[FFmpeg-devel] [PATCH v4] avcodec/aarch64/hevc: add luma deblock NEON
Martin Storsjö
martin at martin.st
Tue Feb 27 23:56:57 EET 2024
On Tue, 27 Feb 2024, J. Dekker wrote:
> Benched using single-threaded full decode on an Ampere Altra.
>
> Bpp Before After Speedup
> 8 73,3s 65,2s 1.124x
> 10 114,2s 104,0s 1.098x
> 12 125,8s 115,7s 1.087x
>
> Signed-off-by: J. Dekker <jdek at itanimul.li>
> ---
>
> Slightly improved 12bit version.
>
> libavcodec/aarch64/hevcdsp_deblock_neon.S | 417 ++++++++++++++++++++++
> libavcodec/aarch64/hevcdsp_init_aarch64.c | 18 +
> 2 files changed, 435 insertions(+)
>
> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> index 8227f65649..581056a91e 100644
> --- a/libavcodec/aarch64/hevcdsp_deblock_neon.S
> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> @@ -181,3 +181,420 @@ hevc_h_loop_filter_chroma 12
> hevc_v_loop_filter_chroma 8
> hevc_v_loop_filter_chroma 10
> hevc_v_loop_filter_chroma 12
> +
> +.macro hevc_loop_filter_luma_body bitdepth
> +function hevc_loop_filter_luma_body_\bitdepth\()_neon, export=0
> +.if \bitdepth > 8
> + lsl w2, w2, #(\bitdepth - 8) // beta <<= BIT_DEPTH - 8
> +.else
> + uxtl v0.8h, v0.8b
> + uxtl v1.8h, v1.8b
> + uxtl v2.8h, v2.8b
> + uxtl v3.8h, v3.8b
> + uxtl v4.8h, v4.8b
> + uxtl v5.8h, v5.8b
> + uxtl v6.8h, v6.8b
> + uxtl v7.8h, v7.8b
> +.endif
> + ldr w7, [x3] // tc[0]
> + ldr w8, [x3, #4] // tc[1]
> + dup v18.4h, w7
> + dup v19.4h, w8
> + trn1 v18.2d, v18.2d, v19.2d
> +.if \bitdepth > 8
> + shl v18.8h, v18.8h, #(\bitdepth - 8)
> +.endif
> + dup v27.8h, w2 // beta
> + // tc25
> + shl v19.8h, v18.8h, #2 // * 4
> + add v19.8h, v19.8h, v18.8h // (tc * 5)
> + srshr v19.8h, v19.8h, #1 // (tc * 5 + 1) >> 1
> + sshr v17.8h, v27.8h, #2 // beta2
> +
> + ////// beta_2 check
> + // dp0 = abs(P2 - 2 * P1 + P0)
> + add v22.8h, v3.8h, v1.8h
> + shl v23.8h, v2.8h, #1
> + sabd v30.8h, v22.8h, v23.8h
> + // dq0 = abs(Q2 - 2 * Q1 + Q0)
> + add v21.8h, v6.8h, v4.8h
> + shl v26.8h, v5.8h, #1
> + sabd v31.8h, v21.8h, v26.8h
> + // d0 = dp0 + dq0
> + add v20.8h, v30.8h, v31.8h
> + shl v25.8h, v20.8h, #1
> + // (d0 << 1) < beta_2
> + cmgt v23.8h, v17.8h, v25.8h
> +
> + ////// beta check
> + // d0 + d3 < beta
> + mov x9, #0xFFFF00000000FFFF
> + dup v24.2d, x9
> + and v25.16b, v24.16b, v20.16b
> + addp v25.8h, v25.8h, v25.8h // 1+0 0+1 1+0 0+1
> + addp v25.4h, v25.4h, v25.4h // 1+0+0+1 1+0+0+1
> + cmgt v25.4h, v27.4h, v25.4h // lower/upper mask in h[0/1]
> + mov w9, v25.s[0]
I don't quite understand what this sequence does and/or how our data is
laid out in our registers - we have d0 on input in v20, where's d3? An
doesn't the "and" throw away half of the input elements here?
I see some similar patterns with the masking and handling below as well -
I get a feeling that I don't quite understand the algorithm here, and/or
the data layout.
> +.if \bitdepth > 8
> + ld1 {v0.8h}, [x0], x1
> + ld1 {v1.8h}, [x0], x1
> + ld1 {v2.8h}, [x0], x1
> + ld1 {v3.8h}, [x0], x1
> + ld1 {v4.8h}, [x0], x1
> + ld1 {v5.8h}, [x0], x1
> + ld1 {v6.8h}, [x0], x1
> + ld1 {v7.8h}, [x0]
> + mov w14, #((1 << \bitdepth) - 1)
For loads like these, we can generally save a bit by using two alternating
registers for loading, with a double stride - see e.g. the vp9 loop
filter implementations. But that's a micro optimization.
Other than that, this mostly looks reasaonble.
// Martin
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