[FFmpeg-devel] [PATCH v11 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12

Tong Wu tong1.wu at intel.com
Sun Dec 3 02:37:23 EET 2023


From: Wu Jianhua <toqsxw at outlook.com>

Signed-off-by: Wu Jianhua <toqsxw at outlook.com>
Signed-off-by: Tong Wu <tong1.wu at intel.com>
---
 configure                              |   5 +
 doc/APIchanges                         |   5 +
 libavutil/Makefile                     |   3 +
 libavutil/hwcontext.c                  |   4 +
 libavutil/hwcontext.h                  |   1 +
 libavutil/hwcontext_d3d12va.c          | 704 +++++++++++++++++++++++++
 libavutil/hwcontext_d3d12va.h          | 134 +++++
 libavutil/hwcontext_d3d12va_internal.h |  59 +++
 libavutil/hwcontext_internal.h         |   1 +
 libavutil/pixdesc.c                    |   4 +
 libavutil/pixfmt.h                     |   7 +
 libavutil/tests/hwdevice.c             |   2 +
 libavutil/version.h                    |   2 +-
 13 files changed, 930 insertions(+), 1 deletion(-)
 create mode 100644 libavutil/hwcontext_d3d12va.c
 create mode 100644 libavutil/hwcontext_d3d12va.h
 create mode 100644 libavutil/hwcontext_d3d12va_internal.h

diff --git a/configure b/configure
index 838e627084..cdeed9bab1 100755
--- a/configure
+++ b/configure
@@ -336,6 +336,7 @@ External library support:
   --disable-cuda-llvm      disable CUDA compilation using clang [autodetect]
   --disable-cuvid          disable Nvidia CUVID support [autodetect]
   --disable-d3d11va        disable Microsoft Direct3D 11 video acceleration code [autodetect]
+  --disable-d3d12va        disable Microsoft Direct3D 12 video acceleration code [autodetect]
   --disable-dxva2          disable Microsoft DirectX 9 video acceleration code [autodetect]
   --disable-ffnvcodec      disable dynamically linked Nvidia code [autodetect]
   --enable-libdrm          enable DRM code (Linux) [no]
@@ -1926,6 +1927,7 @@ HWACCEL_AUTODETECT_LIBRARY_LIST="
     cuda_llvm
     cuvid
     d3d11va
+    d3d12va
     dxva2
     ffnvcodec
     nvdec
@@ -3048,6 +3050,7 @@ crystalhd_deps="libcrystalhd_libcrystalhd_if_h"
 cuda_deps="ffnvcodec"
 cuvid_deps="ffnvcodec"
 d3d11va_deps="dxva_h ID3D11VideoDecoder ID3D11VideoContext"
+d3d12va_deps="dxva_h ID3D12Device ID3D12VideoDecoder"
 dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32 user32"
 ffnvcodec_deps_any="libdl LoadLibrary"
 mediacodec_deps="android"
@@ -6575,6 +6578,8 @@ check_type "windows.h dxgi1_2.h" "IDXGIOutput1"
 check_type "windows.h dxgi1_5.h" "IDXGIOutput5"
 check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
 check_type "windows.h d3d11.h" "ID3D11VideoContext"
+check_type "windows.h d3d12.h" "ID3D12Device"
+check_type "windows.h d3d12video.h" "ID3D12VideoDecoder"
 check_type "windows.h" "DPI_AWARENESS_CONTEXT" -D_WIN32_WINNT=0x0A00
 check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
 check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat
diff --git a/doc/APIchanges b/doc/APIchanges
index 4a2dc1c44f..0435926d80 100644
--- a/doc/APIchanges
+++ b/doc/APIchanges
@@ -2,6 +2,11 @@ The last version increases of all libraries were on 2023-02-09
 
 API changes, most recent first:
 
+2023-11-07 - xxxxxxxxxx - lavu 58.33.100 - pixfmt.h hwcontext.h hwcontext_d3d12va.h
+  Add AV_HWDEVICE_TYPE_D3D12VA and AV_PIX_FMT_D3D12.
+  Add AVD3D12VADeviceContext, AVD3D12VASyncContext, AVD3D12VAFrame and
+  AVD3D12VAFramesContext.
+
 2023-11-08 - b82957a66a7 - lavu 58.32.100 - channel_layout.h
   Add AV_CH_LAYOUT_7POINT2POINT3 and AV_CHANNEL_LAYOUT_7POINT2POINT3.
