[Libav-user] Question about the libraries' naming and rule #16
soltic.lucas at gmail.com
Thu Jun 9 16:28:00 CEST 2011
Le 8 juin 2011 à 17:27, Phil Turmel a écrit :
> Hi Lucas,
> On 06/07/2011 08:19 PM, Soltic Lucas wrote:
>> Le 7 juin 2011 à 17:29, Phil Turmel a écrit :
>>> Admirable intent, but you must make it possible for your users to substitute their own compilation of FFmpeg into your application. Dynamic linking is the simplest way to satify that requirement of the LGPL.
>> What does LGPL exactly says about this point? I'm asking this because users CAN replace my static FFmpeg's libraries with their own, but they would need to recompile the library. Thus it's not the simplest way, but it's possible.
> The FFmpeg developers have made a checklist for your convenience. Your original question was about how to follow the checklist. If you want to interpret the LGPL yourself, fine, but read it all, and make sure *you* understand it. If you can't, you'd better get a lawyer.
> Regardless, you must comply with FFmpeg's license to distribute it.
>>> Another case: If your app hard-codes a specific codec, and the end-user wants a different one, they could modify their personal copy of FFmpeg to change codec IDs, and trick your app into using the alternate. That's why you are obligated to permit reverse engineering of *your* code.
>> I do provide the source code of my library and the script used to build it. With this script the developer can exactly choose which decoders he/she wants to enable. If he/she ever wanted to modify the FFmpeg sources he can too. If he/she ever wanted to change the FFmpeg's version being used, it's possible too. There is nothing against changing the supported codecs, but at build time only. Once it's built, it's built.
> It *sounds* like you are complying with the license. But I have not seen your application code, and I am not a lawyer.
Thank you all for you answers. And I'll take your advice Phil and I'll entirely read the LGPL, so that I can be sure that everything I'm doing is ok.
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