[FFmpeg-trac] #2070(avformat:closed): Handling Multichannel BINK
FFmpeg
trac at avcodec.org
Fri Jan 3 12:19:17 CET 2014
#2070: Handling Multichannel BINK
-------------------------------------+------------------------------------
Reporter: DJX | Owner:
Type: enhancement | Status: closed
Priority: wish | Component: avformat
Version: git-master | Resolution: invalid
Keywords: bink | Blocked By:
Blocking: | Reproduced by developer: 0
Analyzed by developer: 0 |
-------------------------------------+------------------------------------
Changes (by pross):
* status: reopened => closed
* resolution: => invalid
Comment:
This is unfortunately a bug/feature of the Bink file format.
There is no information in the .BIK file describing which audio stream
maps to which speaker. The mapping is done manually by the game
programmer, and varies from game to game.
Quote: "''For 5.1 or 7.1 audio, you simply mix multiple stereo or mono
input files into different Bink tracks IDs, one at a time. These separate
input files are called "stems" in video editing software. '''Once you have
mixed all the input files into Bink audio tracks, just tell your
programmers the layout of the Bink tracks (like, track ID 0 is front left-
right, etc).''' The programmer then directs the Bink audio tracks to the
proper speaker at runtime.''" --
[http://www.radgametools.com/binkhmab.htm]
You need to direct your grievances to RAD Game Tools, Inc.
--
Ticket URL: <https://trac.ffmpeg.org/ticket/2070#comment:9>
FFmpeg <http://ffmpeg.org>
FFmpeg issue tracker
More information about the FFmpeg-trac
mailing list