[FFmpeg-devel] [PATCH] Fixing small memory leak when wrapping texture in AVD3D11FrameDescriptor

James Almer jamrial at gmail.com
Wed Nov 8 04:01:54 EET 2017


On 11/7/2017 10:50 PM, Aaron Levinson wrote:
> On 11/4/2017 9:43 PM, Greg Wessels wrote:
>> ---
>>   libavutil/hwcontext_d3d11va.c | 1 +
>>   1 file changed, 1 insertion(+)
>>
>> diff --git a/libavutil/hwcontext_d3d11va.c
>> b/libavutil/hwcontext_d3d11va.c
>> index 52683b9..65dd665 100644
>> --- a/libavutil/hwcontext_d3d11va.c
>> +++ b/libavutil/hwcontext_d3d11va.c
>> @@ -123,6 +123,7 @@ static void
>> d3d11va_frames_uninit(AVHWFramesContext *ctx)
>>   static void free_texture(void *opaque, uint8_t *data)
>>   {
>>       ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
>> +    av_free(data);
>>   }
>>     static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
>>
> 
> LGTM.  I've also noticed a memory leak with hardware-accelerated D3D11
> H.264 decoding, and this patch fixes the issue.  The actual memory leak
> originates from wrap_texture_buf() in the same file from the following
> line:
> 
>     AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
> 
> and there will be one leak per surface per hardware decoding session.
> The number of surfaces can vary, but for H.264 and HEVC, it is equal to
> 20 (4 + 16).  So, for H.264, there will be 20 leaks per decoding session.
> 
> It would be helpful to see this committed soon.  Additionally, I looked
> at the libav source base, and this issue exists there as well.
> 
> Aaron Levinson

I'm not the maintainer of hwcontext_d3d11va, but the patch is pretty
straightforward, so pushed.


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