[FFmpeg-devel] [PATCH v3 1/4] swscale/input: add rgbaf32 input support

Mark Reid mindmark at gmail.com
Tue Nov 15 00:23:43 EET 2022


On Mon, Nov 14, 2022 at 1:08 PM Michael Niedermayer <michael at niedermayer.cc>
wrote:

> On Sun, Nov 13, 2022 at 05:50:37PM -0800, Mark Reid wrote:
> > On Sun, Nov 13, 2022 at 1:25 PM Michael Niedermayer <
> michael at niedermayer.cc>
> > wrote:
> >
> > > On Wed, Nov 02, 2022 at 09:00:07PM -0700, mindmark at gmail.com wrote:
> > > > From: Mark Reid <mindmark at gmail.com>
> > > >
> > > > ---
> > > >  libswscale/input.c | 172
> +++++++++++++++++++++++++++++++++++++++++++++
> > > >  libswscale/utils.c |   4 ++
> > > >  2 files changed, 176 insertions(+)
> > > >
> > > > diff --git a/libswscale/input.c b/libswscale/input.c
> > > > index 7ff7bfaa01..4683284b0b 100644
> > > > --- a/libswscale/input.c
> > > > +++ b/libswscale/input.c
> > > > @@ -1284,6 +1284,136 @@ static void
> rgbaf16##endian_name##ToA_c(uint8_t
> > > *_dst, const uint8_t *_src, cons
> > > >  rgbaf16_funcs_endian(le, 0)
> > > >  rgbaf16_funcs_endian(be, 1)
> > > >
> > > > +#define rdpx(src) (is_be ? av_int2float(AV_RB32(&src)):
> > > av_int2float(AV_RL32(&src)))
> > > > +
> > > > +static av_always_inline void rgbaf32ToUV_half_endian(uint16_t *dstU,
> > > uint16_t *dstV, int is_be,
> > > > +                                                     const float
> *src,
> > > int width,
> > > > +                                                     int32_t
> *rgb2yuv,
> > > int comp)
> > > > +{
> > > > +    int32_t ru = rgb2yuv[RU_IDX], gu = rgb2yuv[GU_IDX], bu =
> > > rgb2yuv[BU_IDX];
> > > > +    int32_t rv = rgb2yuv[RV_IDX], gv = rgb2yuv[GV_IDX], bv =
> > > rgb2yuv[BV_IDX];
> > > > +    int i;
> > > > +    for (i = 0; i < width; i++) {
> > >
> > > > +        int r = (lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+0]),
> > > 0.0f, 65535.0f)) +
> > > > +                 lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+4]),
> > > 0.0f, 65535.0f))) >> 1;
> > > > +        int g = (lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+1]),
> > > 0.0f, 65535.0f)) +
> > > > +                 lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+5]),
> > > 0.0f, 65535.0f))) >> 1;
> > > > +        int b = (lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+2]),
> > > 0.0f, 65535.0f)) +
> > > > +                 lrintf(av_clipf(65535.0f * rdpx(src[i*(comp*2)+6]),
> > > 0.0f, 65535.0f))) >> 1;
> > > > +
> > > > +        dstU[i] = (ru*r + gu*g + bu*b +
> (0x10001<<(RGB2YUV_SHIFT-1)))
> > > >> RGB2YUV_SHIFT;
> > > > +        dstV[i] = (rv*r + gv*g + bv*b +
> (0x10001<<(RGB2YUV_SHIFT-1)))
> > > >> RGB2YUV_SHIFT;
> > >
> > > I would expect this sort of code to use 2 lrintf() and 2 av_clipf()
> not 6
> > >
> > >
> > ya it is a bit excessive, I'll just remove the _half conversions for now,
> > they aren't strictly necessary as far as I can tell.
>
> do you see a problem with just factorizing them out ?
> it shouldnt be hard to reorder the operations
>

It's just fate checksums and float math that make me apprehensive :p.
hmm this code path doesn't actually seem to get tested by fate.
Now that I relook at it, the indexing looks wrong for the 3 channel formats
too.


>
> >
> >
> > >
> > > > +    }
> > > > +}
> > > > +
> > > > +static av_always_inline void rgbaf32ToUV_endian(uint16_t *dstU,
> > > uint16_t *dstV, int is_be,
> > > > +                                                const float *src,
> int
> > > width,
> > > > +                                                int32_t *rgb2yuv,
> int
> > > comp)
> > > > +{
> > > > +    int32_t ru = rgb2yuv[RU_IDX], gu = rgb2yuv[GU_IDX], bu =
> > > rgb2yuv[BU_IDX];
> > > > +    int32_t rv = rgb2yuv[RV_IDX], gv = rgb2yuv[GV_IDX], bv =
> > > rgb2yuv[BV_IDX];
> > > > +    int i;
> > > > +    for (i = 0; i < width; i++) {
> > > > +        int r = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+0]),
> 0.0f,
> > > 65535.0f));
> > > > +        int g = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+1]),
> 0.0f,
> > > 65535.0f));
> > > > +        int b = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+2]),
> 0.0f,
> > > 65535.0f));
> > > > +
> > > > +        dstU[i] = (ru*r + gu*g + bu*b +
> (0x10001<<(RGB2YUV_SHIFT-1)))
> > > >> RGB2YUV_SHIFT;
> > > > +        dstV[i] = (rv*r + gv*g + bv*b +
> (0x10001<<(RGB2YUV_SHIFT-1)))
> > > >> RGB2YUV_SHIFT;
> > > > +    }
> > > > +}
> > > > +
> > >
> > > > +static av_always_inline void rgbaf32ToY_endian(uint16_t *dst, const
> > > float *src, int is_be,
> > > > +                                               int width, int32_t
> > > *rgb2yuv, int comp)
> > > > +{
> > > > +    int32_t ry = rgb2yuv[RY_IDX], gy = rgb2yuv[GY_IDX], by =
> > > rgb2yuv[BY_IDX];
> > > > +    int i;
> > > > +    for (i = 0; i < width; i++) {
> > > > +        int r = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+0]),
> 0.0f,
> > > 65535.0f));
> > > > +        int g = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+1]),
> 0.0f,
> > > 65535.0f));
> > > > +        int b = lrintf(av_clipf(65535.0f * rdpx(src[i*comp+2]),
> 0.0f,
> > > 65535.0f));
> > > > +
> > >
> > > > +        dst[i] = (ry*r + gy*g + by*b + (0x2001<<(RGB2YUV_SHIFT-1)))
> >>
> > > RGB2YUV_SHIFT;
> > >
> > > there is one output so there should be only need for one clip and one
> > > float->int
> > >
> >
> > This is matching the f32 planar version. I think I was paranoid about
> > things being bitexact for tests and that's why it's currently being done
> > this way.
> > I'll see what happens if I introduce more float operations, could I
> perhaps
> > do this in a later patch? some asm might have to change too.
>
> of course can be a seperate patch in a set. Maybe f32 planar can be changed
> at the same time
>

great, I'll do that change together in a later patch.


>
> thx
>
> [...]
> --
> Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
>
> In a rich man's house there is no place to spit but his face.
> -- Diogenes of Sinope
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