   Add AV_CH_LAYOUT_9POINT1POINT4_BACK and AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK.
diff --git a/libavutil/Makefile b/libavutil/Makefile
index 4711f8cde8..6a8566f1d9 100644
--- a/libavutil/Makefile
+++ b/libavutil/Makefile
@@ -42,6 +42,7 @@ HEADERS = adler32.h                                                     \
           hwcontext.h                                                   \
           hwcontext_cuda.h                                              \
           hwcontext_d3d11va.h                                           \
+          hwcontext_d3d12va.h                                           \
           hwcontext_drm.h                                               \
           hwcontext_dxva2.h                                             \
           hwcontext_qsv.h                                               \
@@ -190,6 +191,7 @@ OBJS = adler32.o                                                        \
 
 OBJS-$(CONFIG_CUDA)                     += hwcontext_cuda.o
 OBJS-$(CONFIG_D3D11VA)                  += hwcontext_d3d11va.o
+OBJS-$(CONFIG_D3D12VA)                  += hwcontext_d3d12va.o
 OBJS-$(CONFIG_DXVA2)                    += hwcontext_dxva2.o
 OBJS-$(CONFIG_LIBDRM)                   += hwcontext_drm.o
 OBJS-$(CONFIG_MACOS_KPERF)              += macos_kperf.o
@@ -213,6 +215,7 @@ SKIPHEADERS-$(HAVE_CUDA_H)             += hwcontext_cuda.h
 SKIPHEADERS-$(CONFIG_CUDA)             += hwcontext_cuda_internal.h     \
                                           cuda_check.h
 SKIPHEADERS-$(CONFIG_D3D11VA)          += hwcontext_d3d11va.h
+SKIPHEADERS-$(CONFIG_D3D12VA)          += hwcontext_d3d12va.h
 SKIPHEADERS-$(CONFIG_DXVA2)            += hwcontext_dxva2.h
 SKIPHEADERS-$(CONFIG_QSV)              += hwcontext_qsv.h
 SKIPHEADERS-$(CONFIG_OPENCL)           += hwcontext_opencl.h
diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
index 3650d4653a..e23bad230f 100644
--- a/libavutil/hwcontext.c
+++ b/libavutil/hwcontext.c
@@ -36,6 +36,9 @@ static const HWContextType * const hw_table[] = {
 #if CONFIG_D3D11VA
     &ff_hwcontext_type_d3d11va,
 #endif
+#if CONFIG_D3D12VA
+    &ff_hwcontext_type_d3d12va,
+#endif
 #if CONFIG_LIBDRM
     &ff_hwcontext_type_drm,
 #endif
@@ -71,6 +74,7 @@ static const char *const hw_type_names[] = {
     [AV_HWDEVICE_TYPE_DRM]    = "drm",
     [AV_HWDEVICE_TYPE_DXVA2]  = "dxva2",
     [AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va",
+    [AV_HWDEVICE_TYPE_D3D12VA] = "d3d12va",
     [AV_HWDEVICE_TYPE_OPENCL] = "opencl",
     [AV_HWDEVICE_TYPE_QSV]    = "qsv",
     [AV_HWDEVICE_TYPE_VAAPI]  = "vaapi",
diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
index 7ff08c8608..2b33721a97 100644
--- a/libavutil/hwcontext.h
+++ b/libavutil/hwcontext.h
@@ -37,6 +37,7 @@ enum AVHWDeviceType {
     AV_HWDEVICE_TYPE_OPENCL,
     AV_HWDEVICE_TYPE_MEDIACODEC,
     AV_HWDEVICE_TYPE_VULKAN,
+    AV_HWDEVICE_TYPE_D3D12VA,
 };
 
 typedef struct AVHWDeviceInternal AVHWDeviceInternal;
diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
new file mode 100644
index 0000000000..a21206377b
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va.c
@@ -0,0 +1,704 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "config.h"
+#include "common.h"
+#include "hwcontext.h"
+#include "hwcontext_internal.h"
+#include "hwcontext_d3d12va_internal.h"
+#include "hwcontext_d3d12va.h"
+#include "imgutils.h"
+#include "pixdesc.h"
+#include "pixfmt.h"
+#include "thread.h"
+#include "compat/w32dlfcn.h"
+#include <dxgi1_3.h>
+
+typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT Flags, REFIID riid, void **ppFactory);
+
+typedef struct D3D12VAFramesContext {
+    ID3D12Resource            *staging_download_buffer;
+    ID3D12Resource            *staging_upload_buffer;
+    ID3D12CommandQueue        *command_queue;
+    ID3D12CommandAllocator    *command_allocator;
+    ID3D12GraphicsCommandList *command_list;
+    AVD3D12VASyncContext       sync_ctx;
+    UINT                       luma_component_size;
+} D3D12VAFramesContext;
+
+typedef struct D3D12VADevicePriv {
+    HANDLE                        d3d12lib;
+    HANDLE                        dxgilib;
+    PFN_CREATE_DXGI_FACTORY2      create_dxgi_factory2;
+    PFN_D3D12_CREATE_DEVICE       create_device;
+    PFN_D3D12_GET_DEBUG_INTERFACE get_debug_interface;
+} D3D12VADevicePriv;
+
+static const struct {
+    DXGI_FORMAT d3d_format;
+    enum AVPixelFormat pix_fmt;
+} supported_formats[] = {
+    { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
+    { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
+};
+
+static void d3d12va_default_lock(void *ctx)
+{
+    WaitForSingleObjectEx(ctx, INFINITE, FALSE);
+}
+
+static void d3d12va_default_unlock(void *ctx)
+{
+    ReleaseMutex(ctx);
+}
+
+DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt)
+{
+    switch (pix_fmt) {
+    case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12;
+    case AV_PIX_FMT_P010:return DXGI_FORMAT_P010;
+    default:             return DXGI_FORMAT_UNKNOWN;
+    }
+}
+
+static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
