[FFmpeg-devel] [PATCH 2/5] avcodec/anm: fix palette alpha

Marton Balint cus at passwd.hu
Thu Apr 26 22:21:01 EEST 2018



On Tue, 24 Apr 2018, Marton Balint wrote:

> Signed-off-by: Marton Balint <cus at passwd.hu>
> ---
> libavcodec/anm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavcodec/anm.c b/libavcodec/anm.c
> index 72684189bb..ab6a3994e9 100644
> --- a/libavcodec/anm.c
> +++ b/libavcodec/anm.c
> @@ -54,7 +54,7 @@ static av_cold int decode_init(AVCodecContext *avctx)
>
>     bytestream2_skipu(&s->gb, 16 * 8);
>     for (i = 0; i < 256; i++)
> -        s->palette[i] = bytestream2_get_le32u(&s->gb);
> +        s->palette[i] = (0xFFU << 24) | bytestream2_get_le32u(&s->gb);
>
>     return 0;
> }

Meanwhile I found some "documentation" about the file format:

http://ftp.textmod.es/mirror/ftp.shroo.ms/textfiles.com/programming/FORMATS/animfile.txt

It says:

Following the anim file header is the color palette:

ULONG palette[256] Color palette arranged as 3 bytes each of Red Green
                    & Blue and one unused byte.

So the extra byte indeed seems unused and it is not related to 
transparency.

Regards,
Marton


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