmts[0] = ctx->sw_format;
>> +    fmts[1] = AV_PIX_FMT_NONE;
>> +
>> +    *formats = fmts;
>> +
>> +    return 0;
>> +}
>> +
>> +static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
>> +                                 const AVFrame *src)
>> +{
>> +    ID3D11VideoDecoderOutputView *surface;
>> +    D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC    surfaceDesc;
>> +    D3D11_TEXTURE2D_DESC dstDesc;
>> +    D3D11_MAPPED_SUBRESOURCE     LockedRect;
>> +    ID3D11Resource *pTexture;
>> +    HRESULT            hr;
>> +    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
>> +    D3D11VAFramesContext              *s = ctx->internal->priv;
>> +
>> +    uint8_t *surf_data[4]     = { NULL };
>> +    int      surf_linesize[4] = { 0 };
>> +    int i;
>> +
>> +    int download = !!src->hw_frames_ctx;
>> +
>> +    surface = (ID3D11VideoDecoderOutputView*)(download ? src->data[3] : dst->data[3]);
>> +
>> +    ID3D11VideoDecoderOutputView_GetDesc(surface, &surfaceDesc);
>> +    ID3D11VideoDecoderOutputView_GetResource(surface, &pTexture);
>> +    ID3D11Texture2D_GetDesc(frames_hwctx->staging_texture, &dstDesc);
>> +
>> +    WaitForSingleObjectEx(frames_hwctx->dev_ctx_mutex, INFINITE, FALSE);
>> +
>> +    ID3D11DeviceContext_CopySubresourceRegion(s->d3d11_context, (ID3D11Resource*)frames_hwctx->staging_texture,
>> +                                              0, 0, 0, 0,
>> +                                              (ID3D11Resource*)pTexture, surfaceDesc.Texture2D.ArraySlice,
>> +                                              NULL);
>> +    ID3D11Resource_Release(pTexture);
>> +
>> +    hr = ID3D11DeviceContext_Map(s->d3d11_context, (ID3D11Resource*)frames_hwctx->staging_texture,
>> +                                 0, download ? D3D11_MAP_READ : D3D11_MAP_WRITE, 0, &LockedRect);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface %lx\n", hr);
>> +        ReleaseMutex(frames_hwctx->dev_ctx_mutex);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    for (i = 0; download ? dst->data[i] : src->data[i]; i++)
>> +        surf_linesize[i] = LockedRect.RowPitch;
>> +
>> +    av_image_fill_pointers(surf_data, ctx->sw_format, dstDesc.Height,
>> +                           (uint8_t*)LockedRect.pData, surf_linesize);
>> +
>> +    if (download) {
>> +        av_image_copy(dst->data, dst->linesize, surf_data, surf_linesize,
>> +                      ctx->sw_format, src->width, src->height);
>> +    } else {
>> +        av_image_copy(surf_data, surf_linesize, src->data, src->linesize,
>> +                      ctx->sw_format, src->width, src->height);
>> +    }
>> +
>> +    ID3D11DeviceContext_Unmap(s->d3d11_context, (ID3D11Resource*)frames_hwctx->staging_texture, 0);
>> +    ReleaseMutex(frames_hwctx->dev_ctx_mutex);
>> +
>> +    return 0;
>> +}
>> +
>> +static void d3d11va_device_free(AVHWDeviceContext *ctx)
>> +{
>> +    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
>> +    D3D11VADevicePriv       *priv = ctx->user_opaque;
>> +
>> +    if (device_hwctx->video_device)
>> +        ID3D11Device_Release(device_hwctx->video_device);
>> +
>> +    if (device_hwctx->video_context)
>> +        ID3D11VideoContext_Release(device_hwctx->video_context);
>> +
>> +    if (priv->d3dlib)
>> +        dlclose(priv->d3dlib);
>> +
>> +    av_freep(&ctx->user_opaque);
>> +}
>> +
>> +static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
>> +                                 AVDictionary *opts, int flags)
>> +{
>> +    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
>> +    ID3D11Device           *d3d11_device;
>> +    ID3D11DeviceContext    *d3d11_context;
>> +    ID3D10Multithread      *pMultithread;
>> +    D3D11VADevicePriv      *priv;
>> +
>> +    HRESULT hr;
>> +    PFN_D3D11_CREATE_DEVICE createD3D;
>> +    IDXGIAdapter *pAdapter = NULL;
>> +    UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
>> +    /* if the DirectX SDK is installed creationFlags |= D3D11_CREATE_DEVICE_DEBUG; */
>> +
>> +    if (device) {
>> +        HMODULE dxgilib = dlopen("dxgi.dll", 0);
>> +        if (dxgilib) {
>> +            PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