+{
+    uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
+    if (completion < psync_ctx->fence_value) {
+        if (FAILED(ID3D12Fence_SetEventOnCompletion(psync_ctx->fence, psync_ctx->fence_value, psync_ctx->event)))
+            return AVERROR(EINVAL);
+
+        WaitForSingleObjectEx(psync_ctx->event, INFINITE, FALSE);
+    }
+
+    return 0;
+}
+
+static inline int d3d12va_wait_queue_idle(AVD3D12VASyncContext *psync_ctx, ID3D12CommandQueue *command_queue)
+{
+    DX_CHECK(ID3D12CommandQueue_Signal(command_queue, psync_ctx->fence, ++psync_ctx->fence_value));
+    return d3d12va_fence_completion(psync_ctx);
+
+fail:
+    return AVERROR(EINVAL);
+}
+
+static int d3d12va_create_staging_buffer_resource(AVHWFramesContext *ctx, D3D12_RESOURCE_STATES states,
+                                                  ID3D12Resource **ppResource, int download)
+{
+    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+    D3D12_HEAP_PROPERTIES props = { .Type = download ? D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_UPLOAD };
+    D3D12_RESOURCE_DESC desc = {
+        .Dimension          = D3D12_RESOURCE_DIMENSION_BUFFER,
+        .Alignment          = 0,
+        .Width              = s->luma_component_size + (s->luma_component_size >> 1),
+        .Height             = 1,
+        .DepthOrArraySize   = 1,
+        .MipLevels          = 1,
+        .Format             = DXGI_FORMAT_UNKNOWN,
+        .SampleDesc         = { .Count = 1, .Quality = 0 },
+        .Layout             = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
+        .Flags              = D3D12_RESOURCE_FLAG_NONE,
+    };
+
+    if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc,
+        states, NULL, &IID_ID3D12Resource, (void **)ppResource))) {
+        av_log(ctx, AV_LOG_ERROR, "Could not create the staging buffer resource for downloading\n");
+        return AVERROR_UNKNOWN;
+    }
+
+    return 0;
+}
+
+static int d3d12va_create_helper_objects(AVHWFramesContext *ctx)
+{
+    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+
+    D3D12_COMMAND_QUEUE_DESC queue_desc = {
+        .Type     = D3D12_COMMAND_LIST_TYPE_COPY,
+        .Priority = 0,
+        .NodeMask = 0,
+    };
+
+    s->luma_component_size = FFALIGN(ctx->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
+                                     D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) * ctx->height;
+
+    DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, s->sync_ctx.fence_value, D3D12_FENCE_FLAG_NONE,
+                                      &IID_ID3D12Fence, (void **)&s->sync_ctx.fence));
+
+    s->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
+    if (!s->sync_ctx.event)
+        goto fail;
+
+    DX_CHECK(ID3D12Device_CreateCommandQueue(device_hwctx->device, &queue_desc,
+             &IID_ID3D12CommandQueue, (void **)&s->command_queue));
+
+    DX_CHECK(ID3D12Device_CreateCommandAllocator(device_hwctx->device, queue_desc.Type,
+             &IID_ID3D12CommandAllocator, (void **)&s->command_allocator));
+
+    DX_CHECK(ID3D12Device_CreateCommandList(device_hwctx->device, 0, queue_desc.Type,
+             s->command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&s->command_list));
+
+    DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
+
+    ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
+
+    return d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
+
+fail:
+    return AVERROR(EINVAL);
+}
+
+static void d3d12va_frames_uninit(AVHWFramesContext *ctx)
+{
+    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+
+    D3D12_OBJECT_RELEASE(s->sync_ctx.fence);
+    if (s->sync_ctx.event)
+        CloseHandle(s->sync_ctx.event);
+
+    D3D12_OBJECT_RELEASE(s->staging_download_buffer);
+    D3D12_OBJECT_RELEASE(s->staging_upload_buffer);
+    D3D12_OBJECT_RELEASE(s->command_allocator);
+    D3D12_OBJECT_RELEASE(s->command_list);
+    D3D12_OBJECT_RELEASE(s->command_queue);
+}
+
+static int d3d12va_frames_get_constraints(AVHWDeviceContext *ctx, const void *hwconfig, AVHWFramesConstraints *constraints)
+{
+    HRESULT hr;
+    int nb_sw_formats = 0;
+    AVD3D12VADeviceContext *device_hwctx = ctx->hwctx;
+
+    constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
+                                                    sizeof(*constraints->valid_sw_formats));
+    if (!constraints->valid_sw_formats)
+        return AVERROR(ENOMEM);
+
+    for (int i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+        D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { supported_formats[i].d3d_format };
+        hr = ID3D12Device_CheckFeatureSupport(device_hwctx->device, D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support));
+        if (SUCCEEDED(hr) && (format_support.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
+            constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
+    }
+    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
+
+    constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
+    if (!constraints->valid_hw_formats)
