libavcodec/ppc/h264_altivec_template.c File Reference

#include "libavutil/mem.h"

Go to the source code of this file.

Defines

#define ASSERT_ALIGNED(ptr)   ;
#define CHROMA_MC8_ALTIVEC_CORE(BIAS1, BIAS2)
#define CHROMA_MC8_ALTIVEC_CORE_SIMPLE
#define noop(a)   a
#define add28(a)   vec_add(v28ss, a)


Define Documentation

#define add28 (  )     vec_add(v28ss, a)

Definition at line 77 of file h264_altivec_template.c.

#define ASSERT_ALIGNED ( ptr   )     ;

Definition at line 26 of file h264_altivec_template.c.

#define CHROMA_MC8_ALTIVEC_CORE ( BIAS1,
BIAS2   ) 

Value:

vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc2uc);\
        vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc3uc);\
\
        psum = vec_mladd(vA, vsrc0ssH, BIAS1);\
        psum = vec_mladd(vB, vsrc1ssH, psum);\
        psum = vec_mladd(vC, vsrc2ssH, psum);\
        psum = vec_mladd(vD, vsrc3ssH, psum);\
        psum = BIAS2(psum);\
        psum = vec_sr(psum, v6us);\
\
        vdst = vec_ld(0, dst);\
        ppsum = (vec_u8)vec_pack(psum, psum);\
        vfdst = vec_perm(vdst, ppsum, fperm);\
\
        OP_U8_ALTIVEC(fsum, vfdst, vdst);\
\
        vec_st(fsum, 0, dst);\
\
        vsrc0ssH = vsrc2ssH;\
        vsrc1ssH = vsrc3ssH;\
\
        dst += stride;\
        src += stride;

Definition at line 31 of file h264_altivec_template.c.

#define CHROMA_MC8_ALTIVEC_CORE_SIMPLE

Value:

\
        vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);\
        vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);\
\
        psum = vec_mladd(vA, vsrc0ssH, v32ss);\
        psum = vec_mladd(vE, vsrc1ssH, psum);\
        psum = vec_sr(psum, v6us);\
\
        vdst = vec_ld(0, dst);\
        ppsum = (vec_u8)vec_pack(psum, psum);\
        vfdst = vec_perm(vdst, ppsum, fperm);\
\
        OP_U8_ALTIVEC(fsum, vfdst, vdst);\
\
        vec_st(fsum, 0, dst);\
\
        dst += stride;\
        src += stride;

Definition at line 56 of file h264_altivec_template.c.

#define noop (  )     a

Definition at line 76 of file h264_altivec_template.c.


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