[Libav-user] building as .dll and .framework

Patrick Zielinski dzeesea at gmail.com
Thu Mar 1 05:26:21 CET 2012

All you need is to head to  http://ffmpeg.zeranoe.com/builds/

There is a Dev build which holds the header files and the .lib/.dll's for
Windows, I've recently linked to them in my VS project and it worked fine.

2012/2/29 Andrey Utkin <andrey.krieger.utkin at gmail.com>

> среда, 29 февраля 2012 г. пользователь Craig Murray <
> craigmurray100 at gmail.com> писал:
> > I've been asked to package ffmpeg inside an Adobe AIR application.  The
> Adobe documentation says that this can be done by compiling the app (ffmepg
> in this case) as a .dll (for windows) and a .framework(for mac).  I'll need
> to do both.
> >
> > So my question is, how hard is going to be to change the make files to
> produce these linkable lilbraries instead of executables as they are now?
> >
> > And 2nd, can anyone give me some hints of get me started with how to
> modify the makefiles or whatever else needs changed to achieve this?
> >
> >
> > Thanks much!
> >
> IIRC, actually you have dll when building on windows. Ensure
> --enable-shared configure option.
> Regarding mac - framework is generally a directory with static or dynamic
> libs. There must be generic tutorials on packaging libs into framework.
> We'd be very thankful if you contribute to upstream such script for
> framework-izing.
> --
> Andrey Utkin
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> Libav-user at ffmpeg.org
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