[FFmpeg-devel] [PATCH v3 7/9] avutil/hwcontext_d3d12va: add Flags for resource creation

tong1.wu at intel.com tong1.wu at intel.com
Fri Feb 2 12:16:12 EET 2024


From: Tong Wu <tong1.wu at intel.com>

Flags field is added to support diffferent resource creation.

Signed-off-by: Tong Wu <tong1.wu at intel.com>
---
 doc/APIchanges                | 3 +++
 libavutil/hwcontext_d3d12va.c | 2 +-
 libavutil/hwcontext_d3d12va.h | 8 ++++++++
 libavutil/version.h           | 2 +-
 4 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/doc/APIchanges b/doc/APIchanges
index e477ed78e0..8bf8bf6154 100644
--- a/doc/APIchanges
+++ b/doc/APIchanges
@@ -2,6 +2,9 @@ The last version increases of all libraries were on 2023-02-09
 
 API changes, most recent first:
 
+2024-01-xx - xxxxxxxxxx - lavu 58.37.100 - hwcontext_d3d12va.h
+ Add AVD3D12VAFramesContext.flags
+
 2023-11-xx - xxxxxxxxxx - lavfi 9.16.100 - buffersink.h buffersrc.h
   Add av_buffersink_get_colorspace and av_buffersink_get_color_range.
   Add AVBufferSrcParameters.color_space and AVBufferSrcParameters.color_range.
diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
index 3acd5ac43a..b9984a4151 100644
--- a/libavutil/hwcontext_d3d12va.c
+++ b/libavutil/hwcontext_d3d12va.c
@@ -237,7 +237,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
         .Format           = hwctx->format,
         .SampleDesc       = {.Count = 1, .Quality = 0 },
         .Layout           = D3D12_TEXTURE_LAYOUT_UNKNOWN,
-        .Flags            = D3D12_RESOURCE_FLAG_NONE,
+        .Flags            = hwctx->flags,
     };
 
     frame = av_mallocz(sizeof(AVD3D12VAFrame));
diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
index ff06e6f2ef..608dbac97f 100644
--- a/libavutil/hwcontext_d3d12va.h
+++ b/libavutil/hwcontext_d3d12va.h
@@ -129,6 +129,14 @@ typedef struct AVD3D12VAFramesContext {
      * If unset, will be automatically set.
      */
     DXGI_FORMAT format;
+
+    /**
+     * This field is used to specify options for working with resources.
+     * If unset, this will be D3D12_RESOURCE_FLAG_NONE.
+     *
+     * @see: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags.
+     */
+    D3D12_RESOURCE_FLAGS flags;
 } AVD3D12VAFramesContext;
 
 #endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
diff --git a/libavutil/version.h b/libavutil/version.h
index 772c4e209c..3ad1a9446c 100644
--- a/libavutil/version.h
+++ b/libavutil/version.h
@@ -79,7 +79,7 @@
  */
 
 #define LIBAVUTIL_VERSION_MAJOR  58
-#define LIBAVUTIL_VERSION_MINOR  36
+#define LIBAVUTIL_VERSION_MINOR  37
 #define LIBAVUTIL_VERSION_MICRO 101
 
 #define LIBAVUTIL_VERSION_INT   AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
-- 
2.43.0.windows.1



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