[FFmpeg-trac] #2119(FFmpeg:new): Support for Playstation Audio file format
FFmpeg
trac at avcodec.org
Mon Jan 7 21:22:41 CET 2013
#2119: Support for Playstation Audio file format
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Reporter: DX099 | Type:
Status: new | enhancement
Component: FFmpeg | Priority: wish
Keywords: playstation | Version:
wish enhancement psf2 | unspecified
Blocking: | Blocked By:
Analyzed by developer: 0 | Reproduced by developer: 0
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Hello,
I would like first to thank the whole FFMPEG team the awesome job they're
accomplishing of their own good will and that they deliver for everyone to
use for their own benefit : a great thanks is owed to you.
Now on the topic, it is really just as stated in the Summary : Is it
possible the add .psf2 decoding capabilities in FFMPEG so that people
could transcode it to something our Audio players are less reluctant to
read ? There are exceptions for Playstation 2 games which soundtracks were
never released entirely, thus meaning fans had to go an extract manually
audio files from the game's support. Not even talking about reading them.
Hopefully today, the format seems to have been reverse-engeenered as some
players like Audacious and Winamp before it successfully (with somes
glitches sometimes and also unability to correctly navigate into the file
-coming back in the music or going forward-) appears to have very correct
decoding capabilities with some added plugins.
I will provide here what I think is the main source is Audacious plugins
that allow .psf2 decoding : https://github.com/audacious-media-player
/audacious-plugins/blob/master/src/psf/eng_psf2.c
Please keep in mind that though I'm trying to begin into coding, I'm no
expert or whatsoever...
Also, I urge you to bear with my bad english if I occured to have
miswritten somewhere.
Sincerely thankful for your attention, DarkeoX099.
--
Ticket URL: <https://ffmpeg.org/trac/ffmpeg/ticket/2119>
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