[FFmpeg-devel] [PATCH v4] avcodec/aarch64/hevc: add luma deblock NEON
J. Dekker
jdek at itanimul.li
Wed Feb 28 11:17:11 EET 2024
Martin Storsjö <martin at martin.st> writes:
> On Wed, 28 Feb 2024, J. Dekker wrote:
>
>>
>> Martin Storsjö <martin at martin.st> writes:
>>
>>> On Wed, 28 Feb 2024, J. Dekker wrote:
>>>
>>>>
>>>> Martin Storsjö <martin at martin.st> writes:
>>>>
>>>>> On Tue, 27 Feb 2024, J. Dekker wrote:
>>>>>
>>>>>> Benched using single-threaded full decode on an Ampere Altra.
>>>>>>
>>>>>> Bpp Before After Speedup
>>>>>> 8 73,3s 65,2s 1.124x
>>>>>> 10 114,2s 104,0s 1.098x
>>>>>> 12 125,8s 115,7s 1.087x
>>>>>>
>>>>>> Signed-off-by: J. Dekker <jdek at itanimul.li>
>>>>>> ---
>>>>>>
>>>>>> Slightly improved 12bit version.
>>>>>>
>>>>>> libavcodec/aarch64/hevcdsp_deblock_neon.S | 417 ++++++++++++++++++++++
>>>>>> libavcodec/aarch64/hevcdsp_init_aarch64.c | 18 +
>>>>>> 2 files changed, 435 insertions(+)
>>>>>>
>>>>>> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> index 8227f65649..581056a91e 100644
>>>>>> --- a/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> @@ -181,3 +181,420 @@ hevc_h_loop_filter_chroma 12
>>>>>> hevc_v_loop_filter_chroma 8
>>>>>> hevc_v_loop_filter_chroma 10
>>>>>> hevc_v_loop_filter_chroma 12
>>>>>> +
>>>>>> +.macro hevc_loop_filter_luma_body bitdepth
>>>>>> +function hevc_loop_filter_luma_body_\bitdepth\()_neon, export=0
>>>>>> +.if \bitdepth > 8
>>>>>> + lsl w2, w2, #(\bitdepth - 8) // beta <<= BIT_DEPTH - 8
>>>>>> +.else
>>>>>> + uxtl v0.8h, v0.8b
>>>>>> + uxtl v1.8h, v1.8b
>>>>>> + uxtl v2.8h, v2.8b
>>>>>> + uxtl v3.8h, v3.8b
>>>>>> + uxtl v4.8h, v4.8b
>>>>>> + uxtl v5.8h, v5.8b
>>>>>> + uxtl v6.8h, v6.8b
>>>>>> + uxtl v7.8h, v7.8b
>>>>>> +.endif
>>>>>> + ldr w7, [x3] // tc[0]
>>>>>> + ldr w8, [x3, #4] // tc[1]
>>>>>> + dup v18.4h, w7
>>>>>> + dup v19.4h, w8
>>>>>> + trn1 v18.2d, v18.2d, v19.2d
>>>>>> +.if \bitdepth > 8
>>>>>> + shl v18.8h, v18.8h, #(\bitdepth - 8)
>>>>>> +.endif
>>>>>> + dup v27.8h, w2 // beta
>>>>>> + // tc25
>>>>>> + shl v19.8h, v18.8h, #2 // * 4
>>>>>> + add v19.8h, v19.8h, v18.8h // (tc * 5)
>>>>>> + srshr v19.8h, v19.8h, #1 // (tc * 5 + 1) >> 1
>>>>>> + sshr v17.8h, v27.8h, #2 // beta2
>>>>>> +
>>>>>> + ////// beta_2 check
>>>>>> + // dp0 = abs(P2 - 2 * P1 + P0)
>>>>>> + add v22.8h, v3.8h, v1.8h
>>>>>> + shl v23.8h, v2.8h, #1
>>>>>> + sabd v30.8h, v22.8h, v23.8h
>>>>>> + // dq0 = abs(Q2 - 2 * Q1 + Q0)
>>>>>> + add v21.8h, v6.8h, v4.8h
>>>>>> + shl v26.8h, v5.8h, #1
>>>>>> + sabd v31.8h, v21.8h, v26.8h
>>>>>> + // d0 = dp0 + dq0
>>>>>> + add v20.8h, v30.8h, v31.8h
>>>>>> + shl v25.8h, v20.8h, #1
>>>>>> + // (d0 << 1) < beta_2
>>>>>> + cmgt v23.8h, v17.8h, v25.8h
>>>>>> +
>>>>>> + ////// beta check
>>>>>> + // d0 + d3 < beta
>>>>>> + mov x9, #0xFFFF00000000FFFF
>>>>>> + dup v24.2d, x9
>>>>>> + and v25.16b, v24.16b, v20.16b
>>>>>> + addp v25.8h, v25.8h, v25.8h // 1+0 0+1 1+0 0+1
>>>>>> + addp v25.4h, v25.4h, v25.4h // 1+0+0+1 1+0+0+1
>>>>>> + cmgt v25.4h, v27.4h, v25.4h // lower/upper mask in h[0/1]
>>>>>> + mov w9, v25.s[0]
>>>>>
>>>>> I don't quite understand what this sequence does and/or how our data is
>>>>> laid
>>>>> out in our registers - we have d0 on input in v20, where's d3? An doesn't
>>>>> the
>>>>> "and" throw away half of the input elements here?
>>>>>
>>>>> I see some similar patterns with the masking and handling below as well -
>>>>> I get
>>>>> a feeling that I don't quite understand the algorithm here, and/or the
>>>>> data
>>>>> layout.
>>>>
>>>> We have d0, d1, d2, d3 for both 4 line blocks in v20, mask out d1/d2 and
>>>> use pair-wise adds to move our data around and calculate d0+d3
>>>> together. The first addp just moves elements around, the second addp
>>>> adds d0 + 0 + 0 + d3.
>>>
>>> Right, I guess this is the bit that was surprising. I would have expected to
>>> have e.g. all the d0 values for e.g. the 8 individual pixels in one SIMD
>>> register, and all the d3 values for all pixels in another SIMD register.
>>>
>>> So as we're operating on 8 pixels in parallel, each of those 8 pixels have
>>> their own d0/d3 values, right? Or is this a case where we have just one
>>> d0/d3
>>> value for a range of pixels?
>>
>> Yes, d0/d1/d2/d3 are per 4 lines of 8 pixels, it's because d0 and d3 are
>> calculated within their own line, d0 from line 0, d3 from line 3. Maybe
>> it's more confusing since we are doing both halves of the filter at the
>> same time? v20 contains d0 d1 d2 d3 d0 d1 d2 d3, where the second d0 is
>> distinct from the first.
>>
>> But essentially we're doing the same operation across the entire 8
>> lines, the filter just makes an overall skip decision for each block of
>> 4 lines based on the sum of the result from line 0 and 3.
>
> Ah, right, I see. I guess this makes sense then. Thanks!
>
> Thus, no further objections to it; the optimizing of loading/storing can be
> done separately.
>
Thanks, pushed. Will post load/store optimization.
--
jd
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