[FFmpeg-devel] [PATCH v4] avcodec/aarch64/hevc: add luma deblock NEON

J. Dekker jdek at itanimul.li
Wed Feb 28 11:17:11 EET 2024


Martin Storsjö <martin at martin.st> writes:

> On Wed, 28 Feb 2024, J. Dekker wrote:
>
>>
>> Martin Storsjö <martin at martin.st> writes:
>>
>>> On Wed, 28 Feb 2024, J. Dekker wrote:
>>>
>>>>
>>>> Martin Storsjö <martin at martin.st> writes:
>>>>
>>>>> On Tue, 27 Feb 2024, J. Dekker wrote:
>>>>>
>>>>>> Benched using single-threaded full decode on an Ampere Altra.
>>>>>>
>>>>>> Bpp Before  After  Speedup
>>>>>> 8   73,3s   65,2s  1.124x
>>>>>> 10  114,2s  104,0s 1.098x
>>>>>> 12  125,8s  115,7s 1.087x
>>>>>>
>>>>>> Signed-off-by: J. Dekker <jdek at itanimul.li>
>>>>>> ---
>>>>>>
>>>>>> Slightly improved 12bit version.
>>>>>>
>>>>>> libavcodec/aarch64/hevcdsp_deblock_neon.S | 417 ++++++++++++++++++++++
>>>>>> libavcodec/aarch64/hevcdsp_init_aarch64.c |  18 +
>>>>>> 2 files changed, 435 insertions(+)
>>>>>>
>>>>>> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> index 8227f65649..581056a91e 100644
>>>>>> --- a/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>>> @@ -181,3 +181,420 @@ hevc_h_loop_filter_chroma 12
>>>>>> hevc_v_loop_filter_chroma 8
>>>>>> hevc_v_loop_filter_chroma 10
>>>>>> hevc_v_loop_filter_chroma 12
>>>>>> +
>>>>>> +.macro hevc_loop_filter_luma_body bitdepth
>>>>>> +function hevc_loop_filter_luma_body_\bitdepth\()_neon, export=0
>>>>>> +.if \bitdepth > 8
>>>>>> + lsl w2, w2, #(\bitdepth - 8) // beta <<= BIT_DEPTH - 8
>>>>>> +.else
>>>>>> +        uxtl            v0.8h, v0.8b
>>>>>> +        uxtl            v1.8h, v1.8b
>>>>>> +        uxtl            v2.8h, v2.8b
>>>>>> +        uxtl            v3.8h, v3.8b
>>>>>> +        uxtl            v4.8h, v4.8b
>>>>>> +        uxtl            v5.8h, v5.8b
>>>>>> +        uxtl            v6.8h, v6.8b
>>>>>> +        uxtl            v7.8h, v7.8b
>>>>>> +.endif
>>>>>> +        ldr             w7, [x3] // tc[0]
>>>>>> +        ldr             w8, [x3, #4] // tc[1]
>>>>>> +        dup             v18.4h, w7
>>>>>> +        dup             v19.4h, w8
>>>>>> +        trn1            v18.2d, v18.2d, v19.2d
>>>>>> +.if \bitdepth > 8
>>>>>> +        shl             v18.8h, v18.8h, #(\bitdepth - 8)
>>>>>> +.endif
>>>>>> +        dup             v27.8h, w2 // beta
>>>>>> +        // tc25
>>>>>> +        shl             v19.8h, v18.8h, #2 // * 4
>>>>>> +        add             v19.8h, v19.8h, v18.8h // (tc * 5)
>>>>>> +        srshr           v19.8h, v19.8h, #1 // (tc * 5 + 1) >> 1
>>>>>> +        sshr            v17.8h, v27.8h, #2 // beta2
>>>>>> +
>>>>>> +        ////// beta_2 check
>>>>>> +        // dp0  = abs(P2  - 2 * P1  + P0)
>>>>>> +        add             v22.8h, v3.8h, v1.8h
>>>>>> +        shl             v23.8h, v2.8h, #1
>>>>>> +        sabd            v30.8h, v22.8h, v23.8h
>>>>>> +        // dq0  = abs(Q2  - 2 * Q1  + Q0)
>>>>>> +        add             v21.8h, v6.8h, v4.8h
>>>>>> +        shl             v26.8h, v5.8h, #1
>>>>>> +        sabd            v31.8h, v21.8h, v26.8h
>>>>>> +        // d0   = dp0 + dq0
>>>>>> +        add             v20.8h, v30.8h, v31.8h
>>>>>> +        shl             v25.8h, v20.8h, #1
>>>>>> +        // (d0 << 1) < beta_2
>>>>>> +        cmgt            v23.8h, v17.8h, v25.8h
>>>>>> +
>>>>>> +        ////// beta check
>>>>>> +        // d0 + d3 < beta
>>>>>> +        mov             x9, #0xFFFF00000000FFFF
>>>>>> +        dup             v24.2d, x9
>>>>>> +        and             v25.16b, v24.16b, v20.16b
>>>>>> +        addp            v25.8h, v25.8h, v25.8h // 1+0 0+1 1+0 0+1
>>>>>> +        addp            v25.4h, v25.4h, v25.4h // 1+0+0+1 1+0+0+1
>>>>>> + cmgt v25.4h, v27.4h, v25.4h // lower/upper mask in h[0/1]
>>>>>> +        mov             w9, v25.s[0]
>>>>>
>>>>> I don't quite understand what this sequence does and/or how our data is
>>>>> laid
>>>>> out in our registers - we have d0 on input in v20, where's d3? An doesn't
>>>>> the
>>>>> "and" throw away half of the input elements here?
>>>>>
>>>>> I see some similar patterns with the masking and handling below as well -
>>>>> I get
>>>>> a feeling that I don't quite understand the algorithm here, and/or the
>>>>> data
>>>>> layout.
>>>>
>>>> We have d0, d1, d2, d3 for both 4 line blocks in v20, mask out d1/d2 and
>>>> use pair-wise adds to move our data around and calculate d0+d3
>>>> together. The first addp just moves elements around, the second addp
>>>> adds d0 + 0 + 0 + d3.
>>>
>>> Right, I guess this is the bit that was surprising. I would have expected to
>>> have e.g. all the d0 values for e.g. the 8 individual pixels in one SIMD
>>> register, and all the d3 values for all pixels in another SIMD register.
>>>
>>> So as we're operating on 8 pixels in parallel, each of those 8 pixels have
>>> their own d0/d3 values, right? Or is this a case where we have just one
>>> d0/d3
>>> value for a range of pixels?
>>
>> Yes, d0/d1/d2/d3 are per 4 lines of 8 pixels, it's because d0 and d3 are
>> calculated within their own line, d0 from line 0, d3 from line 3. Maybe
>> it's more confusing since we are doing both halves of the filter at the
>> same time? v20 contains d0 d1 d2 d3 d0 d1 d2 d3, where the second d0 is
>> distinct from the first.
>>
>> But essentially we're doing the same operation across the entire 8
>> lines, the filter just makes an overall skip decision for each block of
>> 4 lines based on the sum of the result from line 0 and 3.
>
> Ah, right, I see. I guess this makes sense then. Thanks!
>
> Thus, no further objections to it; the optimizing of loading/storing can be
> done separately.
>

Thanks, pushed. Will post load/store optimization.

-- 
jd


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