[FFmpeg-user] libutvideo causes Segmentation fault
johann.rekowski at googlemail.com
Sun Mar 10 20:25:41 CET 2013
On 3/10/2013 7:45 PM, Carl Eugen Hoyos wrote:
> Johann Rekowski <johann.rekowski <at> googlemail.com> writes:
>> On 3/10/2013 7:15 PM, Carl Eugen Hoyos wrote:
>>> Johann Rekowski <johann.rekowski <at> googlemail.com> writes:
>>>> # git source: git://github.com/qyot27/libutvideo.git
>>>> ./configure \
>>>> --prefix=/usr \
>>>> --enable-shared \
>>>> --disable-static \
>>>> --optlevel=3 \
>>>> --enable-pic \
>>> I can reproduce the crash you are seeing, removing
>>> "--enable-asm=x64" from the configure line works
> The alternative is to compile for x86 but you have
> to remove all leading underscores from
> Giving the overall situation of libutvideo, I think
> it is safe to assume that ffv1 is a magnitude more
> stable / maintained / whatever.
Alright, I'll try FFV1 then.
>> Thanks for the fix, are there any plans on adding
>> support for the asm optimizations in ffmpeg?
> Are the resulting files not supported?
I don't know, it causes an segmentation fault, maybe they are supported,
but there is some bug that causes this segmentation fault.
>>>> I thought that FFv1 is deprecated
>>> Could you elaborate? This is the first time I read
>>> this (and I should really know).
>> Wikipedia article "http://en.wikipedia.org/wiki/FFV1" states:
>> Latest release
>> <http://en.wikipedia.org/wiki/Software_release_life_cycle> v1.1 /
>> 16 April 2006; *6 years ago*
> As you can see here, v1.1 was released in January:
It seems the wiki page is outdated.
>> And here "http://en.wikipedia.org/wiki/Snow_%28codec%29" it says
> The only similarity between Snow and FFV1 is that both
> were developed by the same person, the current FFmpeg
> maintainer Michael Niedermayer.
> If you really want to work on libutvideo, please understand
> that this is definitely the wrong mailing list...
> Carl Eugen
> ffmpeg-user mailing list
> ffmpeg-user at ffmpeg.org
Well I just wanted a good codec that compresses good, multithreaded and
fast (without overloading my CPU/Graphics Card too much). If FFV1 can do
that too, then I'll be very much pleased. I will try it soon.
- Johann Rekowski
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