+        return AVERROR(ENOMEM);
+
+    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D12;
+    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
+
+    return 0;
+}
+
+static void free_texture(void *opaque, uint8_t *data)
+{
+    AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;
+
+    D3D12_OBJECT_RELEASE(frame->texture);
+    D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
+    if (frame->sync_ctx.event)
+        CloseHandle(frame->sync_ctx.event);
+
+    av_freep(&data);
+}
+
+static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
+{
+    AVHWFramesContext      *ctx          = (AVHWFramesContext *)opaque;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+    AVD3D12VAFramesContext *hwctx        = ctx->hwctx;
+    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+
+    AVBufferRef *buf;
+    AVD3D12VAFrame *frame;
+    D3D12_HEAP_PROPERTIES props = { .Type = D3D12_HEAP_TYPE_DEFAULT };
+    D3D12_RESOURCE_DESC desc = {
+        .Dimension        = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+        .Alignment        = 0,
+        .Width            = ctx->width,
+        .Height           = ctx->height,
+        .DepthOrArraySize = 1,
+        .MipLevels        = 1,
+        .Format           = hwctx->format,
+        .SampleDesc       = {.Count = 1, .Quality = 0 },
+        .Layout           = D3D12_TEXTURE_LAYOUT_UNKNOWN,
+        .Flags            = D3D12_RESOURCE_FLAG_NONE,
+    };
+
+    frame = av_mallocz(sizeof(AVD3D12VAFrame));
+    if (!frame)
+        return NULL;
+
+    if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc,
+        D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&frame->texture))) {
+        av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n");
+        goto fail;
+    }
+
+    DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, s->sync_ctx.fence_value, D3D12_FENCE_FLAG_NONE,
+                                      &IID_ID3D12Fence, (void **)&frame->sync_ctx.fence));
+
+    frame->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
+    if (!frame->sync_ctx.event)
+        goto fail;
+
+    buf = av_buffer_create((uint8_t *)frame, sizeof(frame), free_texture, NULL, 0);
+    if (!buf)
+        goto fail;
+
+    return buf;
+
+fail:
+    free_texture(NULL, (uint8_t *)frame);
+    return NULL;
+}
+
+static int d3d12va_frames_init(AVHWFramesContext *ctx)
+{
+    AVD3D12VAFramesContext *hwctx        = ctx->hwctx;
+    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+    int i;
+
+    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+        if (ctx->sw_format == supported_formats[i].pix_fmt) {
+            if (hwctx->format != DXGI_FORMAT_UNKNOWN &&
+                hwctx->format != supported_formats[i].d3d_format)
+                av_log(ctx, AV_LOG_WARNING, "Incompatible DXGI format provided by user, will be overided\n");
+            hwctx->format = supported_formats[i].d3d_format;
+            break;
+        }
+    }
+    if (i == FF_ARRAY_ELEMS(supported_formats)) {
+        av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
+               av_get_pix_fmt_name(ctx->sw_format));
+        return AVERROR(EINVAL);
+    }
+
+    ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D12VAFrame),
+        ctx, d3d12va_pool_alloc, NULL);
+
+    if (!ctx->internal->pool_internal)
+        return AVERROR(ENOMEM);
+
+    return 0;
+}
+
+static int d3d12va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
+{
+    int ret;
+
+    frame->buf[0] = av_buffer_pool_get(ctx->pool);
+    if (!frame->buf[0])
+        return AVERROR(ENOMEM);
+
+    ret = av_image_fill_arrays(frame->data, frame->linesize, NULL,
+                               ctx->sw_format, ctx->width, ctx->height,
+                               D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+    if (ret < 0)
+        return ret;
+
+    frame->data[0] = frame->buf[0]->data;
+    frame->format  = AV_PIX_FMT_D3D12;
+    frame->width   = ctx->width;
+    frame->height  = ctx->height;
+
+    return 0;
+}
+
+static int d3d12va_transfer_get_formats(AVHWFramesContext *ctx,
+                                        enum AVHWFrameTransferDirection dir,
+                                        enum AVPixelFormat **formats)
+{
+    D3D12VAFramesContext *s = ctx->internal->priv;
+    enum AVPixelFormat *fmts;
+
+    fmts = av_malloc_array(2, sizeof(*fmts));
+    if (!fmts)
+        return AVERROR(ENOMEM);
+
+    fmts[0] = ctx->sw_format;
+    fmts[1] = AV_PIX_FMT_NONE;
+
+    *formats = fmts;
+
+    return 0;
+}
+
+static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
+                                 const AVFrame *src)
+{
+    AVD3D12VADeviceContext *hwctx        = ctx->device_ctx->hwctx;
+    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+    D3D12VAFramesContext   *s            = ctx->internal->priv;
+
+    int ret;
+    int download = src->format == AV_PIX_FMT_D3D12;
+    const AVFrame *frame = download ? src : dst;
+    const AVFrame *other = download ? dst : src;
+
+    AVD3D12VAFrame *f = (AVD3D12VAFrame *)frame->data[0];
