[Libav-user] Hardware accelerated decoding

Oleg mybrokenbeat at gmail.com
Thu Sep 5 19:45:42 CEST 2013


Well, OS X documentation (as well as Windows one) is not informative. Perhaps, the best way of learning VDA API is a workable example. Here's a good one: https://github.com/sailesha/VDA-Sample
05.09.2013, в 14:14, Kirill Gavrilov написал(а):

> Hi,
> 
> On Thu, Sep 5, 2013 at 2:53 PM, Oleg <mybrokenbeat at gmail.com> wrote:
> 3. VDA decoded frames could be rendered without copying frame to RAM, using OpenGL. Anyway ffmpeg stores all frames in RAM, so h264_vda decoder copies each frame to RAM that's way h264_vda could be slower then classical h264 decoder.
> Thanks for information. Could you please refer to documentation?
> I was curious when I have read VDA documentation without mensioning of OpenGL at all:
> https://developer.apple.com/library/mac/technotes/tn2267/_index.html
> -----------------------------------------------
> Kirill Gavrilov,
> Software designer.
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