[FFmpeg-devel] [PATCH] lavc/texturedsp: add DXT4 texturedspenc function
Connor Worley
connorbworley at gmail.com
Fri Feb 2 02:34:44 EET 2024
For future use in lavc/dxvenc.
Signed-off-by: Connor Worley <connorbworley at gmail.com>
---
libavcodec/texturedsp.h | 1 +
libavcodec/texturedspenc.c | 41 ++++++++++++++++++++++++++++++++++++++
2 files changed, 42 insertions(+)
diff --git a/libavcodec/texturedsp.h b/libavcodec/texturedsp.h
index 86c8eea02d..8881436187 100644
--- a/libavcodec/texturedsp.h
+++ b/libavcodec/texturedsp.h
@@ -62,6 +62,7 @@ typedef struct TextureDSPContext {
typedef struct TextureDSPEncContext {
int (*dxt1_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
+ int (*dxt4_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
int (*dxt5_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
int (*dxt5ys_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} TextureDSPEncContext;
diff --git a/libavcodec/texturedspenc.c b/libavcodec/texturedspenc.c
index 5657a6ef61..c98a277f56 100644
--- a/libavcodec/texturedspenc.c
+++ b/libavcodec/texturedspenc.c
@@ -589,6 +589,20 @@ static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
dst[3] = av_clip_uint8(g + t); /* Y */
}
+/** Convert a straight alpha pixel to a premultiplied alpha pixel. */
+static av_always_inline void straight2premult(uint8_t *dst, const uint8_t *src)
+{
+ const int r = src[0];
+ const int g = src[1];
+ const int b = src[2];
+ const int a = src[3]; /* unchanged */
+
+ dst[0] = (uint8_t) r * a / 255;
+ dst[1] = (uint8_t) g * a / 255;
+ dst[2] = (uint8_t) b * a / 255;
+ dst[3] = a;
+}
+
/**
* Compress one block of RGBA pixels in a DXT1 texture and store the
* resulting bytes in 'dst'. Alpha is not preserved.
@@ -605,6 +619,32 @@ static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
return 8;
}
+/**
+ * Compress one block of RGBA pixels in a DXT4 texture and store the
+ * resulting bytes in 'dst'. Alpha is preserved.
+ *
+ * @param dst output buffer.
+ * @param stride scanline in bytes.
+ * @param block block to compress.
+ * @return how much texture data has been written.
+ */
+static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
+{
+ int x, y;
+ uint8_t premult[64];
+
+ for (y = 0; y < 4; y++) {
+ for (x = 0; x < 4; x++) {
+ straight2premult(premult + x * 4 + y * 16, block + x * 4 + y * stride);
+ }
+ }
+
+ compress_alpha(dst, 16, premult);
+ compress_color(dst + 8, 16, premult);
+
+ return 16;
+}
+
/**
* Compress one block of RGBA pixels in a DXT5 texture and store the
* resulting bytes in 'dst'. Alpha is preserved.
@@ -650,6 +690,7 @@ static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
av_cold void ff_texturedspenc_init(TextureDSPEncContext *c)
{
c->dxt1_block = dxt1_block;
+ c->dxt4_block = dxt4_block;
c->dxt5_block = dxt5_block;
c->dxt5ys_block = dxt5ys_block;
}
--
2.40.1
More information about the ffmpeg-devel
mailing list