+    ID3D12Resource *texture = (ID3D12Resource *)f->texture;
+
+    uint8_t *mapped_data;
+    uint8_t *data[4];
+    int linesizes[4];
+
+    D3D12_TEXTURE_COPY_LOCATION staging_y_location  = { 0 };
+    D3D12_TEXTURE_COPY_LOCATION staging_uv_location = { 0 };
+
+    D3D12_TEXTURE_COPY_LOCATION texture_y_location = {
+        .pResource        = texture,
+        .Type             = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+        .SubresourceIndex = 0,
+    };
+
+    D3D12_TEXTURE_COPY_LOCATION texture_uv_location = {
+        .pResource        = texture,
+        .Type             = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+        .SubresourceIndex = 1,
+    };
+
+    D3D12_RESOURCE_BARRIER barrier = {
+        .Type  = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+        .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
+        .Transition = {
+            .pResource   = texture,
+            .StateBefore = D3D12_RESOURCE_STATE_COMMON,
+            .StateAfter  = download ? D3D12_RESOURCE_STATE_COPY_SOURCE : D3D12_RESOURCE_STATE_COPY_DEST,
+            .Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+        },
+    };
+
+    if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
+        return AVERROR(EINVAL);
+
+    hwctx->lock(hwctx->lock_ctx);
+
+    if (!s->command_queue) {
+        ret = d3d12va_create_helper_objects(ctx);
+        if (ret < 0)
+            goto fail;
+    }
+
+    for (int i = 0; i < 4; i++)
+        linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
+                               D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+
+        staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
+            .Type      = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+            .PlacedFootprint = {
+                .Offset = 0,
+                .Footprint = {
+                    .Format   = frames_hwctx->format == DXGI_FORMAT_P010 ?
+                                                        DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
+                    .Width    = ctx->width,
+                    .Height   = ctx->height,
+                    .Depth    = 1,
+                    .RowPitch = linesizes[0],
+                },
+            },
+        };
+
+        staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
+            .Type      = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+            .PlacedFootprint = {
+                .Offset = s->luma_component_size,
+                .Footprint = {
+                    .Format   = frames_hwctx->format == DXGI_FORMAT_P010 ?
+                                                        DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
+                    .Width    = ctx->width  >> 1,
+                    .Height   = ctx->height >> 1,
+                    .Depth    = 1,
+                    .RowPitch = linesizes[0],
+                },
+            },
+        };
+
+    DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));
+
+    DX_CHECK(ID3D12GraphicsCommandList_Reset(s->command_list, s->command_allocator, NULL));
+
+    if (download) {
+        if (!s->staging_download_buffer) {
+            ret = d3d12va_create_staging_buffer_resource(ctx, D3D12_RESOURCE_STATE_COPY_DEST,
+                                                         &s->staging_download_buffer, 1);
+            if (ret < 0) {
+                goto fail;
+            }
+        }
+
+        staging_y_location.pResource = staging_uv_location.pResource = s->staging_download_buffer;
+
+        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+                                                    &staging_y_location, 0, 0, 0,
+                                                    &texture_y_location, NULL);
+
+        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+                                                    &staging_uv_location, 0, 0, 0,
+                                                    &texture_uv_location, NULL);
+
+        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
+        barrier.Transition.StateAfter  = D3D12_RESOURCE_STATE_COMMON;
+        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
+
+        DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, f->sync_ctx.fence, f->sync_ctx.fence_value));
+
+        ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
+
+        ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
+        if (ret < 0)
+            goto fail;
+
+        DX_CHECK(ID3D12Resource_Map(s->staging_download_buffer, 0, NULL, (void **)&mapped_data));
+        av_image_fill_pointers(data, ctx->sw_format, ctx->height, mapped_data, linesizes);
+
+        av_image_copy(dst->data, dst->linesize, data, linesizes,
+                      ctx->sw_format, ctx->width, ctx->height);
+
+        ID3D12Resource_Unmap(s->staging_download_buffer, 0, NULL);
+    } else {
+        if (!s->staging_upload_buffer) {
+            ret = d3d12va_create_staging_buffer_resource(ctx, D3D12_RESOURCE_STATE_GENERIC_READ,
