[FFmpeg-devel] [PATCH 2/3] doc/ffmpeg: Update the description about d3d11va
Gyan Doshi
ffmpeg at gyani.pro
Fri Nov 24 07:55:39 EET 2023
On 2023-11-24 11:13 am, Xiang, Haihao wrote:
> From: Haihao Xiang<haihao.xiang at intel.com>
>
> Signed-off-by: Haihao Xiang<haihao.xiang at intel.com>
> ---
> doc/ffmpeg.texi | 15 +++++++++++++++
> 1 file changed, 15 insertions(+)
>
> diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
> index 68363ae045..5296b75a4e 100644
> --- a/doc/ffmpeg.texi
> +++ b/doc/ffmpeg.texi
> @@ -1165,6 +1165,21 @@ Choose the first device and use the primary device context.
>
> @item d3d11va
> @var{device} is the number of the Direct3D 11 display adapter.
> +If not specified, it will attempt to use the default Direct3D 11 display adapter
> +or the first Direct3D 11 display adapter whose Harware VendorId is specified
s/Harware/Hardware here and elsewhere.
Regards,
Gyan
> +by @samp{vendor_id}.
> +
> +Examples:
> + at table @emph
> + at item -init_hw_device d3d11va
> +Create a d3d11va device on the default Direct3D 11 display adapter.
> +
> + at item -init_hw_device d3d11va:1
> +Create a d3d11va device on the Direct3D 11 display adapter specified by index 1.
> +
> + at item -init_hw_device d3d11va:,vendor_id=0x8086
> +Create a d3d11va device on the first Direct3D 11 display adapter whose Harware VendorId is 0x8086.
> + at end table
>
> @item vaapi
> @var{device} is either an X11 display name, a DRM render node or a DirectX adapter index.
More information about the ffmpeg-devel
mailing list