[FFmpeg-devel] Added HW H.264 and HEVC encoding for AMD GPUs based on AMF SDK

Mironov, Mikhail Mikhail.Mironov at amd.com
Wed Nov 15 00:53:47 EET 2017

> -----Original Message-----
> From: ffmpeg-devel [mailto:ffmpeg-devel-bounces at ffmpeg.org] On Behalf
> Of Hendrik Leppkes
> Sent: November 14, 2017 5:32 PM
> To: FFmpeg development discussions and patches <ffmpeg-
> devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] Added HW H.264 and HEVC encoding for AMD
> GPUs based on AMF SDK
> On Tue, Nov 14, 2017 at 6:45 PM, Mark Thompson <sw at jkqxz.net> wrote:
> >
> > Decode via D3D11 does work for me on Windows 7 with both AMD and
> > Intel; I don't know anything about how, though.  (I don't really care
> > about Windows 7 - this was just a set of parts mashed together into a
> > working machine for testing, the Windows 7 install is inherited from
> > elsewhere.)
> Even with the platform update, D3D11 on Windows 7 does not support
> NV12 textures. All you could potentially decode into is the opaque format,
> but thats not much fun at all.

I thought the same way but today I debugged FFmpeg on Win7 and saw that 
CreateTexture2D() with DXGI_FORMAT_NV12 succeeded and 
video device and context acquired.. 
I think some optional update requeued, though. 

> - Hendrik
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