>> +            mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) dlsym(dxgilib, "CreateDXGIFactory");
>> +            if (mCreateDXGIFactory) {
>> +                IDXGIFactory2 *pDXGIFactory;
>> +                hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
>> +                if (SUCCEEDED(hr)) {
>> +                    int adapter = atoi(device);
>> +                    if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
>> +                        pAdapter = NULL;
>> +                    IDXGIFactory2_Release(pDXGIFactory);
>> +                }
>> +            }
>> +            dlclose(dxgilib);
>> +        }
>> +    }
>> +
>> +    priv = av_mallocz(sizeof(*priv));
>> +    if (!priv)
>> +        return AVERROR(ENOMEM);
>> +
>> +    ctx->user_opaque = priv;
>> +    ctx->free        = d3d11va_device_free;
>> +
>> +    priv->d3dlib = dlopen("d3d11.dll", 0);
>> +    if (!priv->d3dlib) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library\n");
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    createD3D = (PFN_D3D11_CREATE_DEVICE) dlsym(priv->d3dlib, "D3D11CreateDevice");
>> +    if (!createD3D) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to locate D3D11CreateDevice\n");
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    hr = createD3D(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
>> +                   D3D11_SDK_VERSION, &d3d11_device, NULL, &d3d11_context);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device %lx\n", hr);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    hr = ID3D11Device_QueryInterface(d3d11_device, &IID_ID3D10Multithread, (void **)&pMultithread);
>> +    if (SUCCEEDED(hr)) {
>> +        ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
>> +        ID3D10Multithread_Release(pMultithread);
>> +    }
>> +
>> +    hr = ID3D11DeviceContext_QueryInterface(d3d11_context, &IID_ID3D11VideoContext,
>> +                                            (void **)&device_hwctx->video_context);
>> +    ID3D11DeviceContext_Release(d3d11_context);
>> +    if (FAILED(hr)) {
>> +        av_log(ctx, AV_LOG_ERROR, "Failed to get the Video Context %lx\n", hr);
>> +        ID3D11Device_Release(d3d11_device);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    hr = ID3D11Device_QueryInterface(d3d11_device, &IID_ID3D11VideoDevice,
>> +                                     (void **)&device_hwctx->video_device);
>> +    ID3D11Device_Release(d3d11_device);
>> +    if (FAILED(hr)) {
>> +        av_log(NULL, AV_LOG_ERROR, "Failed to get the Video Device %lx\n", hr);
>> +        return AVERROR_UNKNOWN;
>> +    }
>> +
>> +    return 0;
>> +}
>> +
>> +const HWContextType ff_hwcontext_type_d3d11va = {
>> +    .type                 = AV_HWDEVICE_TYPE_D3D11VA,
>> +    .name                 = "D3D11VA",
>> +
>> +    .device_hwctx_size    = sizeof(AVD3D11VADeviceContext),
>> +    .frames_hwctx_size    = sizeof(AVD3D11VAFramesContext),
>> +    .frames_priv_size     = sizeof(D3D11VAFramesContext),
>> +
>> +    .device_create        = d3d11va_device_create,
>> +    .frames_init          = d3d11va_frames_init,
>> +    .frames_uninit        = d3d11va_frames_uninit,
>> +    .frames_get_buffer    = d3d11va_get_buffer,
>> +    .transfer_get_formats = d3d11va_transfer_get_formats,
>> +    .transfer_data_to     = d3d11va_transfer_data,
>> +    .transfer_data_from   = d3d11va_transfer_data,
>> +
>> +    .pix_fmts             = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11VA_VLD, AV_PIX_FMT_NONE },
>> +};
>> diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h
>> new file mode 100644
>> index 0000000..e8d03f4
>> --- /dev/null
>> +++ b/libavutil/hwcontext_d3d11va.h
>> @@ -0,0 +1,81 @@
>> +/*
>> + * This file is part of FFmpeg.
>> + *
>> + * FFmpeg is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU Lesser General Public
>> + * License as published by the Free Software Foundation; either
>> + * version 2.1 of the License, or (at your option) any later version.
>> + *
>> + * FFmpeg is distributed in the hope that it will be useful,
>> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
>> + * Lesser General Public License for more details.
