[FFmpeg-devel] 回复: [PATCH 8/9] avcodec: add D3D12VA hardware HEVC encoder

Wu Jianhua toqsxw at outlook.com
Mon Jan 22 17:51:25 EET 2024


> 发件人: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> 代表 tong1.wu-at-intel.com at ffmpeg.org <tong1.wu-at-intel.com at ffmpeg.org>
> 发送时间: 2024年1月21日 21:57
> 收件人: ffmpeg-devel at ffmpeg.org
> 抄送: Tong Wu
> 主题: [FFmpeg-devel] [PATCH 8/9] avcodec: add D3D12VA hardware HEVC encoder
> 
> From: Tong Wu <tong1.wu at intel.com>
> 
> This implementation is based on D3D12 Video Encoding Spec:
> https://microsoft.github.io/DirectX-Specs/d3d/D3D12VideoEncoding.html
> 
> Sample command line for transcoding:
> ffmpeg.exe -hwaccel d3d12va -hwaccel_output_format d3d12 -i input.mp4
> -c:v hevc_d3d12va output.mp4
> 
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
 > configure                        |    6 +
 > libavcodec/Makefile              |    4 +-
 > libavcodec/allcodecs.c           |    1 +
 > libavcodec/d3d12va_encode.c      | 1441 ++++++++++++++++++++++++++++++
 > libavcodec/d3d12va_encode.h      |  200 +++++
 > libavcodec/d3d12va_encode_hevc.c | 1016 +++++++++++++++++++++
 > libavcodec/hw_base_encode.h      |    2 +-
 > 7 files changed, 2668 insertions(+), 2 deletions(-)
 > create mode 100644 libavcodec/d3d12va_encode.c
 > create mode 100644 libavcodec/d3d12va_encode.h
 > create mode 100644 libavcodec/d3d12va_encode_hevc.c

> +    D3D12_OBJECT_RELEASE(ctx->sync_ctx.fence);
> +    if (ctx->sync_ctx.event)
> +        CloseHandle(ctx->sync_ctx.event);
> +
> +    D3D12_OBJECT_RELEASE(ctx->video_device3);
> +    D3D12_OBJECT_RELEASE(ctx->device);
> +    D3D12_OBJECT_RELEASE(ctx->encoder_heap);
> +    D3D12_OBJECT_RELEASE(ctx->encoder);

We need to release all of the objects, including the encoder and encoder_heap, created by the device before releasing the device.

> +
> +typedef struct D3D12VAEncodeProfile {
> +    //lavc profile value (AV_PROFILE_*).
> +    int       av_profile;
> +    //Supported bit depth.
> +    int       depth;
> +    //Number of components.
> +    int       nb_components;
> +    //Chroma subsampling in width dimension.
> +    int       log2_chroma_w;
> +    //Chroma subsampling in height dimension.
> +    int       log2_chroma_h;
> +    //D3D12 profile value.
> +    D3D12_VIDEO_ENCODER_PROFILE_DESC d3d12_profile;
> +} D3D12VAEncodeProfile;
> +
> +typedef struct D3D12VAEncodeRCMode {
> +    // Base.
> +    HWBaseEncodeRCMode base;
> +    // Supported by D3D12 HW.
> +    int supported;
> +    // D3D12 mode value.
> +    D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE d3d12_mode;
> +} D3D12VAEncodeRCMode;
> +
> +typedef struct D3D12VAEncodeContext {
> +    HWBaseEncodeContext base;
> +
> +    //Codec-specific hooks.
> +    const struct D3D12VAEncodeType *codec;
> +
> +    //Chosen encoding profile details.
> +    const D3D12VAEncodeProfile *profile;
> +
> +    //Chosen rate control mode details.
> +    const D3D12VAEncodeRCMode *rc_mode;
> +
> +    AVD3D12VADeviceContext *hwctx;
> +
> +    //Device3 interface.
> +    ID3D12Device3 *device3;
> +
> +    ID3D12VideoDevice3 *video_device3;
> +
> +    //Pool of (reusable) bitstream output buffers.
> +    AVBufferPool   *output_buffer_pool;
> +
> +    //D3D12 video encoder.
> +    AVBufferRef *encoder_ref;
> +
> +    ID3D12VideoEncoder *encoder;
> +
> +    //D3D12 video encoder heap.
> +    ID3D12VideoEncoderHeap *encoder_heap;
> +
> +    //A cached queue for reusing the D3D12 command allocators.
> +    //@see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator
> +    AVFifo *allocator_queue;
> +
> +    //D3D12 command queue.
> +    ID3D12CommandQueue *command_queue;
> +
> +    //D3D12 video encode command list.
> +    ID3D12VideoEncodeCommandList2 *command_list;
> +
> +    //The sync context used to sync command queue.
> +    AVD3D12VASyncContext sync_ctx;
> +
> +    //bi_not_empty feature.
> +    int bi_not_empty;
> +
> +    //D3D12 hardware structures.
> +    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC resolution;
> +
> +    D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION codec_conf;
> +
> +    D3D12_VIDEO_ENCODER_RATE_CONTROL rc;
> +
> +    D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS req;
> +
> +    D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE GOP;
> +
> +    D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS res_limits;
> +
> +    D3D12_VIDEO_ENCODER_LEVEL_SETTING level;
> +} D3D12VAEncodeContext;
> +
Can we use the comment style the same as D3D12VADecodeContext?




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