[FFmpeg-devel] [PATCH 4/7] Adds gray floating-point pixel formats.

Michael Niedermayer michael at niedermayer.cc
Wed Aug 22 03:33:47 EEST 2018


On Mon, Aug 20, 2018 at 11:27:05PM +0300, Sergey Lavrushkin wrote:
> 2018-08-18 23:20 GMT+03:00 Michael Niedermayer <michael at niedermayer.cc>:
> 
> > On Sat, Aug 18, 2018 at 02:10:21PM +0300, Sergey Lavrushkin wrote:
> > > 2018-08-17 23:28 GMT+03:00 Michael Niedermayer <michael at niedermayer.cc>:
> > >
> > > > On Fri, Aug 17, 2018 at 12:46:52AM -0300, James Almer wrote:
> > > > > On 8/14/2018 1:23 PM, Michael Niedermayer wrote:
> > > > > > On Mon, Aug 13, 2018 at 04:58:42PM +0300, Sergey Lavrushkin wrote:
> > > > > >>>
> > > > > >>> Just use av_clipf instead of FFMIN/FFMAX.
> > > > > >>
> > > > > >>
> > > > > >> Changed FFMIN/FFMAX to av_clip_uint16 and av_clip_uint8.
> > > > > >
> > > > > > will apply
> > > > > >
> > > > > > thanks
> > > > >
> > > > > This broke fate on some 32bit hosts. Guess float pixfmts shouldn't be
> > > > > tested for bitexact output. The gbrpf32 ones aren't, for example.
> > > > > http://fate.ffmpeg.org/report.cgi?time=20180816131312&slot=
> > > > x86_32-debian-kfreebsd-gcc-4.4-cpuflags-mmx
> > > >
> > > > hmmmm
> > > > i remember i had tested this locally on 32bit
> > > > can something be slightly adjusted (like an offset or factor) to avoid
> > any
> > > > values becoming close to 0.5 and rounding differently on platforms ?
> > >
> > > If not the tests should skip float pixel formats or try the nearest
> > > > neighbor scaler
> > > >
> > >
> > > Can it really be the problem with scaler? Do all these failed test use
> > > scaling?
> > > Is not it the problem, that different platforms can give slightly
> > different
> > > results for
> > > floating-point operations? Does input for the float format is somehow
> > > generated
> > > for these tests, so the input conversion is tested? Maybe it uses output
> > > conversion first?
> > > If it is the problem of different floating-point operations results on
> > > different platforms,
> >
> > > maybe it is possible to use precomputed LUT for output conversion, so it
> >
> > I dont think we should change the "algorithm" to achive "bitexactness"
> > we could of course but it feels like the wrong reason to make such a
> > change. How its done should be choosen based on what is fast (and to a
> > lesser extend clean, simple and maintainable)
> >
> >
> >
> > > will give
> > > the same results? Or is it possible to modify tests for the float format,
> > > so it will
> > > check if pixels of the result are just close to some reference.
> >
> > Its possible to compare to a reference, we do this in some other tests,
> > but thats surely more work than just disabling teh specific tests or trying
> > to nudge them a little to see if that makes nothing fall too close to n +
> > 0.5
> >
> > >
> > >
> > > > Sergey, can you look into this (its your patch) ? (just asking to make
> > sure
> > > > not eevryone thinks someone else will work on this)
> > > >
> > >
> > > Yes, I can, just need to know, what is possible to do to fix this issue,
> > > besides skipping the tests.
> >
> > most things are possible
> >
> 
> Hi,
> 
> I am having trouble reproducing this error. These tests are fine for 32-bit
> VMs on
> my computers. 

yes, i had the same problem when i initially tested the code, it locally works
on 32bit
must be the exact platform or compiler ...


> So the only thing I can do is to disable these tests for
> these formats.
> Otherwise, I need to test other changes somehow. Here is the patch, that
> skips
> pixfmts tests for these formats.

in absence of another solution this should be ok

thx

[...]

-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Avoid a single point of failure, be that a person or equipment.
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