>> + *
>> + * You should have received a copy of the GNU Lesser General Public
>> + * License along with FFmpeg; if not, write to the Free Software
>> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
>> + */
>> +
>> +
>> +#ifndef AVUTIL_HWCONTEXT_D3D11VA_H
>> +#define AVUTIL_HWCONTEXT_D3D11VA_H
>> +
>> +/**
>> + * @file
>> + * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA.
>> + *
>> + * Only fixed-size pools are supported.
>> + *
>> + * For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
>> + * with the data pointer set to a pointer to ID3D11VideoDecoderOutputView.
>> + */
>> +
>> +#include <d3d11.h>
>> +
>> +/**
>> + * This struct is allocated as AVHWDeviceContext.hwctx
>> + */
>> +typedef struct AVD3D11VADeviceContext {
>> +    ID3D11VideoDevice   *video_device;
>> +    ID3D11VideoContext  *video_context;
>> +} AVD3D11VADeviceContext;
>> +
>> +/**
>> + * This struct is allocated as AVHWFramesContext.hwctx
>> + */
>> +typedef struct AVD3D11VAFramesContext {
>> +    /**
>> +     * The surface pool. When an external pool is not provided by the caller,
>> +     * this will be managed (allocated and filled on init, freed on uninit) by
>> +     * libavutil.
>> +     * When it is provided the allocation/deallocation is up to the caller.
>> +     */
>> +    ID3D11VideoDecoderOutputView **surfaces;
>> +    int                         nb_surfaces;
>> +
>> +    /**
>> +     * Certain drivers require the decoder to be destroyed before the surfaces.
>> +     * To allow internally managed pools to work properly in such cases, this
>> +     * field is provided.
>> +     *
>> +     * The decoder must be created before the surface pool.
>> +     *
>> +     * If it is non-NULL, libavutil will call ID3D11VideoDecoder_Release() on
>> +     * it just before the internal surface pool is freed.
>> +     */
>> +    ID3D11VideoDecoder  *decoder_to_release;
>> +
>> +    /**
>> +     * Internal texture to get access to the decoded pixels from the CPU as the
>> +     * decoder texture needs D3D11_BIND_DECODER which forbdis CPU access.
>
> Typo: forbids
>
>> +     */
>> +    ID3D11Texture2D     *staging_texture;
>> +
>> +    /**
>> +     * Internal Mutex to avoid accessing the ID3D11DeviceContext from multiple
>> +     * threads simultaneously.
>> +     */
>> +    HANDLE               dev_ctx_mutex;
>> +} AVD3D11VAFramesContext;
>
> If this is internal, then why is it exposed here? Same could probably
> be said about the staging texture.
>
> Also, I believe using AVMutex from libavutil/thread.h would be better,
> because it can use fast userspace mutexes on Vista+. But probably
> doesn't matter in this case.

No because this mutex also needs to be used by the dxva decoder when
using the D3D11 device/video context. And this is a public variable.
In VLC we also have better things than a Mutex but since it's shared
code with libavcodec we can't really have some advanced common ground.

>> +
>> +#endif /* AVUTIL_HWCONTEXT_D3D11VA_H */
>> diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
>> index 079e42b..aaa6286 100644
>> --- a/libavutil/hwcontext_internal.h
>> +++ b/libavutil/hwcontext_internal.h
>> @@ -100,6 +100,7 @@ struct AVHWFramesInternal {
>>  };
>>
>>  extern const HWContextType ff_hwcontext_type_cuda;
>> +extern const HWContextType ff_hwcontext_type_d3d11va;
>>  extern const HWContextType ff_hwcontext_type_dxva2;
>>  extern const HWContextType ff_hwcontext_type_qsv;
>>  extern const HWContextType ff_hwcontext_type_vaapi;
>> diff --git a/libavutil/version.h b/libavutil/version.h
>> index 9f8c4c2..6dac240 100644
>> --- a/libavutil/version.h
>> +++ b/libavutil/version.h
>> @@ -80,7 +80,7 @@
>>
>>  #define LIBAVUTIL_VERSION_MAJOR  55
>>  #define LIBAVUTIL_VERSION_MINOR  43
>> -#define LIBAVUTIL_VERSION_MICRO 100
>> +#define LIBAVUTIL_VERSION_MICRO 101
>>
>>  #define LIBAVUTIL_VERSION_INT   AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
>>                                                 LIBAVUTIL_VERSION_MINOR, \
>
> _______________________________________________
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