[FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by default
nfxjfg at googlemail.com
Fri Jul 14 13:24:10 EEST 2017
On Fri, 14 Jul 2017 09:55:58 +0000
Manoj Bonda <mbonda at nvidia.com> wrote:
> Thanks i'll look into the issue and come up with an ETA ASAP.
> Going on I will be the maintainer of VDPAU. Please direct any VDPAU issues to me.
That's great to hear. Is there a bug tracker for this? Other than
fixing the bug that prompted my patch, on top of my wish list would be:
- 10 bit surface support
- mapping GL surfaces as progressive frames instead of fields
- getting rid of display preemption
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