+                                                        &s->staging_upload_buffer, 0);
+            if (ret < 0) {
+                goto fail;
+            }
+        }
+
+        staging_y_location.pResource = staging_uv_location.pResource = s->staging_upload_buffer;
+
+        DX_CHECK(ID3D12Resource_Map(s->staging_upload_buffer, 0, NULL, (void **)&mapped_data));
+        av_image_fill_pointers(data, ctx->sw_format, ctx->height, mapped_data, linesizes);
+
+        av_image_copy(data, linesizes, src->data, src->linesize,
+                      ctx->sw_format, ctx->width, ctx->height);
+
+        ID3D12Resource_Unmap(s->staging_upload_buffer, 0, NULL);
+
+        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+                                                    &texture_y_location, 0, 0, 0,
+                                                    &staging_y_location, NULL);
+
+        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+                                                    &texture_uv_location, 0, 0, 0,
+                                                    &staging_uv_location, NULL);
+
+        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
+        barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
+        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
+
+        ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
+
+        ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
+        if (ret < 0)
+            goto fail;
+    }
+
+    hwctx->unlock(hwctx->lock_ctx);
+
+    return 0;
+
+fail:
+    hwctx->unlock(hwctx->lock_ctx);
+    return AVERROR(EINVAL);
+}
+
+static int d3d12va_load_functions(AVHWDeviceContext *hwdev)
+{
+    D3D12VADevicePriv *priv = hwdev->internal->priv;
+
+#if !HAVE_UWP
+    priv->d3d12lib = dlopen("d3d12.dll", 0);
+    priv->dxgilib  = dlopen("dxgi.dll", 0);
+
+    if (!priv->d3d12lib || !priv->dxgilib)
+        goto fail;
+
+    priv->create_device = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(priv->d3d12lib, "D3D12CreateDevice");
+    if (!priv->create_device)
+        goto fail;
+
+    priv->create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2)GetProcAddress(priv->dxgilib, "CreateDXGIFactory2");
+    if (!priv->create_dxgi_factory2)
+        goto fail;
+
+    priv->get_debug_interface  = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(priv->d3d12lib, "D3D12GetDebugInterface");
+#else
+    priv->create_device        = (PFN_D3D12_CREATE_DEVICE) D3D12CreateDevice;
+    priv->create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2) CreateDXGIFactory2;
+    priv->get_debug_interface  = (PFN_D3D12_GET_DEBUG_INTERFACE) D3D12GetDebugInterface;
+#endif
+    return 0;
+
+fail:
+    av_log(hwdev, AV_LOG_ERROR, "Failed to load D3D12 library or its functions\n");
+    return AVERROR_UNKNOWN;
+}
+
+static void d3d12va_device_free(AVHWDeviceContext *hwdev)
+{
+    AVD3D12VADeviceContext *ctx  = hwdev->hwctx;
+    D3D12VADevicePriv      *priv = hwdev->internal->priv;
+
+    D3D12_OBJECT_RELEASE(ctx->device);
+
+    if (priv->d3d12lib)
+        dlclose(priv->d3d12lib);
+
+    if (priv->dxgilib)
+        dlclose(priv->dxgilib);
+}
+
+static int d3d12va_device_init(AVHWDeviceContext *hwdev)
+{
+    AVD3D12VADeviceContext *ctx = hwdev->hwctx;
+
+    if (!ctx->lock) {
+        ctx->lock_ctx = CreateMutex(NULL, 0, NULL);
+        if (ctx->lock_ctx == INVALID_HANDLE_VALUE) {
+            av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
+            return AVERROR(EINVAL);
+        }
+        ctx->lock   = d3d12va_default_lock;
+        ctx->unlock = d3d12va_default_unlock;
+    }
+
+    if (!ctx->video_device)
+        DX_CHECK(ID3D12Device_QueryInterface(ctx->device, &IID_ID3D12VideoDevice, (void **)&ctx->video_device));
+
+    return 0;
+
+fail:
+    return AVERROR(EINVAL);
+}
+
+static void d3d12va_device_uninit(AVHWDeviceContext *hwdev)
+{
+    AVD3D12VADeviceContext *device_hwctx = hwdev->hwctx;
+
+    D3D12_OBJECT_RELEASE(device_hwctx->video_device);
+
+    if (device_hwctx->lock == d3d12va_default_lock) {
+        CloseHandle(device_hwctx->lock_ctx);
+        device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
+        device_hwctx->lock = NULL;
+    }
+}
+
+static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char *device,
+                                 AVDictionary *opts, int flags)
+{
+    AVD3D12VADeviceContext *ctx  = hwdev->hwctx;
+    D3D12VADevicePriv      *priv = hwdev->internal->priv;
+
+    HRESULT hr;
+    UINT create_flags = 0;
+    IDXGIAdapter *pAdapter = NULL;
+
+    int ret;
+    int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
+
+    hwdev->free = d3d12va_device_free;
+
+    ret = d3d12va_load_functions(hwdev);
+    if (ret < 0)
+        return ret;
+
+    if (is_debug) {
+        ID3D12Debug *pDebug;
+        if (priv->get_debug_interface && SUCCEEDED(priv->get_debug_interface(&IID_ID3D12Debug, (void **)&pDebug))) {
+            create_flags |= DXGI_CREATE_FACTORY_DEBUG;
+            ID3D12Debug_EnableDebugLayer(pDebug);
+            D3D12_OBJECT_RELEASE(pDebug);
