Data Structures | |
struct | vdpau_render_state |
This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module. More... | |
Files | |
file | vdpau.h |
Public libavcodec VDPAU header. | |
Defines | |
#define | FF_VDPAU_STATE_USED_FOR_RENDER 1 |
The videoSurface is used for rendering. | |
#define | FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
The videoSurface is needed for reference/prediction. |
The VDPAU decoding module parses all headers using FFmpeg parsing mechanisms and uses VDPAU for the actual decoding.
As per the current implementation, the actual decoding and rendering (API calls) are done as part of the VDPAU presentation (vo_vdpau.c) module.
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
#define FF_VDPAU_STATE_USED_FOR_RENDER 1 |