[FFmpeg-devel] [PATCH] avcodec/mlpdec: Add decoding of object audio data
Massimo Eynard
eynard.massimo at gmail.com
Mon Mar 24 21:07:38 EET 2025
On 24/03/2025 00:00, James Almer wrote:
> On 3/23/2025 6:47 PM, Hendrik Leppkes wrote:
>> On Sun, Mar 23, 2025 at 9:35 PM James Almer <jamrial at gmail.com> wrote:
>>>
>>> On 3/23/2025 4:33 PM, Massimo Eynard wrote:
>>>> On 23/03/2025 20:01, James Almer wrote:
>>>>> On 3/22/2025 2:49 PM, Massimo Eynard wrote:
>>>>>> This patch adds support for decoding the fourth MLP substream
>>>>>> which contains the 16-channel presentation used for Atmos
>>>>>> audio objects.
>>>>>>
>>>>>> By default only the first three substreams are decoded
>>>>>> unless the new extract_objects flag is enabled as the resulting
>>>>>> presentation contains audio object feeds instead of classic
>>>>>> loudspeaker feeds.
>>>>>>
>>>>>> As this introduces interpolation of primitive matrices, precision
>>>>>> has been increased to 2.18 fixed point. Therefore this requires
>>>>>> DSP code upgrade which has been done for C and x86 implementations
>>>>>> but not the ARM implementation.
>>>>>>
>>>>>> Adds two FATE tests using existing atmos.thd sample to reflect
>>>>>> changes.
>>>>>>
>>>>>> Signed-off-by: Massimo Eynard <eynard.massimo at gmail.com>
>>>>>> ---
>>>>>> libavcodec/arm/mlpdsp_armv5te.S | 2 +-
>>>>>> libavcodec/arm/mlpdsp_init_arm.c | 3 +-
>>>>>> libavcodec/mlp.h | 10 +-
>>>>>> libavcodec/mlp_parse.c | 31 ++-
>>>>>> libavcodec/mlp_parse.h | 1 +
>>>>>> libavcodec/mlp_parser.c | 11 +-
>>>>>> libavcodec/mlpdec.c | 389 +++++++++++++++++++++++++++----
>>>>>> libavcodec/mlpdsp.c | 50 +++-
>>>>>> libavcodec/mlpdsp.h | 25 ++
>>>>>> libavcodec/x86/mlpdsp.asm | 19 +-
>>>>>> tests/fate/truehd.mak | 10 +
>>>>>> 11 files changed, 476 insertions(+), 75 deletions(-)
>>>>>
>>>>> With atmos.thd i get:
>>>>>
>>>>>> [aist#0:0/truehd @ 00000209caf3ee00] Guessed Channel Layout: 7.1.4
>>>>>> Input #0, truehd, from '../samples/truehd/atmos.thd':
>>>>>> Duration: N/A, start: 0.000000, bitrate: N/A
>>>>>> Stream #0:0: Audio: truehd (Dolby TrueHD + Dolby Atmos), 48000 Hz, 7.1.4, s32 (24 bit)
>>>>>
>>>>> Which is unlikely to be correct. The file has 11 (or 12) objects, which is exported as 12 channels in an unspecified layout, and automatically assumed to be a 7.1.4 fixed layout.
>>>>>
>>>>
>>>> This is caused by `guess_input_channel_layout` (in `ffmpeg_demux.c`) which tries to assume a layout.
>>>> Would using `AV_CHANNEL_ORDER_CUSTOM` with all channels set to `AV_CHAN_UNKNOWN` (for unknown position, except LFE if present) be a better solution?
>>>
>>> Possibly, but it may make the stream undecodable unless you remap the
>>> channels (probably with a filter in the filterchain).
>>>
>>> Is there no better representation for the output? What are these 12
>>> channels the sample exports? 16 channels (as you say the MLP substream
>>> contains) would match Ambisonics 3rd order, but i assume that doesn't
>>> apply here, unless you should also be outputting something else.
>>>
>>
>> Its object-based audio. Every extra "channel" represents an audio
>> object at any arbitrary position in space, as defined by separate
>> metadata, which you are then supposed to mix together for your final
>> speaker configuration.
>> Typically, the "bed" channels (eg. the base 7.1) will contain audio
>> that doesn't require much localization information, music, background
>> noises, and the objects will contain audio which is more relevant to
>> have full spatial localization. A mixer is then tasked based on the
>> spatial metadata and knowledge of the physical speaker configuration
>> to mix the objects for ideal spatial representation.
>>
>> We don't have a channel layout that would identify this sort of setup
>> as of yet, nevermind a mixer that could actually deal with it, or even
>> exporting the metadata from the TrueHD stream, but baby steps I
>> suppose.
>
> So we'd need a new layout (or pseudo-channel) where you set arbitrary coordinates? Sort of like what Apple defined in https://developer.apple.com/documentation/coreaudiotypes/audio-channel-coordinates
>
That would be the best approach I guess. Atmos in TrueHD is the same as in E-AC-3 (except for the audio coding part of course) which is described in section 4 of ETSI TS 103 420.
In the specification, the audio "channels" for objects are called "audio object essences" which are supplied to a mixer/renderer alongside the metadata.
Section 4.4 describes the metadata interface.
However the purpose of this patch is only to decode the essences. What should I do for now?
>>
>> FWIW, taking all this into account, I fully agree that it should by
>> default output the 7.1 representation that everyone can actually
>> process, because the bed+objects representation is rather unexpected
>> and unhandleable at this time.
> Agree.
>
>
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