+            av_log(hwdev, AV_LOG_INFO, "D3D12 debug layer is enabled!\n");
+        }
+    }
+
+    if (!ctx->device) {
+        IDXGIFactory2 *pDXGIFactory = NULL;
+
+        hr = priv->create_dxgi_factory2(create_flags, &IID_IDXGIFactory2, (void **)&pDXGIFactory);
+        if (SUCCEEDED(hr)) {
+            int adapter = device ? atoi(device) : 0;
+            if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
+                pAdapter = NULL;
+            IDXGIFactory2_Release(pDXGIFactory);
+        }
+
+        if (pAdapter) {
+            DXGI_ADAPTER_DESC desc;
+            hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
+            if (!FAILED(hr)) {
+                av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
+                       desc.VendorId, desc.DeviceId, desc.Description);
+            }
+        }
+
+        hr = priv->create_device((IUnknown *)pAdapter, D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, (void **)&ctx->device);
+        D3D12_OBJECT_RELEASE(pAdapter);
+        if (FAILED(hr)) {
+            av_log(ctx, AV_LOG_ERROR, "Failed to create Direct 3D 12 device (%lx)\n", (long)hr);
+            return AVERROR_UNKNOWN;
+        }
+    }
+
+    return 0;
+}
+
+const HWContextType ff_hwcontext_type_d3d12va = {
+    .type                   = AV_HWDEVICE_TYPE_D3D12VA,
+    .name                   = "D3D12VA",
+
+    .device_hwctx_size      = sizeof(AVD3D12VADeviceContext),
+    .device_priv_size       = sizeof(D3D12VADevicePriv),
+    .frames_hwctx_size      = sizeof(AVD3D12VAFramesContext),
+    .frames_priv_size       = sizeof(D3D12VAFramesContext),
+
+    .device_create          = d3d12va_device_create,
+    .device_init            = d3d12va_device_init,
+    .device_uninit          = d3d12va_device_uninit,
+    .frames_get_constraints = d3d12va_frames_get_constraints,
+    .frames_init            = d3d12va_frames_init,
+    .frames_uninit          = d3d12va_frames_uninit,
+    .frames_get_buffer      = d3d12va_get_buffer,
+    .transfer_get_formats   = d3d12va_transfer_get_formats,
+    .transfer_data_to       = d3d12va_transfer_data,
+    .transfer_data_from     = d3d12va_transfer_data,
+
+    .pix_fmts               = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D12, AV_PIX_FMT_NONE },
+};
diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
new file mode 100644
index 0000000000..ff06e6f2ef
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va.h
@@ -0,0 +1,134 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_HWCONTEXT_D3D12VA_H
+#define AVUTIL_HWCONTEXT_D3D12VA_H
+
+/**
+ * @file
+ * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA.
+ *
+ * AVHWFramesContext.pool must contain AVBufferRefs whose
+ * data pointer points to an AVD3D12VAFrame struct.
+ */
+#include <stdint.h>
+#include <initguid.h>
+#include <d3d12.h>
+#include <d3d12sdklayers.h>
+#include <d3d12video.h>
+
+/**
+ * @brief This struct is allocated as AVHWDeviceContext.hwctx
+ *
+ */
+typedef struct AVD3D12VADeviceContext {
+    /**
+     * Device used for objects creation and access. This can also be
+     * used to set the libavcodec decoding device.
+     *
+     * Can be set by the user. This is the only mandatory field - the other
+     * device context fields are set from this and are available for convenience.
+     *
+     * Deallocating the AVHWDeviceContext will always release this interface,
+     * and it does not matter whether it was user-allocated.
+     */
+    ID3D12Device *device;
+
+    /**
+     * If unset, this will be set from the device field on init.
+     *
+     * Deallocating the AVHWDeviceContext will always release this interface,
+     * and it does not matter whether it was user-allocated.
+     */
+    ID3D12VideoDevice *video_device;
+
+    /**
+     * Callbacks for locking. They protect access to the internal staging
+     * texture (for av_hwframe_transfer_data() calls). They do NOT protect
+     * access to hwcontext or decoder state in general.
+     *
+     * If unset on init, the hwcontext implementation will set them to use an
+     * internal mutex.
+     *
+     * The underlying lock must be recursive. lock_ctx is for free use by the
+     * locking implementation.
+     */
+    void (*lock)(void *lock_ctx);
+    void (*unlock)(void *lock_ctx);
+    void *lock_ctx;
+} AVD3D12VADeviceContext;
+
+/**
+ * @brief This struct is used to sync d3d12 execution
+ *
+ */
+typedef struct AVD3D12VASyncContext {
+    /**
+     * D3D12 fence object
+     */
+    ID3D12Fence *fence;
+
+    /**
+     * A handle to the event object that's raised when the fence
+     * reaches a certain value.
+     */
+    HANDLE event;
+
+    /**
+     * The fence value used for sync
+     */
+    uint64_t fence_value;
+} AVD3D12VASyncContext;
+
+/**
+ * @brief D3D12VA frame descriptor for pool allocation.
+ *
+ */
+typedef struct AVD3D12VAFrame {
+    /**
+     * The texture in which the frame is located. The reference count is
+     * managed by the AVBufferRef, and destroying the reference will release
+     * the interface.
+     */
+    ID3D12Resource *texture;
+
+    /**
+     * The sync context for the texture
+     *
+     * @see: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences
+     */
+    AVD3D12VASyncContext sync_ctx;
+} AVD3D12VAFrame;
+
+/**
+ * @brief This struct is allocated as AVHWFramesContext.hwctx
+ *
+ */
+typedef struct AVD3D12VAFramesContext {
+    /**
+     * DXGI_FORMAT format. MUST be compatible with the pixel format.
+     * If unset, will be automatically set.
+     */
+    DXGI_FORMAT format;
+} AVD3D12VAFramesContext;
+
+#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
diff --git a/libavutil/hwcontext_d3d12va_internal.h b/libavutil/hwcontext_d3d12va_internal.h
new file mode 100644
index 0000000000..bfd89b3545
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va_internal.h
@@ -0,0 +1,59 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
+#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
+
+/**
+ * @def COBJMACROS
+ *
+ * @brief Enable C style interface for D3D12
+ */
+#ifndef COBJMACROS
+#define COBJMACROS
+#endif
+
+/**
+ * @def DX_CHECK
+ *
+ * @brief A check macro used by D3D12 functions highly frequently
+ */
+#define DX_CHECK(hr)                              \
+    do {                                          \
+        if (FAILED(hr))                           \
+            goto fail;                            \
+    } while (0)
+
+/**
+ * @def D3D12_OBJECT_RELEASE
+ *
+ * @brief A release macro used by D3D12 objects highly frequently
+ */
+#define D3D12_OBJECT_RELEASE(pInterface)              \
+    do {                                              \
+        if (pInterface) {                             \
+            IUnknown_Release((IUnknown *)pInterface); \
+            pInterface = NULL;                        \
+        }                                             \
+    } while (0)
+
+#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */
\ No newline at end of file
diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
index e6266494ac..4df516ee6a 100644
--- a/libavutil/hwcontext_internal.h
+++ b/libavutil/hwcontext_internal.h
@@ -165,6 +165,7 @@ int ff_hwframe_map_replace(AVFrame *dst, const AVFrame *src);
 
 extern const HWContextType ff_hwcontext_type_cuda;
 extern const HWContextType ff_hwcontext_type_d3d11va;
+extern const HWContextType ff_hwcontext_type_d3d12va;
 extern const HWContextType ff_hwcontext_type_drm;
 extern const HWContextType ff_hwcontext_type_dxva2;
 extern const HWContextType ff_hwcontext_type_opencl;
diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c
index 4e4a63e287..0db4167934 100644
--- a/libavutil/pixdesc.c
+++ b/libavutil/pixdesc.c
@@ -2311,6 +2311,10 @@ static const AVPixFmtDescriptor av_pix_fmt_descriptors[AV_PIX_FMT_NB] = {
         .name = "d3d11",
         .flags = AV_PIX_FMT_FLAG_HWACCEL,
     },
+    [AV_PIX_FMT_D3D12] = {
+        .name = "d3d12",
+        .flags = AV_PIX_FMT_FLAG_HWACCEL,
+    },
     [AV_PIX_FMT_GBRPF32BE] = {
         .name = "gbrpf32be",
         .nb_components = 3,
diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
index a26c72d56b..58f9ad28bd 100644
--- a/libavutil/pixfmt.h
+++ b/libavutil/pixfmt.h
@@ -429,6 +429,13 @@ enum AVPixelFormat {
     AV_PIX_FMT_GBRAP14BE,  ///< planar GBR 4:4:4:4 56bpp, big-endian
     AV_PIX_FMT_GBRAP14LE,  ///< planar GBR 4:4:4:4 56bpp, little-endian
 
+    /**
+     * Hardware surfaces for Direct3D 12.
+     *
+     * data[0] points to an AVD3D12VAFrame
+     */
+    AV_PIX_FMT_D3D12,
+
     AV_PIX_FMT_NB         ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
 };
 
diff --git a/libavutil/tests/hwdevice.c b/libavutil/tests/hwdevice.c
index c57586613a..9d7964f9ee 100644
--- a/libavutil/tests/hwdevice.c
+++ b/libavutil/tests/hwdevice.c
@@ -137,6 +137,8 @@ static const struct {
       { "0", "1", "2" } },
     { AV_HWDEVICE_TYPE_D3D11VA,
       { "0", "1", "2" } },
+    { AV_HWDEVICE_TYPE_D3D12VA,
+      { "0", "1", "2" } },
     { AV_HWDEVICE_TYPE_OPENCL,
       { "0.0", "0.1", "1.0", "1.1" } },
     { AV_HWDEVICE_TYPE_VAAPI,
diff --git a/libavutil/version.h b/libavutil/version.h
index c5fa7c3692..0684996bf2 100644
--- a/libavutil/version.h
+++ b/libavutil/version.h
@@ -79,7 +79,7 @@
  */
 
 #define LIBAVUTIL_VERSION_MAJOR  58
-#define LIBAVUTIL_VERSION_MINOR  32
+#define LIBAVUTIL_VERSION_MINOR  33
 #define LIBAVUTIL_VERSION_MICRO 100
 
 #define LIBAVUTIL_VERSION_INT   AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
-- 
2.41.0.windows.1



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